Searched defs:vertexArray (Results 1 - 4 of 4) sorted by relevance

/external/skia/src/gpu/gl/debug/
H A DGrDebugGL.cpp114 void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) { argument
115 if (vertexArray) {
116 SkASSERT(!vertexArray->getDeleted());
118 SkRefCnt_SafeAssign(fVertexArray, vertexArray);
/external/deqp/modules/gles31/functional/
H A Des31fFboNoAttachmentTests.cpp122 GLuint vertexArray = 0; local
126 gl.genVertexArrays(1, &vertexArray);
127 gl.bindVertexArray(vertexArray);
164 gl.deleteVertexArrays(1, &vertexArray);
222 GLuint vertexArray = 0; local
226 gl.genVertexArrays(1, &vertexArray);
227 gl.bindVertexArray(vertexArray);
244 gl.deleteVertexArrays(1, &vertexArray);
/external/deqp/framework/opengl/
H A DgluDrawUtil.cpp389 static inline VertexAttributeDescriptor getUserPointerDescriptor (const VertexArrayBinding& vertexArray) argument
391 DE_ASSERT(vertexArray.binding.type == BindingPoint::TYPE_LOCATION);
393 return VertexAttributeDescriptor(vertexArray.binding.location,
394 vertexArray.pointer.componentType,
395 vertexArray.pointer.convert,
396 vertexArray.pointer.numComponents,
397 vertexArray.pointer.numElements,
398 vertexArray.pointer.stride,
399 vertexArray.pointer.data);
/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.cpp472 GLuint vertexArray; local
473 gl.genVertexArrays(1, &vertexArray);
475 m_vertexArrays.push_back(vertexArray);

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