Searched defs:sfail (Results 1 - 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dstencil.c331 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)");
420 _mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) argument
429 if (!validate_stencil_op(ctx, sfail)) {
430 _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)");
450 ctx->Stencil.FailFunc[0] != sfail){
454 ctx->Stencil.FailFunc[0] = sfail;
462 ctx->Stencil.FailFunc[1] != sfail) {
466 ctx->Stencil.FailFunc[1] = sfail;
471 ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp309 void ContextWrapper::glStencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) argument
311 m_curCtx->stencilOp(sfail, dpfail, dppass);
H A DsglrGLContext.cpp510 void GLContext::stencilOp (deUint32 sfail, deUint32 dpfail, deUint32 dppass) argument
512 m_wrapper->glStencilOp(sfail, dpfail, dppass);
550 void GLContext::stencilOpSeparate (deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) argument
552 m_wrapper->glStencilOpSeparate(face, sfail, dpfail, dppass);

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