Searched defs:vertexBuffersCount (Results 1 - 3 of 3) sorted by relevance

/frameworks/rs/
H A DrsMesh.h46 uint32_t vertexBuffersCount; member in struct:android::renderscript::Mesh::Hal::State
59 Mesh(Context *, uint32_t vertexBuffersCount, uint32_t primitivesCount);
H A DrsMesh.cpp31 mHal.state.vertexBuffersCount = 0;
39 uint32_t vertexBuffersCount,
52 mHal.state.vertexBuffersCount = vertexBuffersCount;
53 mHal.state.vertexBuffers = new Allocation *[mHal.state.vertexBuffersCount];
54 for (uint32_t i = 0; i < mHal.state.vertexBuffersCount; i ++) {
58 mVertexBuffers = new ObjectBaseRef<Allocation>[mHal.state.vertexBuffersCount];
87 stream->addU32(mHal.state.vertexBuffersCount);
88 for (uint32_t vCount = 0; vCount < mHal.state.vertexBuffersCount; vCount ++) {
116 uint32_t vertexBuffersCount local
38 Mesh(Context *rsc, uint32_t vertexBuffersCount, uint32_t primitivesCount) argument
[all...]
/frameworks/rs/driver/runtime/
H A Drs_structs.h293 uint32_t vertexBuffersCount; member in struct:Mesh::__anon1579::__anon1580

Completed in 71 milliseconds