/external/boringssl/src/crypto/x509v3/ |
H A D | pcy_tree.c | 110 curr = tree->levels + tree->nlevel; 114 BIO_printf(err, "Printing Up to Level %ld\n", curr - tree->levels); 115 for (plev = tree->levels; plev != curr; plev++) 118 plev - tree->levels, plev->flags); 233 tree->levels = OPENSSL_malloc(sizeof(X509_POLICY_LEVEL) * n); 239 if (!tree->levels) 245 memset(tree->levels, 0, n * sizeof(X509_POLICY_LEVEL)); 249 level = tree->levels; 550 if (curr == tree->levels) 597 curr = tree->levels [all...] |
H A D | pcy_lib.c | 80 return tree->levels + i;
|
H A D | pcy_int.h | 160 X509_POLICY_LEVEL *levels; member in struct:X509_POLICY_TREE_st
|
/external/icu/icu4c/source/common/ |
H A D | ubidi.c | 60 * For the purpose of conformance, the levels of all these codes 91 * and all levels are set to the paragraph level. 96 * If embedding levels are supplied as a parameter, then all 897 level=bd->pBiDi->levels[position]; 907 bd->pBiDi->levels[position]&=~UBIDI_LEVEL_OVERRIDE; 910 bd->pBiDi->levels[bd->openings[idx].position]&=~UBIDI_LEVEL_OVERRIDE; 936 level=bd->pBiDi->levels[position]; 1017 * Resolve the explicit levels as specified by explicit embedding codes. 1022 * levels are externally specified (from "styled text", supposedly the preferred 1052 * Handling the stack of explicit levels (X 1070 UBiDiLevel *levels=pBiDi->levels; local 1345 UBiDiLevel *levels=pBiDi->levels; local 1805 UBiDiLevel *levels=pBiDi->levels; local 1839 UBiDiLevel * levels=pBiDi->levels; local 2267 UBiDiLevel *levels=pBiDi->levels; local 2347 const UBiDiLevel *levels; local 2724 UBiDiLevel *levels=pBiDi->levels; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.c | 130 radeon_mipmap_level *lvl = &mt->levels[level]; 150 static GLuint minify(GLuint size, GLuint levels) argument 152 size = size >> levels; 169 mt->levels[level].valid = 1; 170 mt->levels[level].width = minify(mt->width0, i); 171 mt->levels[level].height = minify(mt->height0, i); 172 mt->levels[level].depth = minify(mt->depth0, i); 308 lvl = &mt->levels[level]; 330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel]; 394 return (mt->levels[leve [all...] |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
|
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.c | 130 radeon_mipmap_level *lvl = &mt->levels[level]; 150 static GLuint minify(GLuint size, GLuint levels) argument 152 size = size >> levels; 169 mt->levels[level].valid = 1; 170 mt->levels[level].width = minify(mt->width0, i); 171 mt->levels[level].height = minify(mt->height0, i); 172 mt->levels[level].depth = minify(mt->depth0, i); 308 lvl = &mt->levels[level]; 330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel]; 394 return (mt->levels[leve [all...] |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ 80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
|
/external/icu/icu4c/source/i18n/ |
H A D | collationkeys.cpp | 233 // Set of levels to process and write. 234 uint32_t levels = levelMasks[CollationSettings::getStrength(options)]; local 236 levels |= Collation::CASE_LEVEL_FLAG; 238 // Minus the levels below minLevel. 239 levels &= ~(((uint32_t)1 << minLevel) - 1); 240 if(levels == 0) { return; } 285 if((levels & Collation::QUATERNARY_LEVEL_FLAG) != 0) { 305 // terminate compression on all levels and then exit the loop. 306 if(p > Collation::NO_CE_PRIMARY && (levels & Collation::PRIMARY_LEVEL_FLAG) != 0) { 351 if((levels [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | Bidi.java | 84 * <h3>Basic concept: levels</h3> 86 * Levels in this API represent embedding levels according to the Unicode 465 * For the purpose of conformance, the levels of all these codes 496 * and all levels are set to the paragraph level. 501 * If embedding levels are supplied as a parameter, then all 1050 byte[] levels; field in class:Bidi 1076 ImpTabPair impTabPair; /* reference to levels state table pair */ 1087 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */ 2258 level = levels[position]; 2268 levels[positio 5139 reorderLogical(byte[] levels) argument 5162 reorderVisual(byte[] levels) argument 5643 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument [all...] |
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
H A D | BiDiConformanceTest.java | 134 Field 3: An ordered list of resulting levels for each token in field 0 136 The UBA does not assign levels to certain characters (e.g. LRO); 286 levels[levelsCount++]=-1; 291 levels[levelsCount++]=(byte)value; 492 if(levels[i]!=actualLevels[i] && levels[i]>=0) { 496 // levels but just returns all levels as the paragraph level 0 or 1. 500 errln(" ------------ Wrong level value at index "+i+"; expected "+levels[i]+" actual "+actualLevels[i]); 509 StringBuilder els=new StringBuilder("Expected levels 601 private byte levels[]=new byte[1000]; // UBiDiLevel field in class:BiDiConformanceTest [all...] |
H A D | TestBidi.java | 95 byte[] levels = test.levels; 119 log("\n-----levels:"); 144 levels[i], bidi.getLevelAt(i)); 202 byte[] levels; 229 /* get them from the levels array, too */ 230 levels = bidi.getLevels(); 232 if (levels == null || levels.length != length) { 236 logicalMap3 = Bidi.reorderLogical(levels); [all...] |
H A D | TestInverse.java | 219 private void printUnicode(char[] chars, byte[] levels) { argument 225 if (levels != null) { 226 log("." + levels[i]);
|
/external/jemalloc/include/jemalloc/internal/ |
H A D | rtree.h | 58 * levels[0] : [<unused> | 0x0001******** | 0x0002******** | ...] 60 * levels[1] : [<unused> | 0x00000001**** | 0x00000002**** | ... ] 62 * levels[2] : [val(0x000000000000) | val(0x000000000001) | ...] 90 rtree_level_t levels[RTREE_HEIGHT_MAX]; member in struct:rtree_s 148 rtree->levels[level].cumbits)) & ((ZU(1) << 149 rtree->levels[level].bits) - 1)); 217 subtree = rtree->levels[level].subtree; 219 subtree = atomic_read_p(&rtree->levels[level].subtree_pun);
|
/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_screen.c | 177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS; local 179 levels = MIN2(util_logbase2(result.u) + 1, levels); 181 levels = 12 /* 2048x2048 */; 183 levels = MIN2(util_logbase2(result.u) + 1, levels); 185 levels = 12 /* 2048x2048 */; 186 return levels;
|
/external/ipsec-tools/ |
H A D | main.c | 231 static int levels[6] = { local 237 __android_log_vprint(levels[level], "racoon", format, ap); 240 static char *levels = "EWNIDV"; 241 fprintf(stderr, "%c: ", levels[level]);
|
/external/skia/src/core/ |
H A D | SkMipMap.cpp | 257 Level* levels = mipmap->fLevels; local 258 uint8_t* baseAddr = (uint8_t*)&levels[countLevels]; 270 levels[i].fPixels = addr; 271 levels[i].fWidth = width; 272 levels[i].fHeight = height; 273 levels[i].fRowBytes = rowBytes; 274 levels[i].fScale = (float)width / src.width();
|
/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 417 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod); 418 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod); 419 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod); 421 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset); 422 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset); 423 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset); 425 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset); 426 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset); 471 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels); 488 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) argument 542 Texture2DView(int numLevels, const ConstPixelBufferAccess* levels) argument [all...] |
H A D | tcuTexture.cpp | 1710 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument 1712 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector 1715 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument 1717 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-offset in 2D textures is layer selector 1720 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument 1722 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0)); 1725 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument 1732 case Sampler::NEAREST: return levels[0].sample1DOffset(sampler, filterMode, s, offset); 1733 case Sampler::LINEAR: return levels[0].sample1DOffset(sampler, filterMode, s, offset); 1742 return levels[leve 1765 sampleLevelArray2DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset) argument 1805 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument 1845 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument 1885 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument [all...] |
/external/icu/icu4c/source/test/intltest/ |
H A D | bidiconf.cpp | 52 UBiDiLevel levels[1000]; member in class:BiDiConformanceTest 85 levels[levelsCount++]=UBIDI_DEFAULT_LTR; 96 levels[levelsCount++]=(UBiDiLevel)value; 397 Field 3: An ordered list of resulting levels for each token in field 0 399 The UBA does not assign levels to certain characters (e.g. LRO); 587 if(levels[i]!=actualLevels[i] && levels[i]<UBIDI_DEFAULT_LTR) { 591 // levels but just returns all levels as the paragraph level 0 or 1. 596 (int)lineNumber, (int)i, levels[ [all...] |
/external/eigen/demos/opengl/ |
H A D | icosphere.cpp | 36 IcoSphere::IcoSphere(unsigned int levels) argument 50 while(mIndices.size()<levels)
|
/external/mtpd/ |
H A D | mtpd.c | 241 static int levels[5] = { local 247 __android_log_vprint(levels[level], "mtpd", format, ap); 250 static char *levels = "DIWEF"; 252 fprintf(stderr, "%c: ", levels[level]);
|
/external/libpcap/ |
H A D | optimize.c | 133 struct block **levels; variable in typeref:struct:block 210 b->link = levels[level]; 211 levels[level] = b; 215 * Level graph. The levels go from 0 at the leaves to 216 * N_LEVELS at the root. The levels[] array points to the 223 memset((char *)levels, 0, n_blocks * sizeof(*levels)); 252 for (b = levels[i]; b; b = b->link) { 291 for (b = levels[i]; b != 0; b = b->link) { 319 for (b = levels[ [all...] |
/external/skia/tests/ |
H A D | DrawBitmapRectTest.cpp | 43 const SkFilterQuality levels[] = { local 52 for (size_t i = 0; i < SK_ARRAY_COUNT(levels); ++i) { 53 paint.setFilterQuality(levels[i]);
|
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 169 void ContextWrapper::glTexStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) argument 171 m_curCtx->texStorage2D(target, levels, internalFormat, width, height); 174 void ContextWrapper::glTexStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) argument 176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth);
|