Searched defs:renderTarget (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Texture.cpp | 28 GLenum renderTarget) { 37 mCaches.textureState().bindTexture(renderTarget, id); 40 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 41 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 46 GLenum renderTarget) { 55 mCaches.textureState().bindTexture(renderTarget, id); 60 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 61 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); 27 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument 45 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
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H A D | DeferredLayerUpdater.cpp | 110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local 112 LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, 114 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); 116 !mBlend, forceFilter, renderTarget, transform);
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H A D | LayerRenderer.cpp | 289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { 299 if (renderTarget != layer->getRenderTarget()) { 300 layer->setRenderTarget(renderTarget); 288 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
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H A D | Layer.h | 212 return renderTarget; 215 inline void setRenderTarget(GLenum renderTarget) { argument 216 this->renderTarget = renderTarget; 220 texture.setWrap(wrap, bindTexture, force, renderTarget); 224 texture.setFilter(filter, bindTexture, force, renderTarget); 389 GLenum renderTarget = GL_TEXTURE_2D; member in class:android::uirenderer::Layer
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