Searched defs:internalDrawPath (Results 1 - 3 of 3) sorted by relevance
/external/skia/src/gpu/ |
H A D | GrDefaultPathRenderer.cpp | 536 bool GrDefaultPathRenderer::internalDrawPath(GrDrawTarget* target, function in class:GrDefaultPathRenderer 728 return this->internalDrawPath(target, 744 this->internalDrawPath(target, pipelineBuilder, GrColor_WHITE, viewMatrix, path, stroke, true);
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H A D | GrContext.cpp | 1075 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), 1113 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), 1159 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), 1233 // Note that internalDrawPath may sw-rasterize the path into a scratch texture. 1278 this->internalDrawPath(target, &pipelineBuilder, viewMatrix, color, paint.isAntiAlias(), 1282 void GrContext::internalDrawPath(GrDrawTarget* target, function in class:GrContext 1292 GR_CREATE_TRACE_MARKER("GrContext::internalDrawPath", target);
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H A D | SkGpuDevice.cpp | 766 return this->internalDrawPath(origSrcPath, paint, *draw.fMatrix, prePathMatrix, 770 void SkGpuDevice::internalDrawPath(const SkPath& origSrcPath, const SkPaint& paint, function in class:SkGpuDevice
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