Searched defs:vertexShaderSource (Results 1 - 25 of 26) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fNegativeShaderApiTests.cpp41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fLightAmountTest.cpp150 string vertexShaderSource; local
165 vertexShaderSource = vertexTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); local
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
469 string vertexShaderSource = vertTemplate.specialize(params); local
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
617 string vertexShaderSource = vertTemplate.specialize(params); local
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
803 string vertexShaderSource = vertTemplate.specialize(params); local
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
975 string vertexShaderSource = vertTemplate.specialize(params); local
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource
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H A Des2fShaderLoopTests.cpp460 string vertexShaderSource = vertTemplate.specialize(params); local
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1227 string vertexShaderSource = vertTemplate.specialize(params); local
1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/modules/gles3/functional/
H A Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fPixelBufferObjectTests.cpp238 const char* vertexShaderSource = local
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
H A Des3fShaderIndexingTests.cpp329 string vertexShaderSource = vertTemplate.specialize(params); local
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
435 string vertexShaderSource = vertTemplate.specialize(params); local
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
579 string vertexShaderSource = vertTemplate.specialize(params); local
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
761 string vertexShaderSource = vertTemplate.specialize(params); local
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
948 string vertexShaderSource = vertTemplate.specialize(params); local
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource
[all...]
H A Des3fShaderLoopTests.cpp432 string vertexShaderSource = vertTemplate.specialize(params); local
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1120 string vertexShaderSource = vertTemplate.specialize(params); local
1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des3fVertexTextureTests.cpp1176 const char* const vertexShaderSource = local
1206 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1516 const char* const vertexShaderSource = local
1546 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp123 const char* const vertexShaderSource = local
155 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
215 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglNativeColorMappingTests.cpp90 const char* const vertexShaderSource = local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglNativeCoordMappingTests.cpp91 const char* const vertexShaderSource = local
123 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
183 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
H A DteglPreservingSwapTests.cpp125 const char* const vertexShaderSource = local
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
H A DteglGLES2SharedRenderingPerfTests.cpp307 const char* vertexShaderSource = local
324 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
331 const char* vertexShaderSource = local
347 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
/external/deqp/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp46 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des31fNegativeShaderApiTests.cpp48 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
296 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
340 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
402 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
403 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
442 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
660 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
693 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1722 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des31fTextureMultisampleTests.cpp329 const char* const vertexShaderSource = "#version 310 es\n" local
344 << glu::VertexSource(vertexShaderSource)
411 const char* const vertexShaderSource = "#version 310 es\n" local
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
756 const char* const vertexShaderSource = "#version 310 es\n" local
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
801 const char* const vertexShaderSource = "#version 310 es\n" local
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
1246 static const char* const vertexShaderSource = "#version 310 es\n"
1280 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << gl
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H A Des31fLayoutBindingTests.cpp99 std::ostringstream vertexShaderSource; local
100 vertexShaderSource << "#version 310 es\n"
113 return vertexShaderSource.str();
/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; local
157 vertexShaderSource.append( "precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/glshared/
H A DglsStateChangePerfTestCases.cpp301 string vertexShaderSource = local
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
H A DglsAttributeLocationTests.cpp375 const string& vertexShaderSource,
386 log << TestLog::KernelSource(vertexShaderSource);
415 const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAliasing); local
426 const char* const vertexShaderString = vertexShaderSource.c_str();
450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk);
374 logShaders(TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) argument
H A DglsTextureBufferCase.cpp395 const string vertexShaderSource = specializeShader(vertexShaderTemplate, glslVersion); local
398 glu::ShaderProgram* const program = new glu::ShaderProgram(renderContext, glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));

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