Searched defs:contrast (Results 1 - 11 of 11) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_csc.h38 float contrast; member in struct:vl_procamp
/external/skia/src/core/
H A DSkDeviceProfile.cpp26 SkDeviceProfile::SkDeviceProfile(float gammaExp, float contrast, argument
29 fContrastScale = pin(contrast, 0, 1);
41 float contrast,
44 return SkNEW_ARGS(SkDeviceProfile, (gammaExp, contrast, config, level));
40 Create(float gammaExp, float contrast, LCDConfig config, FontHintLevel level) argument
H A DSkMaskGamma.cpp71 static float apply_contrast(float srca, float contrast) { argument
72 return srca + ((1.0f - srca) * contrast * srca);
75 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, argument
88 const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
H A DSkMaskGamma.h79 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast,
105 * @param contrast A value in the range [0.0, 1.0] which indicates the
106 * amount of artificial contrast to add.
110 SkTMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) : fIsLinear(false) { argument
115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
H A DSkPaint.cpp1519 static const SkMaskGamma& cachedMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) { argument
1521 if (0 == contrast && SK_Scalar1 == paintGamma && SK_Scalar1 == deviceGamma) {
1527 if (gContrast != contrast || gPaintGamma != paintGamma || gDeviceGamma != deviceGamma) {
1529 gMaskGamma = SkNEW_ARGS(SkMaskGamma, (contrast, paintGamma, deviceGamma));
1530 gContrast = contrast;
1638 The primary filter is blur, for which contrast makes no sense,
1734 * contrast = 0, luminanceColor = transparent black.
1784 size_t SkScalerContext::GetGammaLUTSize(SkScalar contrast, SkScalar paintGamma, argument
1787 const SkMaskGamma& maskGamma = cachedMaskGamma(contrast,
1797 void SkScalerContext::GetGammaLUTData(SkScalar contrast, SkScala argument
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/external/clang/test/CodeGen/
H A Dbool-bitfield.c9 int contrast; member in struct:SysParams
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
H A DTextureGenerator.java276 * This method applies brightness and contrast for RGB textures.
281 texres.red = (texres.red - 0.5f) * bacd.contrast + bacd.brightness;
285 texres.green =(texres.green - 0.5f) * bacd.contrast + bacd.brightness;
289 texres.blue = (texres.blue - 0.5f) * bacd.contrast + bacd.brightness;
296 * This method applies brightness and contrast for Luminance textures.
298 * @param contrast
301 protected void applyBrightnessAndContrast(TexturePixel texres, float contrast, float brightness) { argument
302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness;
394 * This class contains brightness and contrast data.
398 public final float contrast; field in class:TextureGenerator.BrightnessAndContrastData
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/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_xv.c89 int contrast; member in struct:xorg_xv_port_priv
120 priv->contrast = value;
136 *value = priv->contrast;
/external/skia/src/gpu/
H A DGrAtlasTextContext.cpp157 SkScalar contrast = SK_GAMMA_CONTRAST; local
159 SkScalar contrast = 0.5f; local
164 size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma,
171 SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
/external/kernel-headers/original/uapi/drm/
H A Di915_drm.h973 __u32 contrast; member in struct:drm_intel_overlay_attrs
/external/libdrm/include/drm/
H A Di915_drm.h973 __u32 contrast; member in struct:drm_intel_overlay_attrs

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