Searched defs:pass_tex (Results 1 - 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
H A Ds_atifragshader.c261 GLuint pass_tex = texinst->src; local
263 if (pass_tex >= GL_TEXTURE0_ARB && pass_tex <= GL_TEXTURE7_ARB) {
264 pass_tex -= GL_TEXTURE0_ARB;
266 span->array->attribs[FRAG_ATTRIB_TEX0 + pass_tex][column]);
268 else if (pass_tex >= GL_REG_0_ATI && pass_tex <= GL_REG_5_ATI) {
269 pass_tex -= GL_REG_0_ATI;
270 COPY_4V(machine->Registers[idx], machine->PrevPassRegisters[pass_tex]);

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