Searched defs:l_angle (Results 1 - 2 of 2) sorted by relevance
/external/opencv/cvaux/src/ |
H A D | cvscanlines.cpp | 1397 float l_angle[2], r_angle[2]; local 1492 l_angle[0] = 0.0f; 1493 l_angle[1] = (float) CV_PI; 1498 l_angle, 1549 l_angle[0] = (float) atan2( l_start_end[1] * height - l_epipole[1], 1551 l_angle[1] = (float) atan2( l_start_end[3] * height - l_epipole[1], 1554 if( l_angle[0] > l_angle[1] ) 1555 l_angle[1] += (float) (CV_PI * 2); 1560 l_angle, 1728 icvBuildScanlineLeftStereo( CvSize imgSize, CvMatrix3 * matrix, float *l_epipole, float *l_angle, float l_radius, int *scanlines_1, int *scanlines_2, int *numlines ) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 1528 const float l_angle = float(invocationID) / float(m_numInvocations) * 5.5f; local 1535 const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - 0.1f), deFloatSin(l_angle) * (l_radius - 0.1f), 0.0f, 0.0f); 1536 const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, deFloatSin(l_angle+0.1f) * l_radius, 0.0f, 0.0f); 1537 const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, deFloatSin(l_angle-0.1f) * l_radius, 0.0f, 0.0f); 1553 const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloatSin(l_angle) * l_radius, 0.0f, 0.0f); 1590 " highp float l_angle [all...] |
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