Searched defs:gridWidth (Results 1 - 8 of 8) sorted by relevance
/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) argument 169 , m_gridWidth (gridWidth)
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureMipmapTests.cpp | 273 int gridWidth = 4; local 275 int cellWidth = viewport.width / gridWidth; 319 for (int gridX = 0; gridX < gridWidth; gridX++) 323 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 325 int cellNdx = gridY*gridWidth + gridX;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 270 int gridWidth = 4; local 272 int cellWidth = viewport.width / gridWidth; 312 for (int gridX = 0; gridX < gridWidth; gridX++) 316 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 318 const int cellNdx = gridY*gridWidth + gridX; 364 for (int gridX = 0; gridX < gridWidth; gridX++) 368 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 370 const int cellNdx = gridY*gridWidth + gridX;
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureMipmapTests.cpp | 266 int gridWidth = 4; local 268 int cellWidth = viewport.width / gridWidth; 312 for (int gridX = 0; gridX < gridWidth; gridX++) 316 int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 318 int cellNdx = gridY*gridWidth + gridX;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 397 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float* vertices) argument 400 const float cellW = (float)dst.getWidth() / (float)(gridWidth-1); 407 const int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth-2); 411 const Vec4 v00 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+0)*numComponents, numComponents); 412 const Vec4 v01 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+0)*numComponents, numComponents); 413 const Vec4 v10 = readVec4(vertices + ((cellY+0)*gridWidth + cellX+1)*numComponents, numComponents); 414 const Vec4 v11 = readVec4(vertices + ((cellY+1)*gridWidth + cellX+1)*numComponents, numComponents); 428 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* vertices) argument 430 float cellW = (float)dst.getWidth() / (float)(gridWidth-1); 437 int cellX = de::clamp(deFloorFloatToInt32((float)x / cellW), 0, gridWidth 553 const int gridWidth = de::clamp(minBufSize.x()/minCellSize, 1, 255)+1; local [all...] |
H A D | es3fTextureMipmapTests.cpp | 314 int gridWidth = 4; local 316 int cellWidth = viewport.width / gridWidth; 356 for (int gridX = 0; gridX < gridWidth; gridX++) 360 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 362 const int cellNdx = gridY*gridWidth + gridX; 408 for (int gridX = 0; gridX < gridWidth; gridX++) 412 const int curW = gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth; 414 const int cellNdx = gridY*gridWidth + gridX; 1259 const int gridWidth = 4; local 1261 const int cellWidth = viewport.width / gridWidth; 1509 const int gridWidth = 4; local 2132 const int gridWidth = 4; local [all...] |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/ |
H A D | performanceui.jar | META-INF/MANIFEST.MF .project about.html plugin.xml build.properties images/FAIL ... |
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/ |
H A D | org.eclipse.swt.win32.win32.x86_3.6.1.v3657a.jar | META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF.RSA META ... |
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