Searched refs:audio (Results 26 - 50 of 178) sorted by relevance

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/frameworks/av/media/libeffects/loudness/
H A DAndroid.mk20 $(call include-path-for, audio-effects) \
/frameworks/av/media/libeffects/visualizer/
H A DAndroid.mk20 $(call include-path-for, audio-effects)
/frameworks/base/libs/usb/tests/accessorytest/
H A DAndroid.mk11 audio.c \
/frameworks/base/media/jni/audioeffect/
H A DAndroid.mk17 $(call include-path-for, audio-effects)
/frameworks/av/services/audiopolicy/common/managerdefinitions/include/
H A DAudioGain.h21 #include <system/audio.h>
H A DIOProfile.h22 #include <system/audio.h>
31 // a given use case, open/close it accordingly and connect/disconnect audio tracks
/frameworks/av/services/audioflinger/
H A DAndroid.mk37 $(call include-path-for, audio-effects) \
38 $(call include-path-for, audio-utils)
85 # build audio resampler test tool
93 $(call include-path-for, audio-utils)
121 $(call include-path-for, audio-utils)
H A DAudioHwDevice.h25 #include <hardware/audio.h>
27 #include <system/audio.h>
64 /** This method creates and opens the audio hardware output stream.
65 * The "address" parameter qualifies the "devices" audio device type if needed.
/frameworks/av/media/libeffects/testlibs/
H A DEffectsMath.h82 macros for other audio sample related math.
111 Multiply the signed audio sample by the unsigned fraction.
112 - a is the signed audio sample
116 #define MULT_AUDIO_COEF(audio,coef) /*lint -e704 <avoid divide for performance>*/ \
119 ((int32_t)(audio)) * ((int32_t)(coef)) \
134 #define MULT_AUDIO_WET_DRY_COEF(audio,coef) /*lint -e(702) <avoid divide for performance>*/ \
137 ((int32_t)(audio)) * ((int32_t)(coef)) \
284 /* we use 16-bits in the PC per audio sample */
295 #define MULT_AUDIO_DRIVE(audio,drive) /*lint -e(702) <avoid divide for performance>*/ \
298 ((int32_t)(audio)) * ((int32_
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/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayer.cpp117 FlushDecoderAction(FlushCommand audio, FlushCommand video) argument
118 : mAudio(audio),
340 // do some cursory validation of the settings here. audio modes are
434 mime = "audio/";
635 (mSource != NULL && mStarted && mSource->getFormat(false /* audio */) != NULL
641 if (mSource == NULL || !mStarted || mSource->getFormat(false /* audio */) == NULL
649 new FlushDecoderAction(FLUSH_CMD_FLUSH /* audio */,
658 // If the video decoder is not set (perhaps audio only in this case)
837 // initialize video before audio because successful initialization of
838 // video may change deep buffer mode of audio
883 bool audio = msg->what() == kWhatAudioNotify; local
1048 int32_t audio; local
1075 int32_t audio; local
1371 handleFlushComplete(bool audio, bool isDecoder) argument
1496 instantiateDecoder(bool audio, sp<DecoderBase> *decoder) argument
1672 flushDecoder(bool audio, bool needShutdown) argument
1709 queueDecoderShutdown( bool audio, bool video, const sp<AMessage> &reply) argument
1881 performDecoderFlush(FlushCommand audio, FlushCommand video) argument
2209 int32_t audio, video; local
2324 getFormat(bool audio) argument
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H A DRTSPSource.h51 virtual status_t dequeueAccessUnit(bool audio, sp<ABuffer> *accessUnit);
61 virtual sp<MetaData> getFormatMeta(bool audio);
121 sp<AnotherPacketSource> getSource(bool audio);
132 void setEOSTimeout(bool audio, int64_t timeout);
H A DNuPlayerRenderer.h48 bool audio,
52 void queueEOS(bool audio, status_t finalResult);
59 void flush(bool audio, bool notifyComplete);
153 float mPlaybackRate; // audio track rate
173 int64_t mPauseDrainAudioAllowedUs; // time when we can drain/deliver audio in pause mode.
246 int32_t getQueueGeneration(bool audio);
247 int32_t getDrainGeneration(bool audio);
257 void notifyEOS(bool audio, status_t finalResult, int64_t delayUs = 0);
258 void notifyFlushComplete(bool audio);
265 bool dropBufferIfStale(bool audio, cons
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H A DNuPlayer.h213 inline const sp<DecoderBase> &getDecoder(bool audio) { argument
214 return audio ? mAudioDecoder : mVideoDecoder;
228 status_t instantiateDecoder(bool audio, sp<DecoderBase> *decoder);
238 void handleFlushComplete(bool audio, bool isDecoder);
247 void flushDecoder(bool audio, bool needShutdown);
260 void performDecoderFlush(FlushCommand audio, FlushCommand video);
270 bool audio, bool video, const sp<AMessage> &reply);
H A DNuPlayerRenderer.cpp41 #Turn offload audio off (use PCM for Play Music) -- AudioPolicyManager
42 adb shell setprop audio.offload.disable 1
44 #Allow offload audio with video (requires offloading to be enabled) -- AudioPolicyManager
45 adb shell setprop audio.offload.video 1
47 #Use audio callbacks for PCM data
48 adb shell setprop media.stagefright.audio.cbk 1
50 #Use deep buffer for PCM data with video (it is generally enabled for audio-only)
51 adb shell setprop media.stagefright.audio.deep 1
53 #Set size of buffers for pcm audio sink in msec (example: 1000 msec)
54 adb shell setprop media.stagefright.audio
136 queueBuffer( bool audio, const sp<ABuffer> &buffer, const sp<AMessage> &notifyConsumed) argument
148 queueEOS(bool audio, status_t finalResult) argument
265 flush(bool audio, bool notifyComplete) argument
1170 notifyEOS(bool audio, status_t finalResult, int64_t delayUs) argument
1183 int32_t audio; local
1281 int32_t audio; local
1313 int32_t audio, notifyComplete; local
1412 notifyFlushComplete(bool audio) argument
1419 dropBufferIfStale( bool audio, const sp<AMessage> &msg) argument
1541 getQueueGeneration(bool audio) argument
1546 getDrainGeneration(bool audio) argument
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/frameworks/av/include/media/
H A DIAudioFlingerClient.h24 #include <system/audio.h>
36 // Notifies a change of audio input/output configuration.
H A DIAudioPolicyServiceClient.h23 #include <system/audio.h>
34 // Notifies a change of audio port configuration.
36 // Notifies a change of audio patch configuration.
38 // Notifies a change in the mixing state of a specific mix in a dynamic audio policy
/frameworks/av/media/libeffects/lvm/wrapper/
H A DAndroid.mk28 $(call include-path-for, audio-effects)
57 $(call include-path-for, audio-effects)
/frameworks/av/services/audiopolicy/common/include/
H A Dpolicy.h19 #include <system/audio.h>
30 * A device mask for all audio input devices that are considered "virtual" when evaluating
37 * A device mask for all audio input and output devices where matching inputs/outputs on device
/frameworks/base/core/jni/
H A Dandroid_media_DeviceCallback.h20 #include <system/audio.h>
/frameworks/wilhelm/src/android/
H A Dandroid_sles_conversions.h19 #include <system/audio.h>
/frameworks/av/media/libstagefright/codecs/g711/dec/
H A DSoftG711.cpp74 def.format.audio.cMIMEType =
80 def.format.audio.pNativeRender = NULL;
81 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
82 def.format.audio.eEncoding = OMX_AUDIO_CodingG711;
97 def.format.audio.cMIMEType = const_cast<char *>("audio/raw");
98 def.format.audio.pNativeRender = NULL;
99 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
100 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM;
/frameworks/av/media/libstagefright/codecs/gsm/dec/
H A DSoftGSM.cpp77 def.format.audio.cMIMEType =
80 def.format.audio.pNativeRender = NULL;
81 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
82 def.format.audio.eEncoding = OMX_AUDIO_CodingGSMFR;
97 def.format.audio.cMIMEType = const_cast<char *>("audio/raw");
98 def.format.audio.pNativeRender = NULL;
99 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
100 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM;
/frameworks/av/media/libstagefright/codecs/raw/
H A DSoftRaw.cpp68 def.format.audio.cMIMEType = const_cast<char *>("audio/raw");
69 def.format.audio.pNativeRender = NULL;
70 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
71 def.format.audio.eEncoding = OMX_AUDIO_CodingPCM;
86 def.format.audio.cMIMEType = const_cast<char *>("audio/raw");
87 def.format.audio.pNativeRender = NULL;
88 def.format.audio.bFlagErrorConcealment = OMX_FALSE;
89 def.format.audio
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/frameworks/av/include/media/nbaio/
H A DAudioStreamInSource.h20 #include <hardware/audio.h>
45 // FIXME Use an audio HAL API to query the buffer filling status when it's available.
H A DAudioStreamOutSink.h20 #include <hardware/audio.h>
45 // FIXME Use an audio HAL API to query the buffer emptying status when it's available.

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