Searched refs:attribValue (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStateQueryTests.cpp | 141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; 142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); 144 attribValue.verifyValidity(testCtx); 146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) 150 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ 984 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; local [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; 123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); 125 attribValue.verifyValidity(testCtx); 127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) 131 << "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[ 822 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 194 const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, packet->vertexNdx); local 196 access.component(0).asFloat(ndx) = attribValue[0]; 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3];
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H A D | glsVertexArrayTests.cpp | 779 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) argument 784 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; 785 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; 786 case 3: coord = tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y()); break; 787 case 4: coord = tcu::Vec2((float)attribValue.x() + attribValue [all...] |
H A D | glsDrawTest.cpp | 1174 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) argument 1179 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; 1180 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; 1181 case 3: coord += tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y()); break; 1182 case 4: coord += tcu::Vec2((float)attribValue.x() + attribValue 3283 rr::GenericVec4 attribValue = RandomArrayGenerator::generateAttributeValue(seed, attribSpec.inputType); local [all...] |
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