Searched defs:numerA (Results 1 - 1 of 1) sorted by relevance

/external/skia/src/pathops/
H A DSkDLineIntersection.cpp46 double numerA = ab0.fY * bLen.fX - bLen.fY * ab0.fX; local
48 numerA /= denom;
52 fT[0][0] = numerA;
111 double numerA = ab0y * bxLen - byLen * ab0x; local
114 if (between(0, numerA, denom) && between(0, numerB, denom)) {
115 fT[0][0] = numerA / denom;

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