Searched defs:transformZ (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.cpp | 166 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 173 , transformZ(*transformZ) 197 const Matrix4 transformZ; member in class:android::uirenderer::ShadowTask 202 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) { argument 204 point.z = transformZ->mapZ(point); 297 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius, 388 const Matrix4* transformXY, const Matrix4* transformZ, 394 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 405 const Matrix4* transformXY, const Matrix4* transformZ, 165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 386 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 403 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument [all...] |
H A D | DisplayListOp.h | 1500 DrawShadowOp(const mat4& transformXY, const mat4& transformZ, argument 1504 , mTransformZ(transformZ)
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