Searched refs:fragmentShader (Results 26 - 29 of 29) sorted by relevance

12

/external/deqp/modules/gles3/functional/
H A Des3fVertexTextureTests.cpp546 const char* const fragmentShader = local
560 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
852 const char* const fragmentShader = local
866 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShader, fragmentShader));
/external/deqp/modules/glshared/
H A DglsTextureBufferCase.cpp668 const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? static_cast<const rr::FragmentShader*>(&textureFragmentShader) : &coordFragmmentShader); member in class:deqp::gls::__anon3782::rr
674 const rr::Program program(vertexShader, fragmentShader);
/external/deqp/modules/gles31/functional/
H A Des31fDrawBuffersIndexedTests.cpp809 const FragmentShader fragmentShader (drawBufferNdx, drawBuffers[drawBufferNdx]);
810 const rr::Program program (&vertexShader, &fragmentShader);
H A Des31fGeometryShaderTests.cpp3890 glu::Shader fragmentShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT);
3897 fragmentShader.setSources(1, &s_fragmentSource, DE_NULL);
3901 fragmentShader.compile();
3905 !fragmentShader.getCompileStatus() ||
3910 program.attachShader(fragmentShader.getShader());

Completed in 99 milliseconds

12