Searched refs:MESA_SHADER_TYPES (Results 1 - 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
H A Dshaderobj.h116 return MESA_SHADER_TYPES;
124 static const GLenum enums[MESA_SHADER_TYPES] = {
129 if (i >= MESA_SHADER_TYPES)
H A Duniform_query.cpp432 assert(Elements(stages) == MESA_SHADER_TYPES);
434 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
780 for (i = 0; i < MESA_SHADER_TYPES; i++) {
H A Dshaderobj.c352 for (sh = 0; sh < MESA_SHADER_TYPES; sh++) {
H A Dcontext.c1867 struct gl_shader_program *shProg[MESA_SHADER_TYPES];
1874 for (i = 0; i < MESA_SHADER_TYPES; i++) {
1891 for (i = 0; i < MESA_SHADER_TYPES; i++) {
H A Dmtypes.h2245 MESA_SHADER_TYPES = 3 enumerator in enum:__anon12800
2372 int *UniformBlockStageIndex[MESA_SHADER_TYPES];
2409 struct gl_shader *_LinkedShaders[MESA_SHADER_TYPES];
3501 struct gl_shader_compiler_options ShaderCompilerOptions[MESA_SHADER_TYPES];
H A Duniforms.c636 for (i = 0; i < MESA_SHADER_TYPES; i++) {
H A Dshaderapi.c113 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh)
/external/mesa3d/src/mesa/program/
H A Dprogram.h206 static const GLenum enums[MESA_SHADER_TYPES] = {
211 if(i >= MESA_SHADER_TYPES)
H A Dir_to_mesa.cpp2958 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
3011 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
/external/mesa3d/src/glsl/
H A Dlinker.cpp581 MESA_SHADER_TYPES, true);
592 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
597 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1158 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
1179 for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) {
2312 static const char *const shader_names[MESA_SHADER_TYPES] = {
2316 const unsigned max_samplers[MESA_SHADER_TYPES] = {
2322 const unsigned max_uniform_components[MESA_SHADER_TYPES] = {
2328 const unsigned max_uniform_blocks[MESA_SHADER_TYPES] = {
2334 for (unsigned i = 0; i < MESA_SHADER_TYPES;
[all...]
H A Dlink_uniforms.cpp543 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
559 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
604 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
H A Dlink_uniform_initializers.cpp160 for (unsigned int i = 0; i < MESA_SHADER_TYPES; i++) {
H A Dmain.cpp282 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++)
/external/mesa3d/src/mesa/state_tracker/
H A Dst_extensions.c164 for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
H A Dst_glsl_to_tgsi.cpp4779 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
5018 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
5076 for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {

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