Searched refs:fragmentShader (Results 26 - 29 of 29) sorted by relevance
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/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 546 const char* const fragmentShader = local 560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader)); 852 const char* const fragmentShader = local 866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
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/external/deqp/modules/glshared/ |
H A D | glsTextureBufferCase.cpp | 668 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader); member in class:deqp::gls::__anon3782::rr 674 const rr::Program program(vertexShader, fragmentShader);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fDrawBuffersIndexedTests.cpp | 809 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]); 810 const rr::Program program (&vertexShader, &fragmentShader);
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H A D | es31fGeometryShaderTests.cpp | 3890 glu::Shader fragmentShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); 3897 fragmentShader.setSources(1, &s_fragmentSource, DE_NULL); 3901 fragmentShader.compile(); 3905 !fragmentShader.getCompileStatus() || 3910 program.attachShader(fragmentShader.getShader());
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