/external/fio/ |
H A D | log.c | 94 static const char *levels[] = { "Unknown", "Debug", "Info", "Error", local 100 return levels[level];
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/external/eigen/demos/opengl/ |
H A D | icosphere.cpp | 36 IcoSphere::IcoSphere(unsigned int levels) argument 50 while(mIndices.size()<levels)
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/duration/impl/ |
H A D | Utils.java | 43 * - Units repeat in levels of 10,000, there are symbols for each level too (except 1's). 48 * - The 1000's 0 is also omitted in alternating levels, such that it is omitted in the rightmost 76 buf[--x] = zh.levels[l]; 129 // remove levels for empty blocks 189 final char[] levels; field in class:Utils.ChineseDigits 193 ChineseDigits(String digits, String units, String levels, char liang, boolean ko) { argument 196 this.levels = levels.toCharArray();
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
H A D | TestInverse.java | 219 private void printUnicode(char[] chars, byte[] levels) { argument 225 if (levels != null) { 226 log("." + levels[i]);
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H A D | BiDiConformanceTest.java | 134 Field 3: An ordered list of resulting levels for each token in field 0 136 The UBA does not assign levels to certain characters (e.g. LRO); 286 levels[levelsCount++]=-1; 291 levels[levelsCount++]=(byte)value; 492 if(levels[i]!=actualLevels[i] && levels[i]>=0) { 496 // levels but just returns all levels as the paragraph level 0 or 1. 500 errln(" ------------ Wrong level value at index "+i+"; expected "+levels[i]+" actual "+actualLevels[i]); 509 StringBuilder els=new StringBuilder("Expected levels 601 private byte levels[]=new byte[1000]; // UBiDiLevel field in class:BiDiConformanceTest [all...] |
H A D | TestData.java | 246 protected byte[] levels; field in class:TestData 250 byte direction, byte paraLevel, byte resultLevel, byte[] levels, 258 this.levels = levels; 249 TestData(short[] dirProps, int lineStart, int lineLimit, byte direction, byte paraLevel, byte resultLevel, byte[] levels, int[] visualMap) argument
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
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/external/valgrind/memcheck/tests/ |
H A D | mempool.c | 25 level_list *levels; member in struct:_pool 48 p->levels = NULL; 64 l->next = p->levels; 67 p->levels = l; 72 level_list *l = p->levels; 73 p->levels = l->next; 85 level_list *l = p->levels; 105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
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H A D | mempool2.c | 28 level_list *levels; member in struct:_pool 51 p->levels = NULL; 67 l->next = p->levels; 70 p->levels = l; 75 level_list *l = p->levels; 76 p->levels = l->next; 88 level_list *l = p->levels; 108 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
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/external/vboot_reference/firmware/stub/ |
H A D | vboot_api_stub_sf.c | 38 int levels = backtrace(buffer, MAX_STACK_LEVELS); local 41 backtrace_symbols_fd(buffer + 1, levels - 1, 2);
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/external/boringssl/src/crypto/x509v3/ |
H A D | pcy_int.h | 160 X509_POLICY_LEVEL *levels; member in struct:X509_POLICY_TREE_st
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/external/icu/icu4c/source/test/cintltst/ |
H A D | cbiditst.h | 72 const UBiDiLevel *levels; member in struct:__anon5753
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | BidiLine.java | 28 * This means that there is a Bidi object with a levels 31 * Only if the length of the text is zero, then levels==dirProps==NULL. 44 * Here, the levels array is scanned as soon as necessary, and a vector of 53 * In a further attempt to save memory, the levels array is never changed 58 * which is not reflected in the levels array. 59 * This allows a line Bidi object to use the same levels array as 63 * paragraph's levels and dirProps arrays are reused by way of setting 65 * change the now shared levels for (L1). 73 * the paragraph's levels array that we just point into. 86 byte[] levels 628 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) argument 668 reorderLogical(byte[] levels) argument 737 reorderVisual(byte[] levels) argument [all...] |
/external/ipsec-tools/ |
H A D | main.c | 231 static int levels[6] = { local 237 __android_log_vprint(levels[level], "racoon", format, ap); 240 static char *levels = "EWNIDV"; 241 fprintf(stderr, "%c: ", levels[level]);
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/external/mesa3d/src/mesa/main/ |
H A D | texstorage.c | 128 GLsizei levels, GLenum internalFormat, 137 assert(levels > 0); 146 for (level = 0; level < levels; level++) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 180 for (level = 0; level < levels; level++) { 243 GLsizei levels, GLenum internalformat, 303 /* levels check */ 304 if (levels < 1 || height < 1 || depth < 1) { 305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)", 318 /* check levels agains 125 setup_texstorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint dims, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) argument 242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 396 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 404 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 429 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 438 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument [all...] |
/external/fio/lib/ |
H A D | axmap.c | 48 struct axmap_level *levels; member in struct:axmap 66 struct axmap_level *al = &axmap->levels[i]; 82 free(axmap->levels[i].map); 84 free(axmap->levels); 91 unsigned int i, levels; local 97 levels = 1; 101 levels++; 104 axmap->nr_levels = levels; 105 axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level)); 109 struct axmap_level *al = &axmap->levels[ [all...] |
/external/guava/guava/src/com/google/common/net/ |
H A D | InternetDomainName.java | 449 * Returns the ancestor of the current domain at the given number of levels 450 * "higher" (rightward) in the subdomain list. The number of levels must be 456 private InternetDomainName ancestor(int levels) { argument 457 return from(DOT_JOINER.join(parts.subList(levels, parts.size())));
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/external/icu/icu4c/source/test/intltest/ |
H A D | bidiconf.cpp | 52 UBiDiLevel levels[1000]; member in class:BiDiConformanceTest 85 levels[levelsCount++]=UBIDI_DEFAULT_LTR; 96 levels[levelsCount++]=(UBiDiLevel)value; 397 Field 3: An ordered list of resulting levels for each token in field 0 399 The UBA does not assign levels to certain characters (e.g. LRO); 587 if(levels[i]!=actualLevels[i] && levels[i]<UBIDI_DEFAULT_LTR) { 591 // levels but just returns all levels as the paragraph level 0 or 1. 596 (int)lineNumber, (int)i, levels[ [all...] |
/external/jemalloc/include/jemalloc/internal/ |
H A D | bitmap.h | 36 * Assuming the number of levels, number of groups required for a given number 63 /* Maximum number of levels possible. */ 81 /* Number of levels necessary for nbits. */ 85 * Only the first (nlevels+1) elements are used, and levels are ordered 86 * bottom to top (e.g. the bottom level is stored in levels[0]). 88 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s 116 unsigned rgoff = binfo->levels[binfo->nlevels].group_offset - 1; 156 gp = &bitmap[binfo->levels[i].group_offset + goff]; 178 g = bitmap[binfo->levels[i].group_offset]; 182 g = bitmap[binfo->levels[ [all...] |
H A D | rtree.h | 58 * levels[0] : [<unused> | 0x0001******** | 0x0002******** | ...] 60 * levels[1] : [<unused> | 0x00000001**** | 0x00000002**** | ... ] 62 * levels[2] : [val(0x000000000000) | val(0x000000000001) | ...] 90 rtree_level_t levels[RTREE_HEIGHT_MAX]; member in struct:rtree_s 148 rtree->levels[level].cumbits)) & ((ZU(1) << 149 rtree->levels[level].bits) - 1)); 217 subtree = rtree->levels[level].subtree; 219 subtree = atomic_read_p(&rtree->levels[level].subtree_pun);
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_screen.c | 177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS; local 179 levels = MIN2(util_logbase2(result.u) + 1, levels); 181 levels = 12 /* 2048x2048 */; 183 levels = MIN2(util_logbase2(result.u) + 1, levels); 185 levels = 12 /* 2048x2048 */; 186 return levels;
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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