Searched defs:isAttributeCase (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp171 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE; local
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
199 if (isAttributeCase)
217 if (isAttributeCase)
274 if (isAttributeCase)
288 if (isAttributeCase)
442 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE; local
444 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
450 DE_ASSERT(isAttributeCase || m_isLoopBoundStabl
[all...]
/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp171 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE; local
173 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
182 DE_ASSERT(isAttributeCase || !isConditionMixed); // The branch taken can vary between executions only if using attribute input.
203 if (isAttributeCase)
221 if (isAttributeCase)
278 if (isAttributeCase)
292 if (isAttributeCase)
446 bool isAttributeCase = m_decisionType == DECISION_ATTRIBUTE; local
448 DE_ASSERT(isStaticCase || isUniformCase || isAttributeCase);
454 DE_ASSERT(isAttributeCase || m_isLoopBoundStabl
[all...]

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