/external/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_csc.h | 38 float contrast; member in struct:vl_procamp
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/external/skia/src/core/ |
H A D | SkDeviceProfile.cpp | 26 SkDeviceProfile::SkDeviceProfile(float gammaExp, float contrast, argument 29 fContrastScale = pin(contrast, 0, 1); 41 float contrast, 44 return SkNEW_ARGS(SkDeviceProfile, (gammaExp, contrast, config, level)); 40 Create(float gammaExp, float contrast, LCDConfig config, FontHintLevel level) argument
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H A D | SkMaskGamma.cpp | 71 static float apply_contrast(float srca, float contrast) { argument 72 return srca + ((1.0f - srca) * contrast * srca); 75 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, argument 88 const float adjustedContrast = SkScalarToFloat(contrast) * linDst;
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H A D | SkMaskGamma.h | 79 void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, 105 * @param contrast A value in the range [0.0, 1.0] which indicates the 106 * amount of artificial contrast to add. 110 SkTMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) : fIsLinear(false) { argument 115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
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H A D | SkPaint.cpp | 1519 static const SkMaskGamma& cachedMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) { argument 1521 if (0 == contrast && SK_Scalar1 == paintGamma && SK_Scalar1 == deviceGamma) { 1527 if (gContrast != contrast || gPaintGamma != paintGamma || gDeviceGamma != deviceGamma) { 1529 gMaskGamma = SkNEW_ARGS(SkMaskGamma, (contrast, paintGamma, deviceGamma)); 1530 gContrast = contrast; 1638 The primary filter is blur, for which contrast makes no sense, 1734 * contrast = 0, luminanceColor = transparent black. 1784 size_t SkScalerContext::GetGammaLUTSize(SkScalar contrast, SkScalar paintGamma, argument 1787 const SkMaskGamma& maskGamma = cachedMaskGamma(contrast, 1797 void SkScalerContext::GetGammaLUTData(SkScalar contrast, SkScala argument [all...] |
/external/clang/test/CodeGen/ |
H A D | bool-bitfield.c | 9 int contrast; member in struct:SysParams
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
H A D | TextureGenerator.java | 276 * This method applies brightness and contrast for RGB textures. 281 texres.red = (texres.red - 0.5f) * bacd.contrast + bacd.brightness; 285 texres.green =(texres.green - 0.5f) * bacd.contrast + bacd.brightness; 289 texres.blue = (texres.blue - 0.5f) * bacd.contrast + bacd.brightness; 296 * This method applies brightness and contrast for Luminance textures. 298 * @param contrast 301 protected void applyBrightnessAndContrast(TexturePixel texres, float contrast, float brightness) { argument 302 texres.intensity = (texres.intensity - 0.5f) * contrast + brightness; 394 * This class contains brightness and contrast data. 398 public final float contrast; field in class:TextureGenerator.BrightnessAndContrastData [all...] |
/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_xv.c | 89 int contrast; member in struct:xorg_xv_port_priv 120 priv->contrast = value; 136 *value = priv->contrast;
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/external/skia/src/gpu/ |
H A D | GrAtlasTextContext.cpp | 157 SkScalar contrast = SK_GAMMA_CONTRAST; local 159 SkScalar contrast = 0.5f; local 164 size = SkScalerContext::GetGammaLUTSize(contrast, paintGamma, deviceGamma, 171 SkScalerContext::GetGammaLUTData(contrast, paintGamma, deviceGamma, data.get());
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/external/kernel-headers/original/uapi/drm/ |
H A D | i915_drm.h | 973 __u32 contrast; member in struct:drm_intel_overlay_attrs
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/external/libdrm/include/drm/ |
H A D | i915_drm.h | 973 __u32 contrast; member in struct:drm_intel_overlay_attrs
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