/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/ |
H A D | PhysicsCollisionListener.java | 32 package com.jme3.bullet.collision;
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H A D | PhysicsCollisionGroupListener.java | 6 package com.jme3.bullet.collision;
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H A D | RagdollCollisionListener.java | 5 package com.jme3.bullet.collision;
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/ |
H A D | PhysicsTickListener.java | 32 package com.jme3.bullet;
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestCollisionListener.java | 33 package jme3test.bullet;
36 import com.jme3.bullet.BulletAppState;
37 import com.jme3.bullet.PhysicsSpace;
38 import com.jme3.bullet.collision.PhysicsCollisionEvent;
39 import com.jme3.bullet.collision.PhysicsCollisionListener;
40 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
52 private Sphere bullet;
field in class:TestCollisionListener 65 bullet = new Sphere(32, 32, 0.4f, true, false);
66 bullet.setTextureMode(TextureMode.Projected);
92 if ("bullet" [all...] |
H A D | TestCcd.java | 32 package jme3test.bullet;
35 import com.jme3.bullet.BulletAppState;
36 import com.jme3.bullet.PhysicsSpace;
37 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
38 import com.jme3.bullet.collision.shapes.MeshCollisionShape;
39 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
40 import com.jme3.bullet.control.RigidBodyControl;
63 private Sphere bullet;
field in class:TestCcd 84 bullet = new Sphere(32, 32, 0.4f, true, false);
85 bullet [all...] |
H A D | TestCollisionGroups.java | 32 package jme3test.bullet; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.collision.PhysicsCollisionObject; 38 import com.jme3.bullet.collision.shapes.MeshCollisionShape; 39 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 40 import com.jme3.bullet.control.RigidBodyControl;
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H A D | TestGhostObject.java | 33 package jme3test.bullet; 37 import com.jme3.bullet.BulletAppState; 38 import com.jme3.bullet.PhysicsSpace; 39 import com.jme3.bullet.collision.shapes.BoxCollisionShape; 40 import com.jme3.bullet.collision.shapes.CollisionShape; 41 import com.jme3.bullet.control.GhostControl; 42 import com.jme3.bullet.control.RigidBodyControl;
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H A D | TestKinematicAddToPhysicsSpaceIssue.java | 5 package jme3test.bullet; 8 import com.jme3.bullet.BulletAppState; 9 import com.jme3.bullet.PhysicsSpace; 10 import com.jme3.bullet.collision.shapes.MeshCollisionShape; 11 import com.jme3.bullet.collision.shapes.PlaneCollisionShape; 12 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 13 import com.jme3.bullet.control.RigidBodyControl;
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H A D | TestAttachGhostObject.java | 32 package jme3test.bullet; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.collision.shapes.BoxCollisionShape; 38 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 39 import com.jme3.bullet.control.GhostControl; 40 import com.jme3.bullet.control.PhysicsControl; 41 import com.jme3.bullet.control.RigidBodyControl; 42 import com.jme3.bullet.joints.HingeJoint;
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H A D | TestPhysicsHingeJoint.java | 33 package jme3test.bullet; 36 import com.jme3.bullet.BulletAppState; 37 import com.jme3.bullet.PhysicsSpace; 38 import com.jme3.bullet.collision.shapes.BoxCollisionShape; 39 import com.jme3.bullet.control.RigidBodyControl; 40 import com.jme3.bullet.joints.HingeJoint;
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H A D | TestLocalPhysics.java | 32 package jme3test.bullet; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.collision.shapes.*; 38 import com.jme3.bullet.control.RigidBodyControl;
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H A D | TestSimplePhysics.java | 32 package jme3test.bullet; 35 import com.jme3.bullet.BulletAppState; 36 import com.jme3.bullet.PhysicsSpace; 37 import com.jme3.bullet.collision.shapes.*; 38 import com.jme3.bullet.control.RigidBodyControl;
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H A D | BombControl.java | 5 package jme3test.bullet; 8 import com.jme3.bullet.PhysicsSpace; 9 import com.jme3.bullet.PhysicsTickListener; 10 import com.jme3.bullet.collision.PhysicsCollisionEvent; 11 import com.jme3.bullet.collision.PhysicsCollisionListener; 12 import com.jme3.bullet.collision.PhysicsCollisionObject; 13 import com.jme3.bullet.collision.shapes.CollisionShape; 14 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 15 import com.jme3.bullet.control.RigidBodyControl; 16 import com.jme3.bullet [all...] |
H A D | TestBoneRagdoll.java | 32 package jme3test.bullet; 37 import com.jme3.bullet.BulletAppState; 38 import com.jme3.bullet.PhysicsSpace; 39 import com.jme3.bullet.collision.PhysicsCollisionEvent; 40 import com.jme3.bullet.collision.PhysicsCollisionObject; 41 import com.jme3.bullet.collision.RagdollCollisionListener; 42 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 43 import com.jme3.bullet.control.KinematicRagdollControl; 44 import com.jme3.bullet.control.RigidBodyControl; 77 private Sphere bullet; field in class:TestBoneRagdoll [all...] |
H A D | TestBrickWall.java | 32 package jme3test.bullet;
36 import com.jme3.bullet.BulletAppState;
37 import com.jme3.bullet.PhysicsSpace;
38 import com.jme3.bullet.collision.shapes.BoxCollisionShape;
39 import com.jme3.bullet.collision.shapes.SphereCollisionShape;
40 import com.jme3.bullet.control.RigidBodyControl;
72 private static Sphere bullet;
field in class:TestBrickWall 90 bullet = new Sphere(32, 32, 0.4f, true, false);
91 bullet.setTextureMode(TextureMode.Projected);
121 Geometry bulletg = new Geometry("bullet", bulle [all...] |
H A D | TestPhysicsReadWrite.java | 33 package jme3test.bullet; 37 import com.jme3.bullet.BulletAppState; 38 import com.jme3.bullet.PhysicsSpace; 39 import com.jme3.bullet.collision.shapes.*; 40 import com.jme3.bullet.control.RigidBodyControl; 41 import com.jme3.bullet.joints.HingeJoint;
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H A D | TestQ3.java | 33 package jme3test.bullet; 38 import com.jme3.bullet.BulletAppState; 39 import com.jme3.bullet.PhysicsSpace; 40 import com.jme3.bullet.collision.shapes.SphereCollisionShape; 41 import com.jme3.bullet.control.RigidBodyControl; 42 import com.jme3.bullet.objects.PhysicsCharacter;
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
H A D | PhysicsControl.java | 5 package com.jme3.bullet.control; 7 import com.jme3.bullet.PhysicsSpace;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/ |
H A D | VehicleTuning.java | 32 package com.jme3.bullet.objects.infos;
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
H A D | PhysicsRayTestResult.java | 32 package com.jme3.bullet.collision;
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/external/skia/src/animator/ |
H A D | SkHitTest.cpp | 34 SkDisplayable* bullet = bullets[bIndex]; local 36 bullet->getBounds(&bBounds); 56 SkDisplayable* bullet = bullets[bIndex]; local 57 bullet->enableBounder();
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/shapes/infos/ |
H A D | ChildCollisionShape.java | 5 package com.jme3.bullet.collision.shapes.infos; 7 import com.jme3.bullet.collision.shapes.BoxCollisionShape; 8 import com.jme3.bullet.collision.shapes.CollisionShape;
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
H A D | HelloCollision.java | 37 import com.jme3.bullet.BulletAppState; 38 import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; 39 import com.jme3.bullet.collision.shapes.CollisionShape; 40 import com.jme3.bullet.control.CharacterControl; 41 import com.jme3.bullet.control.RigidBodyControl; 42 import com.jme3.bullet.util.CollisionShapeFactory;
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
H A D | ConeCollisionShape.java | 5 package com.jme3.bullet.collision.shapes; 10 import com.jme3.bullet.PhysicsSpace; 11 import com.jme3.bullet.util.Converter;
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