Searched defs:internalDrawPath (Results 1 - 3 of 3) sorted by relevance

/external/skia/src/gpu/
H A DGrDefaultPathRenderer.cpp536 bool GrDefaultPathRenderer::internalDrawPath(GrDrawTarget* target, function in class:GrDefaultPathRenderer
728 return this->internalDrawPath(target,
744 this->internalDrawPath(target, pipelineBuilder, GrColor_WHITE, viewMatrix, path, stroke, true);
H A DGrContext.cpp1075 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(),
1113 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(),
1159 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(),
1233 // Note that internalDrawPath may sw-rasterize the path into a scratch texture.
1278 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(),
1282 void GrContext::internalDrawPath(GrDrawTarget* target, function in class:GrContext
1292 GR_CREATE_TRACE_MARKER("GrContext::internalDrawPath", target);
H A DSkGpuDevice.cpp766 return this->internalDrawPath(origSrcPath, paint, *draw.fMatrix, prePathMatrix,
770 void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& paint, function in class:SkGpuDevice

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