Searched refs:UniformStorage (Results 1 - 12 of 12) sorted by relevance

/external/mesa3d/src/glsl/tests/
H A Dset_uniform_initializer_tests.cpp111 prog->UniformStorage = rzalloc_array(prog, struct gl_uniform_storage,
115 prog->UniformStorage[index_to_set].name = (char *) name;
116 prog->UniformStorage[index_to_set].type = type;
117 prog->UniformStorage[index_to_set].array_elements = array_size;
118 prog->UniformStorage[index_to_set].initialized = false;
119 prog->UniformStorage[index_to_set].sampler = ~0;
120 prog->UniformStorage[index_to_set].num_driver_storage = 0;
121 prog->UniformStorage[index_to_set].driver_storage = NULL;
122 prog->UniformStorage[index_to_set].storage =
125 fill_storage_array_with_sentinels(prog->UniformStorage[index_to_se
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/external/mesa3d/src/mesa/program/
H A Dsampler.cpp122 return shader_program->UniformStorage[location].sampler + getname.offset;
H A Dir_to_mesa.cpp2427 &this->shader_program->UniformStorage[location];
2493 &shader_program->UniformStorage[location];
/external/mesa3d/src/mesa/main/
H A Duniform_query.cpp59 const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
109 const struct gl_uniform_storage *uni = &shProg->UniformStorage[index];
237 if (shProg->UniformStorage[*loc].array_elements == 0 && count > 1) {
248 unsigned limit = shProg->UniformStorage[*loc].array_elements;
276 uni = &shProg->UniformStorage[loc];
592 uni = &shProg->UniformStorage[loc];
845 uni = &shProg->UniformStorage[loc];
930 * Returns the uniform index into UniformStorage (also the
1015 || strcmp(name_copy, shProg->UniformStorage[location].name) == 0);
1031 && offset >= shProg->UniformStorage[locatio
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H A Dshaderobj.c282 if (shProg->UniformStorage) {
285 _mesa_uniform_detach_all_driver_storage(&shProg->UniformStorage[i]);
286 ralloc_free(shProg->UniformStorage);
288 shProg->UniformStorage = NULL;
H A Duniforms.c532 if (shProg->UniformStorage[index].block_index != -1)
799 shProg->UniformStorage[uniformIndex].name);
H A Dshaderapi.c518 const GLint len = strlen(shProg->UniformStorage[i].name) + 1;
H A Dmtypes.h2360 struct gl_uniform_storage *UniformStorage; member in struct:gl_shader_program
/external/mesa3d/src/glsl/
H A Dlink_uniforms.cpp522 ralloc_free(prog->UniformStorage);
523 prog->UniformStorage = NULL;
642 prog->UniformStorage = uniforms;
H A Dlink_uniform_initializers.cpp112 get_storage(prog->UniformStorage,
/external/mesa3d/src/mesa/state_tracker/
H A Dst_draw.c147 const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i];
H A Dst_glsl_to_tgsi.cpp4557 &program->shader_program->UniformStorage[i];

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