Searched defs:dequeueBuffer (Results 1 - 7 of 7) sorted by relevance

/frameworks/native/libs/ui/
H A DFramebufferNativeWindow.cpp154 ANativeWindow::dequeueBuffer = dequeueBuffer; member in class:android::ANativeWindow
225 int result = dequeueBuffer(window, buffer, &fenceFd);
236 int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window, function in class:android::FramebufferNativeWindow
/frameworks/native/services/surfaceflinger/
H A DMonitoredProducer.cpp63 status_t MonitoredProducer::dequeueBuffer(int* slot, sp<Fence>* fence, function in class:android::MonitoredProducer
65 return mProducer->dequeueBuffer(slot, fence, async, w, h, format, usage);
/frameworks/native/libs/gui/
H A DIGraphicBufferProducer.cpp98 virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async, function in class:android::BpGraphicBufferProducer
353 int result = dequeueBuffer(&buf, &fence, async, width, height,
H A DBufferQueueProducer.cpp255 status_t BufferQueueProducer::dequeueBuffer(int *outSlot, function in class:android::BufferQueueProducer
264 BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
268 BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
296 status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
304 BQ_LOGE("dequeueBuffer: no available buffer slots");
350 BQ_LOGV("dequeueBuffer: setting buffer age to %" PRIu64,
354 BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
370 BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
374 BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
382 BQ_LOGE("dequeueBuffer
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H A DSurface.cpp50 ANativeWindow::dequeueBuffer = hook_dequeueBuffer; member in class:android::ANativeWindow
126 return c->dequeueBuffer(buffer, fenceFd);
146 int result = c->dequeueBuffer(&buf, &fenceFd);
207 int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) { function in class:android::Surface
209 ALOGV("Surface::dequeueBuffer");
226 } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer
230 status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,
234 ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)"
245 ALOGE_IF(fence == NULL, "Surface::dequeueBuffer
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/frameworks/native/libs/gui/tests/
H A DIGraphicBufferProducer_test.cpp201 // To easily store dequeueBuffer results into containers
207 status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) { function in class:android::IGraphicBufferProducerTest
208 return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage);
339 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
404 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
474 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
505 dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC,
527 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
554 mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp153 // dequeueBuffer().
184 // in a GLES configuration, if the sink disappears then dequeueBuffer
289 status_t VirtualDisplaySurface::dequeueBuffer(Source source, function in class:android::VirtualDisplaySurface
295 status_t result = mSource[source]->dequeueBuffer(sslot, fence, async,
300 VDS_LOGV("dequeueBuffer(%s): sslot=%d pslot=%d result=%d",
325 VDS_LOGV("dequeueBuffer(%s): buffers[%d]=%p fmt=%d usage=%#x",
334 status_t VirtualDisplaySurface::dequeueBuffer(int* pslot, sp<Fence>* fence, bool async, function in class:android::VirtualDisplaySurface
337 return mSource[SOURCE_SINK]->dequeueBuffer(pslot, fence, async, w, h, format, usage);
340 "Unexpected dequeueBuffer() in %s state", dbgStateStr());
343 VDS_LOGW_IF(!async, "EGL called dequeueBuffer wit
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