/external/skia/src/gpu/effects/ |
H A D | GrSingleTextureEffect.h | 19 * A base class for effects that draw a single texture with a texture matrix. This effect has no 40 * texture. 43 if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { 45 } else if (GrPixelConfigIsOpaque(this->texture(0)->config())) {
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H A D | GrSimpleTextureEffect.h | 16 * The output color of this effect is a modulation of the input color and a sample from a texture. 18 * local coords, positions, or a custom vertex attribute as input texture coords. The input coords 20 * attribute coords at this time. It will add a varying to input interpolate texture coords to the 57 GrSimpleTextureEffect(GrTexture* texture, argument 61 : GrSingleTextureEffect(texture, matrix, filterMode, coordSet) { 65 GrSimpleTextureEffect(GrTexture* texture, argument 69 : GrSingleTextureEffect(texture, matrix, params, coordSet) {
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/external/deqp/framework/common/ |
H A D | tcuTexLookupVerifier.hpp | 108 bool isLookupResultValid (const Texture1DView& texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 109 bool isLookupResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 110 bool isLookupResultValid (const TextureCubeView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 111 bool isLookupResultValid (const Texture1DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 112 bool isLookupResultValid (const Texture2DArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 bool isLookupResultValid (const Texture3DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 114 bool isLookupResultValid (const TextureCubeArrayView& texture, const Sampler& sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec4& result); 130 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const Vec4& result); 131 bool isGatherOffsetsResultValid (const Texture2DView& texture, const Sampler& sampler, const IntLookupPrecision& prec, const Vec2& coord, int componentNdx, const IVec2 (&offsets)[4], const IVec4& result); 132 bool isGatherOffsetsResultValid (const Texture2DView& texture, cons [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgSamplers.hpp | 43 Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) argument 44 : m_texture (texture) 68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) argument 69 : m_texture (texture)
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H A D | rsgProgramExecutor.hpp | 48 void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
H A D | TextureBlenderFactory.java | 7 import com.jme3.texture.Texture;
8 import com.jme3.texture.Image.Format;
11 * This class creates the texture blending class depending on the texture type.
22 * the texture format
70 LOGGER.log(Level.WARNING, "Image type not yet supported for blending: {0}. Returning a blender that does not change the texture.", format);
73 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
74 return texture;
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/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_transfer.h | 33 struct pipe_resource *texture,
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_flush.h | 49 struct pipe_resource *texture,
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H A D | sp_tex_tile_cache.c | 52 /* make sure max texture size works */ 108 * Invalidate all cached tiles for the cached texture. 109 * Should be called when the texture is modified. 117 assert(tc->texture); 130 return (tc->texture == view->texture && 145 struct pipe_resource *texture = view ? view->texture : NULL; local 151 pipe_resource_reference(&tc->texture, texture); [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_texture.h | 48 /** Used to store texture data that doesn't fit in the parent 70 /* The texture must include at levels [0..lastLevel] once validated: 81 * textures will be copied to this texture and the old storage freed. 85 /* Default sampler view attached to this texture object. Created lazily 90 /* True if there is/was a surface bound to this texture object. It helps 91 * track whether the texture object is surface based or not. 127 struct pipe_resource *texture, 132 u_sampler_view_default_template(&templ, texture, format); 134 return pipe->create_sampler_view(pipe, texture, &templ); 139 struct pipe_resource *texture) 126 st_create_texture_sampler_view_format(struct pipe_context *pipe, struct pipe_resource *texture, enum pipe_format format) argument 138 st_create_texture_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture) argument [all...] |
/external/skia/tests/ |
H A D | ReadWriteAlphaTest.cpp | 36 // let Skia know we will be using this texture as a render target 38 // it is a single channel texture 43 // We are initializing the texture with zeros here 44 GrTexture* texture = context->textureProvider()->createTexture(desc, false, textureData, 0); local 45 if (!texture) { 49 SkAutoTUnref<GrTexture> au(texture); 51 // create a distinctive texture 58 // upload the texture 59 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig, 67 // read the texture bac [all...] |
/external/skia/gm/ |
H A D | yuvtorgbeffect.cpp | 87 SkAutoTUnref<GrTexture> texture[3]; variable 88 texture[0].reset(GrRefCachedBitmapTexture(context, fBmp[0], NULL)); 89 texture[1].reset(GrRefCachedBitmapTexture(context, fBmp[1], NULL)); 90 texture[2].reset(GrRefCachedBitmapTexture(context, fBmp[2], NULL)); 92 if (!texture[0] || !texture[1] || !texture[2]) { 115 GrYUVtoRGBEffect::Create(texture[indices[i][0]], 116 texture[indices[i][1]], 117 texture[indice [all...] |
/external/skia/src/gpu/ |
H A D | SkGrPixelRef.cpp | 56 static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorType dstCT, argument 58 if (NULL == texture || kUnknown_SkColorType == dstCT) { 61 GrContext* context = texture->getContext(); 70 desc.fWidth = texture->width(); 71 desc.fHeight = texture->height(); 72 srcRect = SkIRect::MakeWH(texture->width(), texture->height()); 74 SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset)); 75 // Create a new texture tha [all...] |
H A D | GrSWMaskHelper.cpp | 82 // Figure out what our preferred texture type is. If ASTC is available, that always 205 // from or a bitmap that we're going to use as a texture. In any case, we should 230 * Get a texture (from the texture cache) of the correct size & format. 255 void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc, argument 258 // writing since no one else will be using 'texture' 261 // Since we're uploading to it, and it's compressed, 'texture' shouldn't 263 SkASSERT(NULL == texture->asRenderTarget()); 265 texture->writePixels(0, 0, desc.fWidth, desc.fHeight, 270 void GrSWMaskHelper::compressTextureData(GrTexture *texture, cons argument 284 toTexture(GrTexture *texture) argument 349 DrawToTargetWithPathMask(GrTexture* texture, GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkIRect& rect) argument [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/niftygui/ |
H A D | TestNiftyToMesh.java | 43 import com.jme3.texture.FrameBuffer; 44 import com.jme3.texture.Image.Format; 45 import com.jme3.texture.Texture.MagFilter; 46 import com.jme3.texture.Texture.MinFilter; 47 import com.jme3.texture.Texture2D;
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/external/skia/include/gpu/ |
H A D | GrTextureProvider.h | 19 * Creates a new texture in the resource cache and returns it. The caller owns a 20 * ref on the returned texture which must be balanced by a call to unref. 22 * @param desc Description of the texture properties. 23 * @param budgeted Does the texture count against the resource cache budget? 25 * @param rowBytes The number of bytes between rows of the texture. Zero 32 /** Shortcut for creating a texture with no initial data to upload. */ 37 /** Assigns a unique key to the texture. The texture will be findable via this key using 38 findTextureByUniqueKey(). If an existing texture has this key, it's key will be removed. */ 39 void assignUniqueKeyToTexture(const GrUniqueKey& key, GrTexture* texture) { argument 47 GrTexture* texture = static_cast<GrSurface*>(resource)->asTexture(); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
H A D | SkyFactory.java | 12 import com.jme3.texture.Image; 13 import com.jme3.texture.Image.Format; 14 import com.jme3.texture.Texture; 15 import com.jme3.texture.TextureCubeMap; 28 * Creates a sky using the given texture (cubemap or spheremap). 31 * @param texture Texture to use for the sky 33 * to get a texture coordinate. Use Vector3f.UNIT_XYZ to not apply 35 * @param sphereMap The way the texture is used 45 public static Spatial createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap) { argument 46 return createSky(assetManager, texture, normalScal 69 createSky(AssetManager assetManager, Texture texture, Vector3f normalScale, boolean sphereMap, int sphereRadius) argument 203 createSky(AssetManager assetManager, Texture texture, boolean sphereMap) argument [all...] |
/external/skia/src/effects/ |
H A D | SkMagnifierImageFilter.cpp | 27 static GrFragmentProcessor* Create(GrTexture* texture, argument 35 return SkNEW_ARGS(GrMagnifierEffect, (texture, 54 // Offset to apply to zoomed pixels, (srcRect position / texture size). 67 GrMagnifierEffect(GrTexture* texture, argument 75 : GrSingleTextureEffect(texture, GrCoordTransform::MakeDivByTextureWHMatrix(texture)) 215 GrTexture* texture = textures[0]; local 226 texture, 228 (float) width / texture->width(), 229 (float) height / texture 280 asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture, const SkMatrix&, const SkIRect&bounds) const argument [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 35 DrawableBitmap(Texture texture, int width, int height) { argument 37 mTexture = texture; 102 final Texture texture = mTexture; 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); 130 // This is necessary because we could be drawing the same texture with different 184 * Changes the crop parameters of this bitmap. Note that the underlying OpenGL texture's 206 public void setTexture(Texture texture) { argument [all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
H A D | AndroidAssetManager.java | 37 import com.jme3.texture.Texture;
38 import com.jme3.texture.plugins.AndroidImageLoader;
91 registerLoaderSafe(com.jme3.texture.plugins.DDSLoader.class, "dds");
92 registerLoaderSafe(com.jme3.texture.plugins.PFMLoader.class, "pfm");
93 registerLoaderSafe(com.jme3.texture.plugins.HDRLoader.class, "hdr");
94 registerLoaderSafe(com.jme3.texture.plugins.TGALoader.class, "tga");
107 * Loads a texture.
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/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeTextureApiTests.cpp | 127 : TestCaseGroup(context, "texture", "Negative Texture API Cases") 141 m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1)."); 154 GLuint texture[2]; 155 glGenTextures(2, texture); 164 m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target."); 165 glBindTexture(GL_TEXTURE_2D, texture[0]); 167 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); 169 glBindTexture(GL_TEXTURE_3D, texture[0]); 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); 174 glBindTexture(GL_TEXTURE_CUBE_MAP, texture[ [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/texture/plugins/ |
H A D | ImageFlipper.java | 33 package com.jme3.texture.plugins; 35 import com.jme3.texture.Image;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
H A D | TestAbsoluteLocators.java | 40 import com.jme3.texture.Texture; 41 import com.jme3.texture.plugins.AWTLoader; 56 // find a texture 65 throw new RuntimeException("Cannot find texture!");
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
H A D | TestSkyLoading.java | 33 package jme3test.texture; 37 import com.jme3.texture.Texture;
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/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_surface.h | 43 const struct pipe_resource *texture, 54 util_destroy_rgba_surface(struct pipe_resource *texture,
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