Searched defs:near (Results 1 - 16 of 16) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/shadow/
H A DPssmShadowUtil.java57 public static void updateFrustumSplits(float[] splits, float near, float far, float lambda) { argument
60 float log = near * FastMath.pow((far / near), IDM);
61 float uniform = near + (far - near) * IDM;
65 // This is used to improve the correctness of the calculations. Our main near- and farplane
67 splits[0] = near;
/external/mesa3d/src/gallium/tests/graw/
H A Dgraw_util.h189 float near, float far)
191 float z = near;
194 float half_depth = (far - near) / 2.0f;
186 graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float near, float far) argument
H A Dquad-sample.c63 float near, float far)
68 float half_depth = ((float)far - (float)near) / 2.0f;
61 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dshader-leak.c53 float near, float far)
58 float half_depth = ((float)far - (float)near) / 2.0f;
51 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dtri-gs.c54 float near, float far)
59 float half_depth = ((float)far - (float)near) / 2.0f;
52 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dtri-instanced.c83 float near, float far)
88 float half_depth = ((float)far - (float)near) / 2.0f;
81 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dfs-test.c177 float near, float far)
182 float half_depth = ((float)far - (float)near) / 2.0f;
175 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dgs-test.c210 float near, float far)
215 float half_depth = ((float)far - (float)near) / 2.0f;
208 set_viewport( float x, float y, float width, float height, float near, float far) argument
H A Dvs-test.c121 float near, float far)
126 float half_depth = ((float)far - (float)near) / 2.0f;
119 set_viewport( float x, float y, float width, float height, float near, float far) argument
/external/ceres-solver/internal/ceres/
H A Drotation_test.cc92 bool near = true; local
95 near = false;
100 if (near) {
104 near = true;
107 near = false;
112 if (near) {
551 // Takes a bunch of random axis/angle values near zero, converts them
651 // near singularity points.
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/
H A DRenderManager.java82 private float near, far; field in class:RenderManager
441 tempVec2.set(near, far);
993 near = cam.getFrustumNear();
H A DCamera.java112 * NEAR_PLANE represents the near plane of the camera frustum.
132 * Distance from camera to near frustum plane.
371 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
372 * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
422 * The cliPlane is used to recompute the projectionMatrix using the plane as the near plane
423 * This technique is known as the oblique near-plane clipping method introduced by Eric Lengyel
523 * <code>getFrustumNear</code> gets the value of the near frustum plane.
525 * @return the value of the near frustum plane.
532 * <code>setFrustumNear</code> sets the value of the near frustum plane.
534 * @param frustumNear the value of the near frustu
743 setFrustum(float near, float far, float left, float right, float top, float bottom) argument
764 setFrustumPerspective(float fovY, float aspect, float near, float far) argument
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/external/deqp/modules/gles2/functional/
H A Des2fDepthStencilTests.cpp382 const float near = 0.0f; local
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
/external/deqp/modules/gles3/functional/
H A Des3fDepthStencilTests.cpp382 const float near = 0.0f; local
391 std::fill(DE_ARRAY_BEGIN(dst.quad.depth), DE_ARRAY_END(dst.quad.depth), ((far-near)/2.0f) * src.params.depth + (near+far)/2.0f);
/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DMatrix4f.java863 public void fromFrustum(float near, float far, float left, float right, float top, float bottom, boolean parallel) { argument
870 m22 = -2.0f / (far - near);
877 m23 = -(far + near) / (far - near);
879 m00 = (2.0f * near) / (right - left);
880 m11 = (2.0f * near) / (top - bottom);
891 m22 = -(far + near) / (far - near);
894 m23 = -(2.0f * far * near) / (far - near);
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/external/robolectric/lib/main/
H A Dandroid.jarMETA-INF/ META-INF/MANIFEST.MF com/ com/android/ com/android/internal/ com/android/internal/util/ ...

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