/external/mesa3d/src/gallium/drivers/trace/ |
H A D | tr_context.c | 292 unsigned shader, 303 switch (shader) { 314 debug_error("Unexpected shader in trace_context_bind_sampler_states()"); 321 switch (shader) { 332 debug_error("Unexpected shader in trace_context_bind_sampler_states()"); 749 uint shader, uint index, 764 trace_dump_arg(uint, shader); 776 pipe->set_constant_buffer(pipe, shader, index, 992 unsigned shader, 1012 switch (shader) { 291 trace_context_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_states, void **states) argument 748 trace_context_set_constant_buffer(struct pipe_context *_pipe, uint shader, uint index, struct pipe_constant_buffer *constant_buffer) argument 991 trace_context_set_sampler_views(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **views) argument [all...] |
H A D | tr_screen.c | 110 trace_screen_get_shader_param(struct pipe_screen *_screen, unsigned shader, argument 120 trace_dump_arg(uint, shader); 123 result = screen->get_shader_param(screen, shader, param);
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/external/deqp/framework/common/ |
H A D | tcuTestLog.hpp | 118 TestLog& operator<< (const Shader& shader); 430 inline TestLog& TestLog::operator<< (const Shader& shader) { shader.write(*this); return *this; } argument
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/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_inlines.h | 463 pipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, argument 472 pipe->set_constant_buffer(pipe, shader, index, &cb); 474 pipe->set_constant_buffer(pipe, shader, index, NULL);
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_screen.c | 267 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) argument 273 switch (shader) 319 debug_printf("Unexpected vertex shader query %u\n", param); 367 debug_printf("Unexpected vertex shader query %u\n", param); 375 debug_printf("Unexpected shader type (%u) query\n", shader);
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/external/skia/src/core/ |
H A D | SkPicture.cpp | 95 const SkShader* shader = paint->getShader(); local 96 if (shader && 97 shader->asABitmap(NULL, NULL, NULL) == SkShader::kDefault_BitmapType) {
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/external/deqp/framework/opengl/ |
H A D | gluES3PlusWrapperContext.cpp | 426 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length) argument 435 context->gl.getShaderiv(shader, GL_SHADER_TYPE, &shaderType); 439 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL); 443 context->gl.shaderSource(shader, count, strings, length);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceDefinition.cpp | 432 // delete shader struct types, need to be done by the program since shaders might share struct types 459 Shader* shader; 464 shader = new Shader(type, version); 465 m_shaders.push_back(shader); 467 return shader;
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | DefineList.java | 33 package com.jme3.shader;
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/shader/plugins/ |
H A D | GLSLLoader.java | 33 package com.jme3.shader.plugins; 196 // The input stream provided is for the vertex shader, 197 // to retrieve the fragment shader, use the content manager 205 // fragment shader
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_llvm.h | 83 * This structure is passed directly to the generated vertex shader. 231 struct llvm_vertex_shader *shader; member in struct:draw_llvm_variant
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/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_renderer.c | 321 /* Set up framebuffer, viewport and vertex shader constant buffer 400 struct xa_shader shader; local 461 shader = xa_shaders_get(r->shaders, VS_COMPOSITE, fs_traits); 462 cso_set_vertex_shader_handle(r->cso, shader.vs); 463 cso_set_fragment_shader_handle(r->cso, shader.fs); 481 * shader.
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/external/mesa3d/src/glsl/ |
H A D | glsl_parser_extras.h | 155 * Are all shader inputs / outputs invariant? 251 * Emit a warning to the shader log 283 * Get the textual name of the specified shader target 299 extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
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/external/skia/include/core/ |
H A D | SkShader.h | 28 * has no shader, then the paint's color is used. If the paint has a 29 * shader, then the shader's color(s) are use instead, but they are 30 * modulated by the paint's alpha. This makes it easy to create a shader 32 * w/o having to modify the original shader... only the paint's alpha needs 51 /** replicate the edge color if the shader draws outside of its 56 /** repeat the shader's image horizontally and vertically */ 59 /** repeat the shader's image horizontally and vertically, alternating 80 //! set if this shader's shadeSpan16() method can be called 83 /** Set this bit if the shader' [all...] |
/external/deqp/modules/glshared/ |
H A D | glsLifetimeTests.cpp | 415 void ShaderProgramAttacher::initAttachment (GLuint seed, GLuint shader) argument 432 GLU_CHECK_CALL_ERROR(glShaderSource(shader, 1, &sourceStr, DE_NULL), gl().getError()); 433 GLU_CHECK_CALL_ERROR(glCompileShader(shader), gl().getError()); 437 gl().getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); 443 void ShaderProgramAttacher::attach (GLuint shader, GLuint program) argument 446 glAttachShader(program, shader), 450 void ShaderProgramAttacher::detach (GLuint shader, GLuint program) argument 453 glDetachShader(program, shader), 466 // There should ever be at most one attached shader in normal use, but if 467 // something is wrong, the temporary vertex shader migh [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
H A D | DesktopAssetManager.java | 41 import com.jme3.shader.Shader;
42 import com.jme3.shader.ShaderKey;
382 * Load a vertex/fragment shader combo.
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/external/mesa3d/src/gallium/drivers/noop/ |
H A D | noop_pipe.c | 323 static int noop_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param) argument 327 return screen->get_shader_param(screen, shader, param);
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/external/mesa3d/src/mesa/main/ |
H A D | shared.c | 182 * Callback for deleting an ATI fragment shader object. 188 struct ati_fragment_shader *shader = (struct ati_fragment_shader *) data; local 190 _mesa_delete_ati_fragment_shader(ctx, shader); 212 * Callback for freeing shader program data. Call it before delete_shader_cb 228 * Callback for deleting shader and shader programs objects.
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/external/skia/gm/ |
H A D | gradients_no_texture.cpp | 106 SkShader* shader = gGradMakers[j](kPts, gGradData[i], kTM); variable 107 paint.setShader(shader)->unref();
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H A D | pictureshader.cpp | 203 SkAutoTUnref<SkShader> shader(SkShader::CreatePictureShader( 216 p.setShader(shader.get());
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H A D | roundrects.cpp | 264 SkAutoTUnref<SkShader> shader(SkGradientShader::CreateRadial(center, 280 fPaints[i].setShader(shader);
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H A D | tilemodes.cpp | 39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local 40 paint->setShader(shader)->unref();
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H A D | tilemodes_scaled.cpp | 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); local 41 paint->setShader(shader)->unref();
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 102 void verifyShaderParam (tcu::TestContext& testCtx, glu::CallLogWrapper& gl, GLuint shader, GLenum pname, GLenum reference) argument 105 gl.glGetShaderiv(shader, pname, &state); 674 const GLuint shader = glCreateShader(shaderTypes[ndx]); local 675 verifyShaderParam(m_testCtx, *this, shader, GL_SHADER_TYPE, shaderTypes[ndx]); 676 glDeleteShader(shader); 726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local 727 verifyShaderParam(m_testCtx, *this, shader, GL_INFO_LOG_LENGTH, 0); 729 glShaderSource(shader, 1, &brokenShader, DE_NULL); 730 glCompileShader(shader); 735 glGetShaderiv(shader, GL_INFO_LOG_LENGT 817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); local [all...] |
/external/mesa3d/src/gallium/drivers/identity/ |
H A D | id_context.c | 163 unsigned shader, 174 switch (shader) { 185 debug_error("Unexpected shader in identity_bind_sampler_states()"); 432 uint shader, 447 shader, 512 unsigned shader, 535 switch (shader) { 546 debug_error("Unexpected shader in identity_set_sampler_views()"); 162 identity_bind_sampler_states(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num_samplers, void **samplers) argument 431 identity_set_constant_buffer(struct pipe_context *_pipe, uint shader, uint index, struct pipe_constant_buffer *_cb) argument 511 identity_set_sampler_views(struct pipe_context *_pipe, unsigned shader, unsigned start, unsigned num, struct pipe_sampler_view **_views) argument
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