/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestRagdollCharacter.java | 147 Texture tex = assetManager.loadTexture(key); 148 mat2.setTexture("ColorMap", tex);
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
H A D | HelloPhysics.java | 138 Texture tex = assetManager.loadTexture(key);
139 wall_mat.setTexture("ColorMap", tex);
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/external/libunwind/doc/ |
H A D | _U_dyn_cancel.tex | 4 \input{common.tex}
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H A D | _U_dyn_register.tex | 4 \input{common.tex}
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H A D | unw_backtrace.tex | 4 \input{common.tex}
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H A D | unw_get_accessors.tex | 4 \input{common.tex}
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H A D | unw_is_fpreg.tex | 4 \input{common.tex}
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/external/libvorbis/doc/ |
H A D | footer.tex | 2 %!TEX root = Vorbis_I_spec.tex
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_sample.h | 290 texture_dims(enum pipe_texture_target tex) argument 292 switch (tex) {
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_rast_priv.h | 202 cbuf->u.tex.first_layer, 203 cbuf->u.tex.level,
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H A D | lp_texture.c | 562 assert(surf_tmpl->u.tex.level <= pt->last_level); 570 ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level); 571 ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level); 574 ps->u.tex.level = surf_tmpl->u.tex.level; 575 ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; 576 ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; 697 printf("transfer map tex [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_hyperz.c | 155 if (zstex->tex.zcomp8x8[fb->zsbuf->u.tex.level]) {
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H A D | r300_fs.c | 195 if (t->tex.is_npot) { 314 unsigned int tex_length = code->tex.length; 333 (code->tex.length > 0 ? code->tex.length + tex_iterations : 0) + 391 OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length);
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/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | r600_texture.c | 556 unsigned level = surf_tmpl->u.tex.level; 558 assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); 562 /* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/ 571 surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer; 572 surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer; 573 surface->base.u.tex.level = level;
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/external/deqp/modules/glshared/ |
H A D | glsMemoryStressCase.cpp | 583 deUint32 tex = 0; local 588 glGenTextures(1, &tex); 600 m_textures.push_back(tex); 602 glBindTexture(GL_TEXTURE_2D, tex); 642 m_textureRenderer.render(tex);
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/external/mesa3d/src/gallium/drivers/nv50/codegen/ |
H A D | nv50_ir_build_util.cpp | 248 TexInstruction *tex = new_TexInstruction(func, op); local 251 tex->setDef(d, def[d]); 253 tex->setSrc(s, src[s]); 255 tex->setTexture(targ, tic, tsc); 257 return tex;
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/external/mesa3d/src/gallium/drivers/nvc0/ |
H A D | nvc0_tex.c | 146 address += view->pipe.u.tex.first_layer * mt->layer_stride; 147 depth = view->pipe.u.tex.last_layer - view->pipe.u.tex.first_layer + 1; 198 tic[7] = (view->pipe.u.tex.last_level << 4) | view->pipe.u.tex.first_level;
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_sample.c | 496 float rho = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 513 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 514 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); 534 float maxx = MAX2(dsdx, dsdy) * u_minify(texture->width0, samp->view->u.tex.first_level); 535 float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, samp->view->u.tex.first_level); 536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); 564 * \param addr the template tex address containing cube, z, face info. 1474 int level0 = samp->view->u.tex.first_level + (int)lod[j]; 1477 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex.first_level, samp->faces[j], tgsi_sampler_lod_bias, &rgba[0][j]); 1532 samp->mag_img_filter(tgsi_sampler, s[j], t[j], p[j], samp->view->u.tex [all...] |
/external/mesa3d/src/gallium/state_trackers/xorg/ |
H A D | xorg_renderer.c | 289 struct pipe_resource **tex) 299 s0 = spt0[0] / tex[0]->width0; 300 t0 = spt0[1] / tex[0]->height0; 301 s1 = spt1[0] / tex[0]->width0; 302 t1 = spt1[1] / tex[0]->height0; 443 const int num_attribs = 2; /*pos + tex coord*/ 286 setup_vertex_data_yuv(struct xorg_renderer *r, float srcX, float srcY, float srcW, float srcH, float dstX, float dstY, float dstW, float dstH, struct pipe_resource **tex) argument
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/external/mesa3d/src/gallium/state_trackers/xvmc/ |
H A D | surface.c | 360 struct pipe_resource *tex; local 384 tex = vl_screen_texture_from_drawable(context_priv->vscreen, drawable); 388 surf_templ.format = tex->format; 390 surf = pipe->create_surface(pipe, tex, &surf_templ); 444 pipe->screen, tex, 0, 0,
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_texstate.c | 1075 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0]; 1077 R200_STATECHANGE( rmesa, tex[unit] ); 1247 and thus the input will come from texcoord rather than tex gen equation! 1400 "%s(%p, tex %p) log2(w %d, h %d, d %d), texelBytes %d. format %d\n", 1614 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) { 1617 R200_STATECHANGE(rmesa, tex[1]); 1620 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK; 1621 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE; 1625 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) { 1626 R200_STATECHANGE(rmesa, tex[ [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
H A D | OGLESShaderRenderer.java | 1466 Texture tex = rb.getTexture(); 1467 Image image = tex.getImage(); 1469 updateTexImageData(image, tex.getType(), tex.getMinFilter().usesMipMapLevels()); 1473 convertTextureType(tex.getType()), 1556 Texture tex = rb.getTexture(); 1557 if (tex != null 1558 && tex.getMinFilter().usesMipMapLevels()){ 1560 glGenerateMipmapEXT(convertTextureType(tex.getType())); 1777 * @param tex th 1779 setupTextureParams(Texture tex) argument 1940 setTexture(int unit, Texture tex) argument [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
H A D | nv50_surface.c | 296 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 361 PUSH_DATA (push, mt->level[sf->base.u.tex.level].tile_mode); 682 templ.u.tex.level = level; 683 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 712 templ.u.tex.first_layer = templ.u.tex.last_layer = layer; 713 templ.u.tex.first_level = templ.u.tex.last_level = level;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_texture.c | 490 * field and switch to a "normal" tex image if necessary. 587 sv_temp.u.tex.first_level = 588 sv_temp.u.tex.last_level = texImage->Level; 814 * ops and format conversion. In particular, if the dest tex format 1002 u_box_2d_zslice(srcX, srcY, strb->surface->u.tex.first_layer, 1019 strb->surface->u.tex.level, 1066 surf_tmpl.u.tex.level = stImage->base.Level; 1067 surf_tmpl.u.tex.first_layer = stImage->base.Face + destZ; 1068 surf_tmpl.u.tex.last_layer = stImage->base.Face + destZ; 1074 strb->surface->u.tex [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgExpression.cpp | 1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local 1641 tcu::Vec4 p = tex.sample(s, t, 0.0f); 1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local 1658 tcu::Vec4 p = tex.sample(s, t, l); 1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local 1674 tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f); 1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local 1692 tcu::Vec4 p = tex.sample(s/w, t/w, l); 1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local 1708 tcu::Vec4 p = tex 1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local [all...] |