/external/libdrm/ |
H A D | xf86drmSL.c | 78 int levels; member in struct:SLEntry 116 entry->levels = max_level + 1; 334 printf("\nEntry %p <0x%08lx, %p> has %2d levels\n", 335 entry, entry->key, entry->value, entry->levels); 336 for (i = 0; i < entry->levels; i++) {
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/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/ |
H A D | MeshLoader.java | 532 List<VertexBuffer> levels = lodLevels.get(index); 533 if (levels == null) { 534 // Create the LOD levels list 535 levels = new ArrayList<VertexBuffer>(); 538 levels.add(originalIndexBuffer); 539 lodLevels.put(index, levels); 541 levels.add(vb); 552 List<VertexBuffer> levels = entry.getValue(); 553 VertexBuffer[] levelArray = new VertexBuffer[levels.size()]; 554 levels [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 165 static int levels[] = { 2, 1, 0, -1, 0x7fffffff, 0, 1 }; local 167 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++) 169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 170 checkError(testCtx, context, levels[ndx] == 0 ? GL_NO_ERROR : GL_INVALID_VALUE); 185 static int levels[] = { 2, 1, 0, -1, 0x7fffffff, 0, 1 }; local 187 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++) 189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 190 checkError(testCtx, context, de::inBounds(levels[ndx], 0, 16) ? GL_NO_ERROR : GL_INVALID_VALUE); 626 addChild(new FboApiCase(m_context, "texture_levels", "Valid and invalid texturel levels", hasRenderToMipmap ? textureLevelsWithRenderToMipmapTest : textureLevelsTest));
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/external/guava/guava/src/com/google/common/net/ |
H A D | InternetDomainName.java | 449 * Returns the ancestor of the current domain at the given number of levels 450 * "higher" (rightward) in the subdomain list. The number of levels must be 456 private InternetDomainName ancestor(int levels) { argument 457 return from(DOT_JOINER.join(parts.subList(levels, parts.size())));
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/external/icu/icu4c/source/common/unicode/ |
H A D | ubidi.h | 1144 * with or without externally specified embedding levels from <i>styled</i> 1149 * i.e., some levels may not be the same as if all steps were performed. 1153 * the algorithm. This implementation may set all resolved levels to 1166 * especially the resolved levels for all the characters in <code>text</code>. 1186 * is also valid, with odd levels indicating RTL. 1188 * @param embeddingLevels (in) may be used to preset the embedding and override levels, 1198 * <strong>Caution: </strong>A copy of this pointer, not of the levels, 1205 * <code>ubidi_setLine()</code> functions may modify some or all of the levels.<br><br> 1223 * contain the reordering information, especially the resolved levels, 1465 * Get an array of levels fo [all...] |
/external/mesa3d/src/mesa/drivers/dri/i915/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
H A D | intel_tex.c | 101 * before, and any lower levels would fit into our miptree. 120 GLsizei levels, GLsizei width, 128 for (level = 0; level < levels; level++) { 118 intel_alloc_texture_storage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/mesa3d/src/mesa/swrast/ |
H A D | s_texture.c | 336 GLsizei levels, GLsizei width, 343 for (level = 0; level < levels; level++) { 334 _swrast_AllocTextureStorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLsizei levels, GLsizei width, GLsizei height, GLsizei depth) argument
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H A D | swrast.h | 279 GLsizei levels, GLsizei width,
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/external/mesa3d/include/GLES2/ |
H A D | gl2ext.h | 1252 GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 1253 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1254 GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1255 GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 1256 GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1257 GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1259 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); 1260 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); 1261 typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); 1262 typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenu [all...] |
/external/eigen/bench/btl/data/ |
H A D | gnuplot_common_settings.hh | 42 set cntrparam levels auto 5
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
H A D | TestData.java | 246 protected byte[] levels; field in class:TestData 250 byte direction, byte paraLevel, byte resultLevel, byte[] levels, 258 this.levels = levels; 249 TestData(short[] dirProps, int lineStart, int lineLimit, byte direction, byte paraLevel, byte resultLevel, byte[] levels, int[] visualMap) argument
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H A D | BidiTest.java | 331 byte[] levels = bidi.getLevels(); 338 lev = levels[i]; 374 /* For REORDER_RUNS_ONLY, it would not be correct to check levels[i],
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_tex_copy.c | 131 timg->mt->levels[level].rowstride / dst_bpp,
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H A D | radeon_texture.c | 169 lvl = &image->mt->levels[image->base.Base.Level]; 252 radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level]; 723 lvl = &image->mt->levels[level]; 733 for (i = 0; i < mt->levels[level].depth; i++)
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_tex_copy.c | 131 timg->mt->levels[level].rowstride / dst_bpp,
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H A D | radeon_texture.c | 169 lvl = &image->mt->levels[image->base.Base.Level]; 252 radeon_mipmap_level *lvl = &image->mt->levels[texImage->Level]; 723 lvl = &image->mt->levels[level]; 733 for (i = 0; i < mt->levels[level].depth; i++)
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | AndouKun.java | 528 final LevelTree.LevelGroup currentGroup = LevelTree.levels.get(mLevelRow); 529 final int count = currentGroup.levels.size(); 541 if (currentGroup.levels.get(x).completed == false) { 559 if (mLevelRow < LevelTree.levels.size()) { 561 if (currentLevel.inThePast || LevelTree.levels.get(mLevelRow).levels.size() > 1) {
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/external/deqp/modules/gles31/functional/ |
H A D | es31fCopyImageTests.cpp | 573 vector<ArrayBuffer<deUint8> >& levels, 580 levels.resize(getLevelCount(info)); 590 ArrayBuffer<deUint8>& level = levels[levelNdx]; 626 vector<ArrayBuffer<deUint8> >& levels, 640 levels.resize(1); 641 levels[0].setStorage(format.getPixelSize() * size.x() * size.y()); 642 tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr()); 712 vector<ArrayBuffer<deUint8> >& levels, 717 genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat); 719 genRenderbufferImage(gl, rng, name, levels, inf 570 genTextureImage(const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) argument 623 genRenderbufferImage(const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) argument 709 genImage(const glw::Functions& gl, de::Random& rng, deUint32 name, vector<ArrayBuffer<deUint8> >& levels, const ImageInfo& info, deUint32 moreRestrictiveFormat) argument 1265 const tcu::ConstPixelBufferAccess* levels[6]; local 1271 const tcu::TextureCubeView refTexture(getLevelCount(info), levels); local 1288 const tcu::ConstPixelBufferAccess* levels[6]; local 1294 const tcu::TextureCubeView refTexture(getLevelCount(info), levels); local 1846 const int levels[] = local [all...] |
H A D | es31fTessellationTests.cpp | 994 //! Helper for calling referenceVertexCount multiple times with different tessellation levels. 995 //! \note Levels contains inner and outer levels, per patch, in order IIOOOO. The full 6 levels must always be present, irrespective of primitiveType. 996 static int multiplePatchReferenceVertexCount (TessPrimitiveType primitiveType, SpacingMode spacingMode, bool usePointMode, const float* levels, int numPatches) 1000 result += referenceVertexCount(primitiveType, spacingMode, usePointMode, &levels[6*patchNdx + 0], &levels[6*patchNdx + 2]); 1209 * with outer levels { 1.0, tessLevel }) with a given fractional spacing 1394 // Check that lines with identical clamped tessellation levels have identical additionalSegmentLocation. 1407 log << TestLog::Message << "Failure: additional segments not located identically for two edges with identical clamped tessellation levels" << TestLog::EndMessage 1408 << TestLog::Message << "Note: tessellation levels ar [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 161 const int levels[] = { 2, 1, 0, -1, 0x7fffffff, 0, log2MaxTexSize-2, log2MaxTexSize-1, log2MaxTexSize, log2MaxTexSize+1, log2MaxTexSize+2, 1 }; local 163 for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(levels); ndx++) 165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]); 166 checkError(testCtx, context, levels[ndx] >= 0 && levels[ndx] <= log2MaxTexSize ? GL_NO_ERROR : GL_INVALID_VALUE); 597 addChild(new FboApiCase(m_context, "texture_levels", "Valid and invalid texturel levels", textureLevelsTest));
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/external/webp/src/enc/ |
H A D | quant.c | 714 // quantized levels in *levels. 768 int16_t levels[16], 782 nz = TrellisQuantizeBlock(enc, tmp, levels, ctx, 3, &dqm->y1_, 785 nz = VP8EncQuantizeBlock(tmp, levels, &dqm->y1_); 855 static score_t IsFlat(const int16_t* levels, int num_blocks, score_t thresh) { argument 860 score += (levels[i] != 0); 863 levels += 16; 767 ReconstructIntra4(VP8EncIterator* const it, int16_t levels[16], const uint8_t* const src, uint8_t* const yuv_out, int mode) argument
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContext.hpp | 77 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height) = DE_NULL; 78 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth) = DE_NULL;
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H A D | sglrGLContext.hpp | 89 virtual void texStorage2D (deUint32 target, int levels, deUint32 internalFormat, int width, int height); 90 virtual void texStorage3D (deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth);
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