Searched defs:radii (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/graphics/java/android/graphics/drawable/ |
H A D | PaintDrawable.java | 45 float[] radii = null; 47 radii = new float[8]; 49 radii[i] = radius; 52 setCornerRadii(radii); 56 * Specify radii for each of the 4 corners. For each corner, the array 59 * @param radii the x and y radii of the corners 61 public void setCornerRadii(float[] radii) { argument 62 if (radii == null) { 67 setShape(new RoundRectShape(radii, nul [all...] |
H A D | GradientDrawable.java | 201 * <p>Specify radii for each of the 4 corners. For each corner, the array 209 * @param radii 4 pairs of X and Y radius for each corner, specified in pixels. 216 public void setCornerRadii(float[] radii) { argument 217 mGradientState.setCornerRadii(radii); 1269 // The corner radii are specified in clockwise order (see Path.addRoundRect()) 1764 public void setCornerRadii(float[] radii) { argument 1765 mRadiusArray = radii; 1766 if (radii == null) {
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/frameworks/base/libs/hwui/ |
H A D | SkiaCanvasProxy.cpp | 83 SkVector radii = roundRect.getSimpleRadii(); local 85 radii.fX, radii.fY, paint);
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/frameworks/base/graphics/java/android/graphics/ |
H A D | Path.java | 622 * @param radii Array of 8 values, 4 pairs of [X,Y] radii 625 public void addRoundRect(RectF rect, float[] radii, Direction dir) { argument 629 addRoundRect(rect.left, rect.top, rect.right, rect.bottom, radii, dir); 637 * @param radii Array of 8 values, 4 pairs of [X,Y] radii 640 public void addRoundRect(float left, float top, float right, float bottom, float[] radii, argument 642 if (radii.length < 8) { 643 throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values"); 646 native_addRoundRect(mNativePath, left, top, right, bottom, radii, di 819 native_addRoundRect(long nPath, float left, float top, float right, float bottom, float[] radii, int dir) argument [all...] |
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | Path_Delegate.java | 387 float bottom, float[] radii, int dir) { 390 native_addRoundRect(nPath, left, top, right, bottom, radii[0], radii[1], dir); 396 if (radii[i * 2] != radii[(i + 1) * 2] || radii[i * 2 + 1] != radii[(i + 1) * 2 + 1]) { 386 native_addRoundRect(long nPath, float left, float top, float right, float bottom, float[] radii, int dir) argument
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