Searched defs:radius2 (Results 1 - 4 of 4) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
H A DCylinder.java64 private float radius2; field in class:Cylinder
151 float radius, float radius2, float height, boolean closed, boolean inverted) {
153 updateGeometry(axisSamples, radialSamples, radius, radius2, height, closed, inverted);
185 return radius2;
208 * @param radius2 the radius of the top of the cylinder.
214 float radius, float radius2, float height, boolean closed, boolean inverted) {
218 this.radius2 = radius2;
265 if ((height != 0.0f) && (radius != radius2)) {
273 Vector3f vRadius2 = vRadial.mult(radius2);
150 Cylinder(int axisSamples, int radialSamples, float radius, float radius2, float height, boolean closed, boolean inverted) argument
213 updateGeometry(int axisSamples, int radialSamples, float radius, float radius2, float height, boolean closed, boolean inverted) argument
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/external/opencv/cvaux/src/
H A Dcvscanlines.cpp1403 float radius1, radius2, radius3, radius4; local
1465 radius2 = (l_epipole[0] - width) * (l_epipole[0] - width) +
1473 l_radius = (float) sqrt( (double)MAX( MAX( radius1, radius2 ), MAX( radius3, radius4 )));
1477 radius2 = (r_epipole[0] - width) * (r_epipole[0] - width) +
1485 r_radius = (float) sqrt( (double)MAX( MAX( radius1, radius2 ), MAX( radius3, radius4 )));
H A Dcvlee.cpp2650 float radius1,radius2,dist1,dist2; local
2691 radius1 = -1; radius2 = -2;
2723 dist2 = _cvCalcEdgeIntersection(pEdge1, pEdge_right, &Point2, radius2);
2725 dist2 = _cvCalcEdgeIntersection(pEdge2, pEdge_right, &Point2, radius2);
2775 _cvInitVoronoiNode(pNode_begin, &Point2,radius2);
2884 _cvInitVoronoiNode(pNode_begin, &Point2,radius2);
3085 float radius1, radius2,dist1, dist2; local
3095 radius1 = -1; radius2 = -2;
3104 dist2 = _cvCalcEdgeIntersection(pEdge, pEdge_right, &Point2, radius2);
3141 float radius1, radius2; local
3211 float radius1,radius2,dist1,dist2; local
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/external/skia/src/effects/gradients/
H A DSkTwoPointConicalGradient_gpu.cpp194 SkScalar radius2; local
205 radius2 = radius1 + diffLen;
213 center2, radius2,
483 SkScalar radius2; local
491 radius2 = random->nextRangeF(0.f, diffLen);
499 center2, radius2,
702 SkScalar radius2; local
705 // Below makes sure radius2 is larger enouch such that the focal point
710 radius2 = diffLen + increase;
712 } while (radius1 == radius2
958 SkScalar radius2; local
1197 SkScalar radius2; local
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