Searched defs:replayFlags (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayList.h72 PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator) argument
74 , mReplayFlags(replayFlags)
92 DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags) argument
93 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)),
100 ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags) argument
101 : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
H A DRenderNode.cpp599 inline int replayFlags() { return mDeferStruct.mReplayFlags; } function in class:android::uirenderer::DeferOperationHandler
630 inline int replayFlags() { return mReplayStruct.mReplayFlags; } function in class:android::uirenderer::ReplayOperationHandler
H A DOpenGLRenderer.cpp1487 void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { argument
1495 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1504 DeferStateStruct deferStruct(deferredList, *this, replayFlags);

Completed in 71 milliseconds