H A D | eval.c | 212 GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder, argument 221 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); 224 for (i = 0, p = buffer; i < uorder; i++, points += ustride) 236 GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder, argument 245 buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat)); 248 for (i = 0, p = buffer; i < uorder; i++, points += ustride) 268 GLint ustride, GLint uorder, 282 /* max(uorder, vorder) additional points are used in */ 283 /* horner evaluation and uorder*vorder additional */ 285 dsize = (uorder 267 _mesa_copy_map_points2f( GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLfloat *points ) argument 310 _mesa_copy_map_points2d(GLenum target, GLint ustride, GLint uorder, GLint vstride, GLint vorder, const GLdouble *points ) argument 360 map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, const GLvoid *points, GLenum type ) argument 442 map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLvoid *points, GLenum type ) argument 525 _mesa_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) argument 536 _mesa_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) argument 541 map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, local [all...] |