Searched defs:stride (Results 1 - 25 of 98) sorted by relevance

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/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DglBindVertexBuffer.cpp1 /* void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) */
4 (JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) {
13 (GLsizei)stride
3 android_glBindVertexBuffer__IIJI(JNIEnv *_env, jobject _this, jint bindingindex, jint buffer, jlong offset, jint stride) argument
/frameworks/native/include/android/
H A Dnative_window.h69 int32_t stride; member in struct:ANativeWindow_Buffer
H A Dbitmap.h72 uint32_t stride; member in struct:__anon1240
/frameworks/rs/tests/cppstrided/
H A Dcompute.cpp13 uint32_t stride = 1025; local
18 printf("stride must be greater than or equal to 1024\n");
21 stride = (uint32_t) tempStride;
40 uint32_t* buf = (uint32_t*) malloc(stride * numElems * sizeof(uint32_t));
48 *(buf+(stride*i)+ct) = (uint32_t)ct + (i * numElems);
52 ain->copy2DStridedFrom(buf, stride * sizeof(uint32_t));
56 aout->copy2DStridedTo(buf, stride * sizeof(uint32_t));
60 if (*(buf+(stride*i)+ct) != (uint32_t)(ct + (i * numElems)) * 2) {
61 printf("Mismatch at location %d, %d: %u\n", i, ct, *(buf+(stride*i)+ct));
67 printf("Test successful with %u stride!\
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/frameworks/native/libs/gui/tests/
H A DFillBuffer.cpp25 void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { argument
29 int yuvTexStrideY = stride;
54 void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, argument
57 int yuvTexStrideY = stride;
78 void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
82 off_t offset = (y * stride + x) * PIXEL_SIZE;
H A DSurfaceTextureFBO.h59 void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, argument
64 off_t offset = (y * stride + x) * PIXEL_SIZE;
H A DSurfaceTextureGL_test.cpp237 int stride = buf->getStride(); local
238 int yuvTexStrideY = stride;
254 img[y*stride + x] = value;
274 img[y*stride + x] = value;
/frameworks/native/opengl/libs/GLES_CM/
H A Dgl.cpp39 GL_API void GL_APIENTRY glColorPointerBounds(GLint size, GLenum type, GLsizei stride,
41 GL_API void GL_APIENTRY glNormalPointerBounds(GLenum type, GLsizei stride,
44 GLsizei stride, const GLvoid *pointer, GLsizei count);
46 GLsizei stride, const GLvoid *pointer, GLsizei count);
48 GLsizei stride, const GLvoid *pointer, GLsizei count);
50 GLsizei stride, const GLvoid *pointer, GLsizei count);
52 GLsizei stride, const GLvoid *pointer, GLsizei count);
55 void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, argument
57 glColorPointer(size, type, stride, ptr);
59 void glNormalPointerBounds(GLenum type, GLsizei stride, argument
63 glTexCoordPointerBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument
67 glVertexPointerBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument
72 glPointSizePointerOESBounds(GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument
77 glMatrixIndexPointerOESBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument
82 glWeightPointerOESBounds(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, GLsizei ) argument
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DMesh.cpp34 size_t stride = vertexSize + texCoordSize; local
35 size_t remainder = (stride * vertexCount) / vertexCount;
36 // Since all of the input parameters are unsigned, if stride is less than
38 // will be equal to stride as long as stride * vertexCount doesn't overflow.
39 if ((stride < vertexSize) || (remainder != stride)) {
51 mVertices = new float[stride * vertexCount];
52 mStride = stride;
H A DMesh.h36 * VertexArray handles the stride automatically.
43 VertexArray(float* data, size_t stride) : mData(data), mStride(stride) { } argument
76 // return stride in bytes
79 // return stride in floats
/frameworks/rs/driver/
H A DrsdVertexArray.h40 uint32_t stride; member in class:RsdVertexArray::Attrib
46 void set(uint32_t type, uint32_t size, uint32_t stride, bool normalized, size_t offset, const char *name);
H A DrsdMeshObj.cpp102 uint32_t stride = elem->mHal.state.elementSizeBytes; local
114 mAttribs[userNum].stride = stride;
H A DrsdVertexArray.cpp48 stride = 0;
54 void RsdVertexArray::Attrib::set(uint32_t type, uint32_t size, uint32_t stride, argument
62 this->stride = stride;
70 ALOGV("va %i: slot=%i name=%s buf=%i ptr=%p size=%i type=0x%x stride=0x%x norm=%i offset=0x%p",
77 mAttribs[idx].stride,
114 mAttribs[ct].stride,
/frameworks/av/media/libstagefright/filters/
H A DColorConvert.cpp94 uint8_t *src, int32_t width, int32_t height, uint32_t stride,
107 src += (stride - width) * 4;
93 convertRGBAToARGB( uint8_t *src, int32_t width, int32_t height, uint32_t stride, uint8_t *dest) argument
/frameworks/base/libs/hwui/renderstate/
H A DMeshState.cpp71 ALOGD("MeshState vertices: vertex data %p, stride %d",
73 ALOGD("MeshState texCoord: data %p, stride %d",
107 void MeshState::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { argument
108 if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
109 glVertexAttribPointer(Program::kBindingPosition, 2, GL_FLOAT, GL_FALSE, stride, vertices);
111 mCurrentPositionStride = stride;
115 void MeshState::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) { argument
116 if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
117 glVertexAttribPointer(Program::kBindingTexCoords, 2, GL_FLOAT, GL_FALSE, stride, vertices);
119 mCurrentTexCoordsStride = stride;
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/frameworks/base/opengl/java/android/opengl/
H A DETC1.java91 * pixel (x,y) is at pIn + pixelSize * x + stride * y;
98 int pixelSize, int stride, Buffer out);
104 * pixel (x,y) is at pIn + pixelSize * x + stride * y. Must be
110 int width, int height, int pixelSize, int stride);
97 encodeImage(Buffer in, int width, int height, int pixelSize, int stride, Buffer out) argument
109 decodeImage(Buffer in, Buffer out, int width, int height, int pixelSize, int stride) argument
H A DETC1Util.java84 int stride = pixelSize * width;
85 ByteBuffer decodedData = ByteBuffer.allocateDirect(stride*height)
87 ETC1.decodeImage(data, decodedData, width, height, pixelSize, stride);
189 * @param stride the width of a line of the image in bytes
192 public static ETC1Texture compressTexture(Buffer input, int width, int height, int pixelSize, int stride){ argument
196 ETC1.encodeImage(input, width, height, pixelSize, stride, compressedImage);
/frameworks/native/include/gui/
H A DCpuConsumer.h51 uint32_t stride; member in struct:android::CpuConsumer::LockedBuffer
64 // contains the Y channel, and stride is the Y channel stride. For other
/frameworks/native/include/ui/
H A DANativeObjectBase.h34 int32_t stride; member in struct:egl_native_pixmap_t
H A DGraphicBufferAllocator.h65 buffer_handle_t* handle, uint32_t* stride);
76 uint32_t stride; member in struct:android::GraphicBufferAllocator::alloc_rec_t
/frameworks/native/libs/ui/
H A DGraphicBufferAllocator.cpp69 rec.width, rec.stride, rec.height, rec.format, rec.usage);
73 rec.width, rec.stride, rec.height, rec.format, rec.usage);
95 uint32_t* stride)
114 *stride = static_cast<uint32_t>(outStride);
126 rec.stride = *stride;
129 rec.size = static_cast<size_t>(height * (*stride) * bpp);
93 alloc(uint32_t width, uint32_t height, PixelFormat format, uint32_t usage, buffer_handle_t* handle, uint32_t* stride) argument
/frameworks/native/opengl/libagl/
H A Dmipmap.cpp52 int stride = w; local
53 int bs = base->stride;
74 dst[x + y*stride] = rgb;
94 dst[x + y*stride] = (r<<11)|(g<<6)|(b<<1)|a;
121 dst[x + y*stride] = rgba;
140 stride *= skip;
149 dst[x + y*stride + c] = (p00 + p10 + p01 + p11) >> 2;
172 dst[x + y*stride] = rgba;
/frameworks/av/services/audioflinger/tests/
H A Dresampler_tests.cpp149 double signalEnergy(T *start, T *end, unsigned stride) argument
153 for (T *p = start; p < end; p += stride) {
156 unsigned count = (end - start + stride - 1) / stride;
/frameworks/base/libs/hwui/
H A DGlop.h104 GLsizei stride; member in struct:android::uirenderer::Glop::Mesh::Vertices
H A DTextureCache.cpp339 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp, argument
342 const bool useStride = stride != width
344 if ((stride == width) || useStride) {
346 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
360 // if the stride doesn't match the width
370 pSrc += stride * bpp;

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