/external/skia/tools/timer/ |
H A D | TimerData.cpp | 71 wallStr.appendf(doubleFormat, fWallTimes[i] / itersPerTiming); 72 truncWallStr.appendf(doubleFormat, fTruncatedWallTimes[i] / itersPerTiming); 73 cpuStr.appendf(doubleFormat, fCpuTimes[i] / itersPerTiming); 74 truncCpuStr.appendf(doubleFormat, fTruncatedCpuTimes[i] / itersPerTiming); 75 gpuStr.appendf(doubleFormat, fGpuTimes[i] / itersPerTiming); 105 wallStr.appendf(doubleFormat, wallMin / itersPerTiming); 106 truncWallStr.appendf(doubleFormat, truncWallMin / itersPerTiming); 107 cpuStr.appendf(doubleFormat, cpuMin / itersPerTiming); 108 truncCpuStr.appendf(doubleFormat, truncCpuMin / itersPerTiming); 109 gpuStr.appendf(doubleForma [all...] |
/external/skia/src/core/ |
H A D | SkPathEffect.cpp | 54 str->appendf("first: "); 58 str->appendf(" second: "); 92 str->appendf("SkComposePathEffect: ("); 94 str->appendf(")"); 116 str->appendf("SkSumPathEffect: ("); 118 str->appendf(")");
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H A D | SkStringUtils.cpp | 24 str->appendf("SkBits2Float(0x%08x)", SkFloat2Bits(value));
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H A D | SkMatrixImageFilter.cpp | 128 str->appendf("SkMatrixImageFilter: ("); 130 str->appendf("transform: (%f %f %f %f %f %f %f %f %f)", 146 str->appendf(")");
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/external/skia/src/effects/ |
H A D | SkComposeImageFilter.cpp | 70 str->appendf("SkComposeImageFilter: ("); 72 str->appendf("outer: "); 75 str->appendf("inner: "); 78 str->appendf(")");
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H A D | SkArcToPathEffect.cpp | 74 str->appendf("SkArcToPathEffect: ("); 75 str->appendf("radius: %f", fRadius); 76 str->appendf(")");
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H A D | SkPerlinNoiseShader.cpp | 704 noiseCode.appendf("\tvec4 %s;\n", floorVal); 705 noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec); 706 noiseCode.appendf("\t%s.zw = %s.xy + vec2(1.0);\n", floorVal, floorVal); 707 noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec); 710 noiseCode.appendf("\n\tvec2 %s = %s * %s * (vec2(3.0) - vec2(2.0) * %s);", 715 noiseCode.appendf("\n\tif(%s.x >= %s.x) { %s.x -= %s.x; }", 717 noiseCode.appendf("\n\tif(%s.y >= %s.y) { %s.y -= %s.y; }", 719 noiseCode.appendf("\n\tif(%s.z >= %s.x) { %s.z -= %s.x; }", 721 noiseCode.appendf("\n\tif(%s.w >= %s.y) { %s.w -= %s.y; }", 726 noiseCode.appendf("\ [all...] |
H A D | SkColorFilterImageFilter.cpp | 103 str->appendf("SkColorFilterImageFilter: ("); 105 str->appendf("input: ("); 111 str->appendf(") color filter: ");
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H A D | Sk2DPathEffect.cpp | 78 str->appendf("(matrix: %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f)", 124 str->appendf("SkLine2DPathEffect: ("); 126 str->appendf("width: %f", fWidth); 127 str->appendf(")"); 157 str->appendf("SkPath2DPathEffect: ("); 160 str->appendf(")");
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H A D | SkDropShadowImageFilter.cpp | 142 str->appendf("SkDropShadowImageFilter: ("); 144 str->appendf("dX: %f ", fDx); 145 str->appendf("dY: %f ", fDy); 146 str->appendf("sigmaX: %f ", fSigmaX); 147 str->appendf("sigmaY: %f ", fSigmaY); 158 str->appendf(" mode: %s", gModeStrings[fShadowMode]);
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H A D | SkBitmapSource.cpp | 102 str->appendf("SkBitmapSource: ("); 103 str->appendf("src: (%f,%f,%f,%f) dst: (%f,%f,%f,%f) ", 106 str->appendf("bitmap: (%d,%d)",
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H A D | SkCornerPathEffect.cpp | 152 str->appendf("SkCornerPathEffect: ("); 153 str->appendf("radius: %.2f", fRadius); 154 str->appendf(")");
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H A D | SkMergeImageFilter.cpp | 145 str->appendf("SkMergeImageFilter: ("); 149 str->appendf("%d: (", i); 151 str->appendf(")");
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/external/skia/tests/ |
H A D | skia_test.cpp | 145 header.appendf(" --match"); 147 header.appendf(" %s", FLAGS_match[index]); 152 header.appendf(" --tmpDir %s", tmpDir.c_str()); 156 header.appendf(" --resourcePath %s", resourcePath.c_str()); 163 header.appendf(" skia_arch_width=%d", (int)sizeof(void*) * 8); 165 header.appendf("\n");
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLSLPrettyPrint.cpp | 102 fPretty.appendf("%c", fInput[fIndex++]); 130 fPretty.appendf("%c", fInput[fIndex++]); 153 fPretty.appendf("%c", fInput[fIndex++]); 180 fPretty.appendf("%4d\t", fLinecount++);
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H A D | GrGLShaderBuilder.cpp | 32 out->appendf("%s(%s, %s)", 53 out->appendf(".%s", swizzle); 89 this->functions().appendf(" %s", outName->c_str()); 150 this->extensions().appendf("#extension %s: require\n", extensionName); 191 this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); 193 this->layoutQualifiers().appendf(", %s", params[i].c_str()); 195 this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]);
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/external/skia/src/gpu/ |
H A D | GrTest.cpp | 68 out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); 69 out->appendf("Shader Compilations: %d\n", fShaderCompilations); 70 out->appendf("Textures Created: %d\n", fTextureCreates); 71 out->appendf("Texture Uploads: %d\n", fTextureUploads); 72 out->appendf("Stencil Buffer Creates: %d\n", fStencilAttachmentCreates); 114 out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); 115 out->appendf("\t\tEntry Count: current %d" 119 out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
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H A D | GrDrawTarget.cpp | 588 r.appendf("Shader Derivative Support : %s\n", gNY[fShaderDerivativeSupport]); 589 r.appendf("Geometry Shader Support : %s\n", gNY[fGeometryShaderSupport]); 590 r.appendf("Path Rendering Support : %s\n", gNY[fPathRenderingSupport]); 591 r.appendf("Dst Read In Shader Support : %s\n", gNY[fDstReadInShaderSupport]); 592 r.appendf("Dual Source Blending Support : %s\n", gNY[fDualSourceBlendingSupport]); 594 r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]); 598 r.appendf("\t%s:\n", shader_type_to_string(shaderType)); 602 r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n", 691 r.appendf("MIP Map Support : %s\n", gNY[fMipMapSupport]); 692 r.appendf("NPO [all...] |
/external/skia/src/gpu/gl/ |
H A D | GrGLSL.cpp | 100 outAppend->appendf("%s = vec4(0);", vec4VarName); 102 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
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H A D | GrGLCaps.cpp | 844 r.appendf("--- GL-Specific ---\n"); 846 r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", 892 r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); 893 r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); 894 r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); 895 r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); 896 r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); 897 r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); 898 r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); 899 r.appendf("Suppor [all...] |
H A D | GrGLShaderVar.h | 174 out->appendf("%s %s[]", 179 out->appendf("%s %s[%d]", 185 out->appendf("%s %s", 192 out->appendf("%s[%d]%s", 199 out->appendf("%s[%s]%s",
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/external/skia/src/utils/ |
H A D | SkDumpCanvas.cpp | 30 str->appendf("[%g,%g %g:%g]", 36 str->appendf("[%d,%d %d:%d]", r.fLeft, r.fTop, r.width(), r.height()); 41 str->appendf("[%g,%g %g:%g]", 48 str->appendf("(%g,%g)", rad.x(), rad.y()); 56 str->appendf("(%g,%g %g,%g %g,%g %g,%g)", 70 str->appendf(" M%g,%g", pts[0].fX, pts[0].fY); 73 str->appendf(" L%g,%g", pts[0].fX, pts[0].fY); 76 str->appendf(" Q%g,%g,%g,%g", pts[1].fX, pts[1].fY, 80 str->appendf(" C%g,%g,%g,%g,%g,%g", pts[1].fX, pts[1].fY, 145 str->appendf("\" [all...] |
/external/skia/src/utils/debugger/ |
H A D | SkDebugCanvas.cpp | 578 fClipStackData.appendf("%d", (int) num); 588 fClipStackData.appendf("%sf", str.c_str()); 595 fClipStackData.appendf(", "); 598 fClipStackData.appendf(", "); 605 fClipStackData.appendf(");<br>"); 610 fClipStackData.appendf(", "); 612 fClipStackData.appendf(");<br>"); 618 fClipStackData.appendf("%sSkPath %s;<br>", kHTML4SpaceIndent, pathName); 619 fClipStackData.appendf("%s%s.setFillType(SkPath::%s);<br>", kHTML4SpaceIndent, pathName, 627 fClipStackData.appendf(" [all...] |
/external/skia/debugger/ |
H A D | SkDebugger.cpp | 95 overview->appendf("%.2f", (*typeTimes)[i]/(float)numRuns); 99 overview->appendf("%.2f", percent); 120 overview->appendf("%.2f", totTime/(float)numRuns);
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/external/skia/bench/ |
H A D | ShaderMaskBench.cpp | 52 fName.appendf("_%s", fontQualityName(fPaint)); 53 fName.appendf("_%02X", fPaint.getAlpha());
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