Searched refs:tex (Results 201 - 225 of 356) sorted by relevance

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/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestRagdollCharacter.java147 Texture tex = assetManager.loadTexture(key);
148 mat2.setTexture("ColorMap", tex);
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
H A DHelloPhysics.java138 Texture tex = assetManager.loadTexture(key);
139 wall_mat.setTexture("ColorMap", tex);
/external/libunwind/doc/
H A D_U_dyn_cancel.tex4 \input{common.tex}
H A D_U_dyn_register.tex4 \input{common.tex}
H A Dunw_backtrace.tex4 \input{common.tex}
H A Dunw_get_accessors.tex4 \input{common.tex}
H A Dunw_is_fpreg.tex4 \input{common.tex}
/external/libvorbis/doc/
H A Dfooter.tex2 %!TEX root = Vorbis_I_spec.tex
/external/mesa3d/src/gallium/auxiliary/gallivm/
H A Dlp_bld_sample.h290 texture_dims(enum pipe_texture_target tex) argument
292 switch (tex) {
/external/mesa3d/src/gallium/drivers/llvmpipe/
H A Dlp_rast_priv.h202 cbuf->u.tex.first_layer,
203 cbuf->u.tex.level,
H A Dlp_texture.c562 assert(surf_tmpl->u.tex.level <= pt->last_level);
570 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
571 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
574 ps->u.tex.level = surf_tmpl->u.tex.level;
575 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
576 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
697 printf("transfer map tex
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/external/mesa3d/src/gallium/drivers/r300/
H A Dr300_hyperz.c155 if (zstex->tex.zcomp8x8[fb->zsbuf->u.tex.level]) {
H A Dr300_fs.c195 if (t->tex.is_npot) {
314 unsigned int tex_length = code->tex.length;
333 (code->tex.length > 0 ? code->tex.length + tex_iterations : 0) +
391 OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length);
/external/mesa3d/src/gallium/drivers/radeonsi/
H A Dr600_texture.c556 unsigned level = surf_tmpl->u.tex.level;
558 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
562 /* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/
571 surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer;
572 surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer;
573 surface->base.u.tex.level = level;
/external/deqp/modules/glshared/
H A DglsMemoryStressCase.cpp583 deUint32 tex = 0; local
588 glGenTextures(1, &tex);
600 m_textures.push_back(tex);
602 glBindTexture(GL_TEXTURE_2D, tex);
642 m_textureRenderer.render(tex);
/external/mesa3d/src/gallium/drivers/nv50/codegen/
H A Dnv50_ir_build_util.cpp248 TexInstruction *tex = new_TexInstruction(func, op); local
251 tex->setDef(d, def[d]);
253 tex->setSrc(s, src[s]);
255 tex->setTexture(targ, tic, tsc);
257 return tex;
/external/mesa3d/src/gallium/drivers/nvc0/
H A Dnvc0_tex.c146 address += view->pipe.u.tex.first_layer * mt->layer_stride;
147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1;
198 tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_tex_sample.c496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level);
535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level);
536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level);
564 * \param addr the template tex address containing cube, z, face info.
1474 int level0 = samp->view->u.tex.first_level + (int)lod[j];
1477 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]);
1532 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex
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/external/mesa3d/src/gallium/state_trackers/xorg/
H A Dxorg_renderer.c289 struct pipe_resource **tex)
299 s0 = spt0[0] / tex[0]->width0;
300 t0 = spt0[1] / tex[0]->height0;
301 s1 = spt1[0] / tex[0]->width0;
302 t1 = spt1[1] / tex[0]->height0;
443 const int num_attribs = 2; /*pos + tex coord*/
286 setup_vertex_data_yuv(struct xorg_renderer *r, float srcX, float srcY, float srcW, float srcH, float dstX, float dstY, float dstW, float dstH, struct pipe_resource **tex) argument
/external/mesa3d/src/gallium/state_trackers/xvmc/
H A Dsurface.c360 struct pipe_resource *tex; local
384 tex = vl_screen_texture_from_drawable(context_priv->vscreen, drawable);
388 surf_templ.format = tex->format;
390 surf = pipe->create_surface(pipe, tex, &surf_templ);
444 pipe->screen, tex, 0, 0,
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_texstate.c1075 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
1077 R200_STATECHANGE( rmesa, tex[unit] );
1247 and thus the input will come from texcoord rather than tex gen equation!
1400 "%s(%p, tex %p) log2(w %d, h %d, d %d), texelBytes %d. format %d\n",
1614 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1617 R200_STATECHANGE(rmesa, tex[1]);
1620 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1621 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1625 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1626 R200_STATECHANGE(rmesa, tex[
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/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
H A DOGLESShaderRenderer.java1466 Texture tex = rb.getTexture();
1467 Image image = tex.getImage();
1469 updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels());
1473 convertTextureType(tex.getType()),
1556 Texture tex = rb.getTexture();
1557 if (tex != null
1558 && tex.getMinFilter().usesMipMapLevels()){
1560 glGenerateMipmapEXT(convertTextureType(tex.getType()));
1777 * @param tex th
1779 setupTextureParams(Texture tex) argument
1940 setTexture(int unit, Texture tex) argument
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/external/mesa3d/src/gallium/drivers/nv50/
H A Dnv50_surface.c296 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
361 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode);
682 templ.u.tex.level = level;
683 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
712 templ.u.tex.first_layer = templ.u.tex.last_layer = layer;
713 templ.u.tex.first_level = templ.u.tex.last_level = level;
/external/mesa3d/src/mesa/state_tracker/
H A Dst_cb_texture.c490 * field and switch to a "normal" tex image if necessary.
587 sv_temp.u.tex.first_level =
588 sv_temp.u.tex.last_level = texImage->Level;
814 * ops and format conversion. In particular, if the dest tex format
1002 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer,
1019 strb->surface->u.tex.level,
1066 surf_tmpl.u.tex.level = stImage->base.Level;
1067 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ;
1068 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ;
1074 strb->surface->u.tex
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/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1641 tcu::Vec4 p = tex.sample(s, t, 0.0f);
1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1658 tcu::Vec4 p = tex.sample(s, t, l);
1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1674 tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f);
1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1692 tcu::Vec4 p = tex.sample(s/w, t/w, l);
1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local
1708 tcu::Vec4 p = tex
1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local
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