Searched defs:isVertex (Results 1 - 8 of 8) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp126 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) argument
145 const char* coords = isVertex ? "a_coords" : "v_coords";
149 params["COORDPREC"] = isVertex ? "highp" : "mediump";
150 params["OUTPUT"] = isVertex ? "v_color" : "o_color";
152 params["EXTRADECL"] = isVertex ? "in highp vec4 a_position;\nout mediump vec4 v_color;\n" : "layout(location = 0) out mediump vec4 o_color;\n";
153 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
163 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
166 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) argument
201 const char* coords = isVertex ? "a_coords" : "v_coords";
205 params["COORDPREC"] = isVertex
222 makeReturnInLoopCase(Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) argument
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H A Des3fShaderSwitchTests.cpp89 static tcu::TestCase* makeSwitchCase (Context& context, const char* name, const char* desc, SwitchType type, bool isVertex, const LineStream& switchBody) argument
93 std::ostringstream& op = isVertex ? vtx : frag;
101 if (isVertex)
124 op << " highp vec4 coords = " << (isVertex ? "a_coords" : "v_coords") << ";\n";
136 if (isVertex)
150 return new ShaderSwitchCase(context, name, desc, isVertex, vtx.str().c_str(), frag.str().c_str(),
/external/deqp/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp153 ShaderReturnCase* makeConditionalReturnInFuncCase (Context& context, const char* name, const char* description, ReturnMode returnMode, bool isVertex) argument
171 const char* coords = isVertex ? "a_coords" : "v_coords";
175 params["COORDSTORAGE"] = isVertex ? "attribute" : "varying";
176 params["COORDPREC"] = isVertex ? "highp" : "mediump";
177 params["OUTPUT"] = isVertex ? "v_color" : "gl_FragColor";
179 params["EXTRADECL"] = isVertex ? "attribute highp vec4 a_position;\nvarying mediump vec4 v_color;\n" : "";
180 params["POSITIONWRITE"] = isVertex ? " gl_Position = a_position;\n" : "";
190 return new ShaderReturnCase(context, name, description, isVertex, tmpl.specialize(params).c_str(), getEvalFunc(returnMode));
193 ShaderReturnCase* makeOutputWriteReturnCase (Context& context, const char* name, const char* description, bool inFunction, ReturnMode returnMode, bool isVertex) argument
226 const char* coords = isVertex
247 makeReturnInLoopCase(Context& context, const char* name, const char* description, bool isDynamicLoop, ReturnMode returnMode, bool isVertex) argument
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H A Des2fShaderTextureFunctionTests.cpp565 static void createCaseGroup (TestCaseGroup* parent, const char* groupName, const char* groupDesc, const TexFuncCaseSpec* cases, int numCases, bool isVertex) argument
571 group->addChild(new ShaderTextureFunctionCase(parent->getContext(), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex));
/external/deqp/modules/gles2/performance/
H A Des2pShaderControlStatementTests.cpp140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) argument
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
411 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
427 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) argument
428 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
677 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
685 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) argument
686 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
754 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
791 ConditionalWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
823 EmptyWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isVertex) argument
853 bool isVertex = isFrag == 0; local
928 bool isVertex = isFrag == 0; local
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/external/deqp/modules/gles3/performance/
H A Des3pShaderControlStatementTests.cpp140 ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 ConditionalCase::ConditionalCase (Context& context, const char* name, const char* description, DecisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) argument
157 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
415 LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
431 LoopCase::LoopCase (Context& context, const char* name, const char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) argument
432 : ControlStatementCase (context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
685 WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
693 WorkloadReferenceCase::WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) argument
694 : ControlStatementCase(context.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX : CASETYPE_FRAGMENT)
766 LoopWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
803 ConditionalWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) argument
835 EmptyWorkloadReferenceCase(Context& context, const char* name, const char* description, bool isVertex) argument
865 bool isVertex = isFrag == 0; local
940 bool isVertex = isFrag == 0; local
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/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1547 bool isVertex = state.getShader().getType() == Shader::TYPE_VERTEX; local
1554 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1556 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "textureProjLod" : "textureProj"); break;
1558 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureLod" : "texture"); break;
1568 case TYPE_TEXTURE2D_LOD: str << (isVertex ? "texture2DLod" : "texture2D"); break;
1570 case TYPE_TEXTURE2D_PROJ_LOD: str << (isVertex ? "texture2DProjLod" : "texture2DProj"); break;
1572 case TYPE_TEXTURECUBE_LOD: str << (isVertex ? "textureCubeLod" : "textureCube"); break;
/external/deqp/modules/glshared/
H A DglsUniformBlockCase.cpp1053 void generateCompareSrc (std::ostringstream& src, const char* resultVar, const ShaderInterface& interface, const UniformLayout& layout, const std::map<int, void*>& blockPointers, bool isVertex) argument
1055 deUint32 unusedMask = isVertex ? UNUSED_VERTEX : UNUSED_FRAGMENT;
1061 if ((block.getFlags() & (isVertex ? DECLARE_VERTEX : DECLARE_FRAGMENT)) == 0)

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