Searched defs:renderTarget (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DTexture.cpp28 GLenum renderTarget) {
37 mCaches.textureState().bindTexture(renderTarget, id);
40 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
41 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
46 GLenum renderTarget) {
55 mCaches.textureState().bindTexture(renderTarget, id);
60 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
61 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
27 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument
45 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
H A DDeferredLayerUpdater.cpp110 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local
112 LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES,
114 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES);
116 !mBlend, forceFilter, renderTarget, transform);
H A DLayerRenderer.cpp289 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
299 if (renderTarget != layer->getRenderTarget()) {
300 layer->setRenderTarget(renderTarget);
288 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) argument
H A DLayer.h212 return renderTarget;
215 inline void setRenderTarget(GLenum renderTarget) { argument
216 this->renderTarget = renderTarget;
220 texture.setWrap(wrap, bindTexture, force, renderTarget);
224 texture.setFilter(filter, bindTexture, force, renderTarget);
389 GLenum renderTarget = GL_TEXTURE_2D; member in class:android::uirenderer::Layer

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