Searched refs:levels (Results 26 - 50 of 131) sorted by relevance

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/external/boringssl/src/crypto/x509v3/
H A Dpcy_tree.c110 curr = tree->levels + tree->nlevel;
114 BIO_printf(err, "Printing Up to Level %ld\n", curr - tree->levels);
115 for (plev = tree->levels; plev != curr; plev++)
118 plev - tree->levels, plev->flags);
233 tree->levels = OPENSSL_malloc(sizeof(X509_POLICY_LEVEL) * n);
239 if (!tree->levels)
245 memset(tree->levels, 0, n * sizeof(X509_POLICY_LEVEL));
249 level = tree->levels;
550 if (curr == tree->levels)
597 curr = tree->levels
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H A Dpcy_lib.c80 return tree->levels + i;
H A Dpcy_int.h160 X509_POLICY_LEVEL *levels; member in struct:X509_POLICY_TREE_st
/external/icu/icu4c/source/common/
H A Dubidi.c60 * For the purpose of conformance, the levels of all these codes
91 * and all levels are set to the paragraph level.
96 * If embedding levels are supplied as a parameter, then all
897 level=bd->pBiDi->levels[position];
907 bd->pBiDi->levels[position]&=~UBIDI_LEVEL_OVERRIDE;
910 bd->pBiDi->levels[bd->openings[idx].position]&=~UBIDI_LEVEL_OVERRIDE;
936 level=bd->pBiDi->levels[position];
1017 * Resolve the explicit levels as specified by explicit embedding codes.
1022 * levels are externally specified (from "styled text", supposedly the preferred
1052 * Handling the stack of explicit levels (X
1070 UBiDiLevel *levels=pBiDi->levels; local
1345 UBiDiLevel *levels=pBiDi->levels; local
1805 UBiDiLevel *levels=pBiDi->levels; local
1839 UBiDiLevel * levels=pBiDi->levels; local
2267 UBiDiLevel *levels=pBiDi->levels; local
2347 const UBiDiLevel *levels; local
2724 UBiDiLevel *levels=pBiDi->levels; local
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/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.c130 radeon_mipmap_level *lvl = &mt->levels[level];
150 static GLuint minify(GLuint size, GLuint levels) argument
152 size = size >> levels;
169 mt->levels[level].valid = 1;
170 mt->levels[level].width = minify(mt->width0, i);
171 mt->levels[level].height = minify(mt->height0, i);
172 mt->levels[level].depth = minify(mt->depth0, i);
308 lvl = &mt->levels[level];
330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
394 return (mt->levels[leve
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H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */
80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.c130 radeon_mipmap_level *lvl = &mt->levels[level];
150 static GLuint minify(GLuint size, GLuint levels) argument
152 size = size >> levels;
169 mt->levels[level].valid = 1;
170 mt->levels[level].width = minify(mt->width0, i);
171 mt->levels[level].height = minify(mt->height0, i);
172 mt->levels[level].depth = minify(mt->depth0, i);
308 lvl = &mt->levels[level];
330 mtBaseLevel = &mt->levels[texObj->BaseLevel - mt->baseLevel];
394 return (mt->levels[leve
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H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */
80 radeon_mipmap_level levels[RADEON_MIPTREE_MAX_TEXTURE_LEVELS]; member in struct:_radeon_mipmap_tree
/external/icu/icu4c/source/i18n/
H A Dcollationkeys.cpp233 // Set of levels to process and write.
234 uint32_t levels = levelMasks[CollationSettings::getStrength(options)]; local
236 levels |= Collation::CASE_LEVEL_FLAG;
238 // Minus the levels below minLevel.
239 levels &= ~(((uint32_t)1 << minLevel) - 1);
240 if(levels == 0) { return; }
285 if((levels & Collation::QUATERNARY_LEVEL_FLAG) != 0) {
305 // terminate compression on all levels and then exit the loop.
306 if(p > Collation::NO_CE_PRIMARY && (levels & Collation::PRIMARY_LEVEL_FLAG) != 0) {
351 if((levels
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DBidi.java84 * <h3>Basic concept: levels</h3>
86 * Levels in this API represent embedding levels according to the Unicode
465 * For the purpose of conformance, the levels of all these codes
496 * and all levels are set to the paragraph level.
501 * If embedding levels are supplied as a parameter, then all
1050 byte[] levels; field in class:Bidi
1076 ImpTabPair impTabPair; /* reference to levels state table pair */
1087 /* implicitly at the paraLevel (rule (L1)) - levels may not reflect that */
2258 level = levels[position];
2268 levels[positio
5139 reorderLogical(byte[] levels) argument
5162 reorderVisual(byte[] levels) argument
5643 reorderVisually(byte[] levels, int levelStart, Object[] objects, int objectStart, int count) argument
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/
H A DBiDiConformanceTest.java134 Field 3: An ordered list of resulting levels for each token in field 0
136 The UBA does not assign levels to certain characters (e.g. LRO);
286 levels[levelsCount++]=-1;
291 levels[levelsCount++]=(byte)value;
492 if(levels[i]!=actualLevels[i] && levels[i]>=0) {
496 // levels but just returns all levels as the paragraph level 0 or 1.
500 errln(" ------------ Wrong level value at index "+i+"; expected "+levels[i]+" actual "+actualLevels[i]);
509 StringBuilder els=new StringBuilder("Expected levels
601 private byte levels[]=new byte[1000]; // UBiDiLevel field in class:BiDiConformanceTest
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H A DTestBidi.java95 byte[] levels = test.levels;
119 log("\n-----levels:");
144 levels[i], bidi.getLevelAt(i));
202 byte[] levels;
229 /* get them from the levels array, too */
230 levels = bidi.getLevels();
232 if (levels == null || levels.length != length) {
236 logicalMap3 = Bidi.reorderLogical(levels);
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H A DTestInverse.java219 private void printUnicode(char[] chars, byte[] levels) { argument
225 if (levels != null) {
226 log("." + levels[i]);
/external/jemalloc/include/jemalloc/internal/
H A Drtree.h58 * levels[0] : [<unused> | 0x0001******** | 0x0002******** | ...]
60 * levels[1] : [<unused> | 0x00000001**** | 0x00000002**** | ... ]
62 * levels[2] : [val(0x000000000000) | val(0x000000000001) | ...]
90 rtree_level_t levels[RTREE_HEIGHT_MAX]; member in struct:rtree_s
148 rtree->levels[level].cumbits)) & ((ZU(1) <<
149 rtree->levels[level].bits) - 1));
217 subtree = rtree->levels[level].subtree;
219 subtree = atomic_read_p(&rtree->levels[level].subtree_pun);
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_screen.c177 unsigned levels = SVGA_MAX_TEXTURE_LEVELS; local
179 levels = MIN2(util_logbase2(result.u) + 1, levels);
181 levels = 12 /* 2048x2048 */;
183 levels = MIN2(util_logbase2(result.u) + 1, levels);
185 levels = 12 /* 2048x2048 */;
186 return levels;
/external/ipsec-tools/
H A Dmain.c231 static int levels[6] = { local
237 __android_log_vprint(levels[level], "racoon", format, ap);
240 static char *levels = "EWNIDV";
241 fprintf(stderr, "%c: ", levels[level]);
/external/skia/src/core/
H A DSkMipMap.cpp257 Level* levels = mipmap->fLevels; local
258 uint8_t* baseAddr = (uint8_t*)&levels[countLevels];
270 levels[i].fPixels = addr;
271 levels[i].fWidth = width;
272 levels[i].fHeight = height;
273 levels[i].fRowBytes = rowBytes;
274 levels[i].fScale = (float)width / src.width();
/external/deqp/framework/common/
H A DtcuTexture.hpp417 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int level, float lod);
418 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod);
419 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod);
421 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset);
422 Vec4 sampleLevelArray2DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset);
423 Vec4 sampleLevelArray3DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset);
425 float sampleLevelArray1DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset);
426 float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset);
471 Texture1DView (int numLevels, const ConstPixelBufferAccess* levels);
488 inline Texture1DView::Texture1DView (int numLevels, const ConstPixelBufferAccess* levels) argument
542 Texture2DView(int numLevels, const ConstPixelBufferAccess* levels) argument
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H A DtcuTexture.cpp1710 Vec4 sampleLevelArray1D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int depth, float lod) argument
1712 return sampleLevelArray1DOffset(levels, numLevels, sampler, s, lod, IVec2(0, depth)); // y-offset in 1D textures is layer selector
1715 Vec4 sampleLevelArray2D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, int depth, float lod) argument
1717 return sampleLevelArray2DOffset(levels, numLevels, sampler, s, t, lod, IVec3(0, 0, depth)); // z-offset in 2D textures is layer selector
1720 Vec4 sampleLevelArray3D (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod) argument
1722 return sampleLevelArray3DOffset(levels, numLevels, sampler, s, t, r, lod, IVec3(0, 0, 0));
1725 Vec4 sampleLevelArray1DOffset (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float lod, const IVec2& offset) argument
1732 case Sampler::NEAREST: return levels[0].sample1DOffset(sampler, filterMode, s, offset);
1733 case Sampler::LINEAR: return levels[0].sample1DOffset(sampler, filterMode, s, offset);
1742 return levels[leve
1765 sampleLevelArray2DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float lod, const IVec3& offset) argument
1805 sampleLevelArray3DOffset(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) argument
1845 sampleLevelArray1DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float lod, const IVec2& offset) argument
1885 sampleLevelArray2DCompare(const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float s, float t, float lod, const IVec3& offset) argument
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/external/icu/icu4c/source/test/intltest/
H A Dbidiconf.cpp52 UBiDiLevel levels[1000]; member in class:BiDiConformanceTest
85 levels[levelsCount++]=UBIDI_DEFAULT_LTR;
96 levels[levelsCount++]=(UBiDiLevel)value;
397 Field 3: An ordered list of resulting levels for each token in field 0
399 The UBA does not assign levels to certain characters (e.g. LRO);
587 if(levels[i]!=actualLevels[i] && levels[i]<UBIDI_DEFAULT_LTR) {
591 // levels but just returns all levels as the paragraph level 0 or 1.
596 (int)lineNumber, (int)i, levels[
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/external/eigen/demos/opengl/
H A Dicosphere.cpp36 IcoSphere::IcoSphere(unsigned int levels) argument
50 while(mIndices.size()<levels)
/external/mtpd/
H A Dmtpd.c241 static int levels[5] = { local
247 __android_log_vprint(levels[level], "mtpd", format, ap);
250 static char *levels = "DIWEF";
252 fprintf(stderr, "%c: ", levels[level]);
/external/libpcap/
H A Doptimize.c133 struct block **levels; variable in typeref:struct:block
210 b->link = levels[level];
211 levels[level] = b;
215 * Level graph. The levels go from 0 at the leaves to
216 * N_LEVELS at the root. The levels[] array points to the
223 memset((char *)levels, 0, n_blocks * sizeof(*levels));
252 for (b = levels[i]; b; b = b->link) {
291 for (b = levels[i]; b != 0; b = b->link) {
319 for (b = levels[
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/external/skia/tests/
H A DDrawBitmapRectTest.cpp43 const SkFilterQuality levels[] = { local
52 for (size_t i = 0; i < SK_ARRAY_COUNT(levels); ++i) {
53 paint.setFilterQuality(levels[i]);
/external/deqp/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp169 void ContextWrapper::glTexStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) argument
171 m_curCtx->texStorage2D(target, levels, internalFormat, width, height);
174 void ContextWrapper::glTexStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) argument
176 m_curCtx->texStorage3D(target, levels, internalFormat, width, height, depth);

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