Searched refs:shader (Results 251 - 275 of 372) sorted by relevance

<<1112131415

/external/mesa3d/src/gallium/drivers/trace/
H A Dtr_context.c292 unsigned shader,
303 switch (shader) {
314 debug_error("Unexpected shader in trace_context_bind_sampler_states()");
321 switch (shader) {
332 debug_error("Unexpected shader in trace_context_bind_sampler_states()");
749 uint shader, uint index,
764 trace_dump_arg(uint, shader);
776 pipe->set_constant_buffer(pipe, shader, index,
992 unsigned shader,
1012 switch (shader) {
291 trace_context_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_states, void **states) argument
748 trace_context_set_constant_buffer(struct pipe_context *_pipe, uint shader, uint index, struct pipe_constant_buffer *constant_buffer) argument
991 trace_context_set_sampler_views(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **views) argument
[all...]
H A Dtr_screen.c110 trace_screen_get_shader_param(struct pipe_screen *_screen, unsigned shader, argument
120 trace_dump_arg(uint, shader);
123 result = screen->get_shader_param(screen, shader, param);
/external/deqp/framework/common/
H A DtcuTestLog.hpp118 TestLog& operator<< (const Shader& shader);
430 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; } argument
/external/mesa3d/src/gallium/auxiliary/util/
H A Du_inlines.h463 pipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, argument
472 pipe->set_constant_buffer(pipe, shader, index, &cb);
474 pipe->set_constant_buffer(pipe, shader, index, NULL);
/external/mesa3d/src/gallium/drivers/svga/
H A Dsvga_screen.c267 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) argument
273 switch (shader)
319 debug_printf("Unexpected vertex shader query %u\n", param);
367 debug_printf("Unexpected vertex shader query %u\n", param);
375 debug_printf("Unexpected shader type (%u) query\n", shader);
/external/skia/src/core/
H A DSkPicture.cpp95 const SkShader* shader = paint->getShader(); local
96 if (shader &&
97 shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
/external/deqp/framework/opengl/
H A DgluES3PlusWrapperContext.cpp426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) argument
435 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType);
439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
443 context->gl.shaderSource(shader, count, strings, length);
/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceDefinition.cpp432 // delete shader struct types, need to be done by the program since shaders might share struct types
459 Shader* shader;
464 shader = new Shader(type, version);
465 m_shaders.push_back(shader);
467 return shader;
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DDefineList.java33 package com.jme3.shader;
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/
H A DGLSLLoader.java33 package com.jme3.shader.plugins;
196 // The input stream provided is for the vertex shader,
197 // to retrieve the fragment shader, use the content manager
205 // fragment shader
/external/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_llvm.h83 * This structure is passed directly to the generated vertex shader.
231 struct llvm_vertex_shader *shader; member in struct:draw_llvm_variant
/external/mesa3d/src/gallium/state_trackers/xa/
H A Dxa_renderer.c321 /* Set up framebuffer, viewport and vertex shader constant buffer
400 struct xa_shader shader; local
461 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits);
462 cso_set_vertex_shader_handle(r->cso, shader.vs);
463 cso_set_fragment_shader_handle(r->cso, shader.fs);
481 * shader.
/external/mesa3d/src/glsl/
H A Dglsl_parser_extras.h155 * Are all shader inputs / outputs invariant?
251 * Emit a warning to the shader log
283 * Get the textual name of the specified shader target
299 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
/external/skia/include/core/
H A DSkShader.h28 * has no shader, then the paint's color is used. If the paint has a
29 * shader, then the shader's color(s) are use instead, but they are
30 * modulated by the paint's alpha. This makes it easy to create a shader
32 * w/o having to modify the original shader... only the paint's alpha needs
51 /** replicate the edge color if the shader draws outside of its
56 /** repeat the shader's image horizontally and vertically */
59 /** repeat the shader's image horizontally and vertically, alternating
80 //! set if this shader's shadeSpan16() method can be called
83 /** Set this bit if the shader'
[all...]
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp415 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader) argument
432 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError());
433 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError());
437 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
443 void ShaderProgramAttacher::attach (GLuint shader, GLuint program) argument
446 glAttachShader(program, shader),
450 void ShaderProgramAttacher::detach (GLuint shader, GLuint program) argument
453 glDetachShader(program, shader),
466 // There should ever be at most one attached shader in normal use, but if
467 // something is wrong, the temporary vertex shader migh
[all...]
/external/jmonkeyengine/engine/src/core/com/jme3/asset/
H A DDesktopAssetManager.java41 import com.jme3.shader.Shader;
42 import com.jme3.shader.ShaderKey;
382 * Load a vertex/fragment shader combo.
/external/mesa3d/src/gallium/drivers/noop/
H A Dnoop_pipe.c323 static int noop_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param) argument
327 return screen->get_shader_param(screen, shader, param);
/external/mesa3d/src/mesa/main/
H A Dshared.c182 * Callback for deleting an ATI fragment shader object.
188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; local
190 _mesa_delete_ati_fragment_shader(ctx, shader);
212 * Callback for freeing shader program data. Call it before delete_shader_cb
228 * Callback for deleting shader and shader programs objects.
/external/skia/gm/
H A Dgradients_no_texture.cpp106 SkShader* shader = gGradMakers[j](kPts, gGradData[i], kTM); variable
107 paint.setShader(shader)->unref();
H A Dpictureshader.cpp203 SkAutoTUnref<SkShader> shader(SkShader::CreatePictureShader(
216 p.setShader(shader.get());
H A Droundrects.cpp264 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center,
280 fPaints[i].setShader(shader);
H A Dtilemodes.cpp39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local
40 paint->setShader(shader)->unref();
H A Dtilemodes_scaled.cpp40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local
41 paint->setShader(shader)->unref();
/external/deqp/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum pname, GLenum reference) argument
105 gl.glGetShaderiv(shader, pname, &state);
674 const GLuint shader = glCreateShader(shaderTypes[ndx]); local
675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]);
676 glDeleteShader(shader);
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0);
729 glShaderSource(shader, 1, &brokenShader, DE_NULL);
730 glCompileShader(shader);
735 glGetShaderiv(shader, GL_INFO_LOG_LENGT
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local
[all...]
/external/mesa3d/src/gallium/drivers/identity/
H A Did_context.c163 unsigned shader,
174 switch (shader) {
185 debug_error("Unexpected shader in identity_bind_sampler_states()");
432 uint shader,
447 shader,
512 unsigned shader,
535 switch (shader) {
546 debug_error("Unexpected shader in identity_set_sampler_views()");
162 identity_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_samplers, void **samplers) argument
431 identity_set_constant_buffer(struct pipe_context *_pipe, uint shader, uint index, struct pipe_constant_buffer *_cb) argument
511 identity_set_sampler_views(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **_views) argument

Completed in 2224 milliseconds

<<1112131415