Searched defs:precisiontype (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3113 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3116 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) { 3175 (GLenum)precisiontype, 3194 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3197 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) { 3234 (GLenum)precisiontype, 3115 android_glGetShaderPrecisionFormat__II_3II_3II(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) argument 3196 android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) argument
|
/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1083 int precisiontype, 1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1094 int precisiontype, 1081 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument 1092 glGetShaderPrecisionFormat( int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision ) argument
|
/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2701 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { argument 2713 // copy argument precisiontype 2717 arg_precisiontype->add_intvalue((int)precisiontype); 2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); [all...] |
Completed in 130 milliseconds