Searched defs:writeAccessName (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderIndexingTests.cpp1075 const char* writeAccessName = getIndexAccessTypeName((IndexAccessType)writeAccess); local
1082 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1083 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1111 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess); local
1118 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1119 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1147 const char* writeAccessName = getIndexAccessTypeName((IndexAccessType)writeAccess); local
1154 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1155 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp1040 const char* writeAccessName = getIndexAccessTypeName((IndexAccessType)writeAccess); local
1047 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1048 string desc = string("Temporary array with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1076 const char* writeAccessName = getVectorAccessTypeName((VectorAccessType)writeAccess); local
1083 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1084 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";
1118 const char* writeAccessName = getIndexAccessTypeName((IndexAccessType)writeAccess); local
1125 string name = string(getDataTypeName(varType)) + "_" + writeAccessName + "_write_" + readAccessName + "_read_" + shaderTypeName;
1126 string desc = string("Vector subscript access with ") + writeAccessName + " write and " + readAccessName + " read in " + shaderTypeName + " shader.";

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