Searched defs:numSamplers (Results 1 - 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp77 int numSamplers = samplers.count(); local
78 for (int s = 0; s < numSamplers; ++s) {
88 int numSamplers = samplers.count(); local
89 SkASSERT(numSamplers == processor.numTextures());
90 for (int s = 0; s < numSamplers; ++s) {
/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceDefinitionUtil.hpp122 int numSamplers; member in struct:deqp::gles31::Functional::ProgramInterfaceDefinition::ShaderResourceUsage
H A Des31fOpaqueTypeIndexingTests.cpp325 void getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices) const;
353 void SamplerIndexingCase::getShaderSpec (ShaderSpec* spec, int numSamplers, int numLookups, const int* lookupIndices) const argument
372 "uniform highp " << getDataTypeName(m_samplerType) << " " << samplersName << "[" << numSamplers << "];\n"; local
434 const int numSamplers = 8; local
443 vector<deUint8> texData (numSamplers * texFormat.getPixelSize());
444 const tcu::PixelBufferAccess refTexAccess (texFormat, numSamplers, 1, 1, &texData[0]);
449 lookupIndices[ndx] = rnd.getInt(0, numSamplers-1);
451 getShaderSpec(&shaderSpec, numSamplers, numLookups, &lookupIndices[0]);
474 TextureVector textures (renderCtx, numSamplers);
488 for (int samplerNdx = 0; samplerNdx < numSamplers; samplerNd
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/external/deqp/modules/glshared/
H A DglsRandomShaderCase.cpp242 int numSamplers = 0; local
247 ++numSamplers;
250 return numSamplers;
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1396 int numSamplers = 0; local
1402 numSamplers += 1;
1404 return numSamplers;
/external/mesa3d/src/gallium/auxiliary/tgsi/
H A Dtgsi_exec.c631 uint numSamplers,
647 if (numSamplers) {
628 tgsi_exec_machine_bind_shader( struct tgsi_exec_machine *mach, const struct tgsi_token *tokens, uint numSamplers, struct tgsi_sampler **samplers) argument

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