Searched refs:colors (Results 1 - 25 of 276) sorted by relevance

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/external/skia/src/opts/
H A DSkBitmapProcState_opts_SSSE3.h15 int count, uint32_t* colors);
18 int count, uint32_t* colors);
21 int count, uint32_t* colors);
24 int count, uint32_t* colors);
28 int count, uint16_t* colors);
31 int count, uint16_t* colors);
H A DSkPMFloat_neon.h48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
50 *a = FromPMColor(colors[0]);
51 *b = FromPMColor(colors[1]);
52 *c = FromPMColor(colors[2]);
53 *d = FromPMColor(colors[3]);
58 SkPMColor colors[4]) {
59 colors[0] = a.round();
60 colors[1] = b.round();
61 colors[2] = c.round();
62 colors[
56 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
65 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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H A DSkPMFloat_SSSE3.h48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
51 *a = FromPMColor(colors[0]);
52 *b = FromPMColor(colors[1]);
53 *c = FromPMColor(colors[2]);
54 *d = FromPMColor(colors[3]);
59 SkPMColor colors[4]) {
61 colors[0] = a.round();
62 colors[1] = b.round();
63 colors[2] = c.round();
64 colors[
57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
67 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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H A DSkPMFloat_none.h40 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
42 *a = FromPMColor(colors[0]);
43 *b = FromPMColor(colors[1]);
44 *c = FromPMColor(colors[2]);
45 *d = FromPMColor(colors[3]);
50 SkPMColor colors[4]) {
51 colors[0] = a.round();
52 colors[1] = b.round();
53 colors[2] = c.round();
54 colors[
48 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
57 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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H A DSkPMFloat_SSE2.h48 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], argument
51 *a = FromPMColor(colors[0]);
52 *b = FromPMColor(colors[1]);
53 *c = FromPMColor(colors[2]);
54 *d = FromPMColor(colors[3]);
59 SkPMColor colors[4]) {
61 RoundClampTo4PMColors(a,b,c,d, colors);
66 SkPMColor colors[4]) {
75 _mm_storeu_si128((__m128i*)colors, c3210);
76 SkPMColorAssert(colors[
57 RoundTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
64 RoundClampTo4PMColors( const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, SkPMColor colors[4]) argument
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H A DSkBitmapProcState_opts_mips_dsp.cpp17 int count, uint16_t* SK_RESTRICT colors) {
18 SkASSERT(count > 0 && colors != NULL);
30 sk_memset16(colors, dstValue, count);
80 "sh $t0, 0(%[colors]) \n\t"
81 "sh $t1, 2(%[colors]) \n\t"
82 "sh $t2, 4(%[colors]) \n\t"
83 "sh $t3, 6(%[colors]) \n\t"
84 "sh $t4, 8(%[colors]) \n\t"
85 "sh $t5, 10(%[colors]) \n\t"
86 "sh $t6, 12(%[colors]) \
15 SI8_D16_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, uint16_t* SK_RESTRICT colors) argument
147 SI8_opaque_D32_nofilter_DX_mips_dsp(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, SkPMColor* SK_RESTRICT colors) argument
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H A DSkBitmapProcState_opts_SSE2.h15 int count, uint32_t* colors);
18 int count, uint32_t* colors);
29 int count, uint16_t* colors);
/external/skia/gm/
H A Dverylargebitmap.cpp13 static void make_bm(SkBitmap* bm, int width, int height, SkColor colors[2]) { argument
18 SkShader* shader = SkGradientShader::CreateRadial(center, radius, colors, NULL, 2,
27 static void show_bm(SkCanvas* canvas, int width, int height, SkColor colors[2]) { argument
29 make_bm(&bm, width, height, colors);
77 SkColor colors[2]; variable
80 colors[0] = SK_ColorRED;
81 colors[1] = SK_ColorGREEN;
82 show_bm(canvas, small, small, colors);
85 colors[0] = SK_ColorBLUE;
86 colors[
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H A Dshallowgradient.cpp13 static SkShader* shader_linear(const SkColor colors[], int count, const SkSize& size) { argument
15 return SkGradientShader::CreateLinear(pts, colors, NULL, count,
19 static SkShader* shader_radial(const SkColor colors[], int count, const SkSize& size) { argument
21 return SkGradientShader::CreateRadial(center, size.width()/2, colors, NULL, count,
25 static SkShader* shader_conical(const SkColor colors[], int count, const SkSize& size) { argument
29 colors, NULL, count,
33 static SkShader* shader_sweep(const SkColor colors[], int count, const SkSize& size) { argument
35 colors, NULL, count);
55 const SkColor colors[] = { 0xFF555555, 0xFF444444 }; variable
56 const int colorCount = SK_ARRAY_COUNT(colors);
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H A Dcomposeshader.cpp20 SkColor colors[2]; local
24 colors[0] = SK_ColorRED;
25 colors[1] = SK_ColorBLUE;
26 SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
31 colors[0] = SK_ColorBLACK;
32 colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33 SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
H A Dtextblobshader.cpp59 SkColor colors[2]; variable
60 colors[0] = SK_ColorRED;
61 colors[1] = SK_ColorGREEN;
63 SkScalar pos[SK_ARRAY_COUNT(colors)];
71 sz.width() * .66f, colors, pos,
72 SK_ARRAY_COUNT(colors), variable
H A Ddstreadshuffle.cpp98 static SkColor colors[] = { SK_ColorRED, local
106 int index = nextColor % SK_ARRAY_COUNT(colors);
113 SkColorGetR(colors[index]),
114 SkColorGetG(colors[index]),
115 SkColorGetB(colors[index]));
120 SkColorGetR(colors[index]),
121 SkColorGetG(colors[index]),
122 SkColorGetB(colors[index]));
/external/skia/include/effects/
H A DSkGradientShader.h21 /** By default gradients will interpolate their colors in unpremul space
23 * gradients will premultiply their colors first, and then interpolate
36 @param colors The array[count] of colors, to be distributed between the two points
38 each corresponding color in the colors array. If this is NULL,
39 the the colors are distributed evenly between the start and end point.
42 @param count Must be >=2. The number of colors (and pos if not NULL) entries.
46 const SkColor colors[], const SkScalar pos[], int count,
51 const SkColor colors[], const SkScalar pos[], int count,
53 return CreateLinear(pts, colors, po
50 CreateLinear(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
77 CreateRadial(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
95 CreateTwoPointConical(const SkPoint& start, SkScalar startRadius, const SkPoint& end, SkScalar endRadius, const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode mode) argument
122 CreateSweep(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int count) argument
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/external/selinux/policycoreutils/mcstrans/share/util/
H A Dmlscolor-test25 rc, colors = selinux_raw_context_to_color(raw)
27 print "Unable to get colors for '%s'" % (context)
30 colors = colors.rstrip()
31 if colors != expected:
32 print "For '%s' got\n\t'%s' expected\n\t'%s'" % (context,colors,expected)
/external/skia/tests/
H A DShaderOpacityTest.cpp59 SkColor colors[2]; local
65 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
66 colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
67 SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
74 colors[0] = SkColorSetARGB(0, 0, 0, 0);
75 colors[1] = SkColorSetARGB(0, 0, 0, 0);
76 grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
82 colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
83 colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
84 grad = SkGradientShader::CreateLinear(pts, colors, po
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H A DShaderImageFilterTest.cpp29 SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN}; local
36 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
47 center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkShader::kClamp_TileMode);
/external/skia/src/core/
H A DSkColorTable.cpp16 void SkColorTable::init(const SkPMColor colors[], int count) { argument
22 memcpy(fColors, colors, count * sizeof(SkPMColor));
25 SkColorTable::SkColorTable(const SkPMColor colors[], int count) { argument
26 SkASSERT(0 == count || colors);
32 this->init(colors, count);
H A DSkBitmapProcState_sample.h30 int count, DSTTYPE* SK_RESTRICT colors);
33 int count, DSTTYPE* SK_RESTRICT colors);
36 int count, DSTTYPE* SK_RESTRICT colors);
39 int count, DSTTYPE* SK_RESTRICT colors);
43 int count, DSTTYPE* SK_RESTRICT colors) {
44 SkASSERT(count > 0 && colors != NULL);
62 *colors++ = RETURNDST(src);
68 *colors++ = RETURNDST(src);
75 *colors++ = RETURNDST(src);
85 int count, DSTTYPE* SK_RESTRICT colors) {
41 _nofilter_DXDY(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, DSTTYPE* SK_RESTRICT colors) argument
83 _nofilter_DX(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, DSTTYPE* SK_RESTRICT colors) argument
138 _filter_DX(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, DSTTYPE* SK_RESTRICT colors) argument
184 _filter_DXDY(const SkBitmapProcState& s, const uint32_t* SK_RESTRICT xy, int count, DSTTYPE* SK_RESTRICT colors) argument
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/external/skia/include/core/
H A DSkColorTable.h20 SkColorTable holds an array SkPMColors (premultiplied 32-bit colors) used by
29 /** Copy up to 256 colors into a new SkColorTable.
31 SkColorTable(const SkPMColor colors[], int count);
34 /** Returns the number of colors in the table.
46 /** Return the array of colors for reading.
50 /** read16BitCache() returns the array of RGB16 colors that mirror the 32bit colors.
64 void init(const SkPMColor* colors, int count);
/external/skia/bench/
H A DPMFloatBench.cpp44 SkPMColor colors[4]; variable
48 colors[i] = SkPreMultiplyColor(lcg_rand(&seed));
51 // But it's a lot faster not to, and this code won't really mind the non-PM colors.
53 colors[0] = seed + 0;
54 colors[1] = seed + 1;
55 colors[2] = seed + 2;
56 colors[3] = seed + 3;
61 SkPMFloat::From4PMColors(colors, &fa, &fb, &fc, &fd);
63 fa = SkPMFloat::FromPMColor(colors[0]);
64 fb = SkPMFloat::FromPMColor(colors[
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/external/skia/samplecode/
H A DSampleShaders.cpp29 SkColor colors[2]; local
33 colors[0] = SK_ColorBLACK;
34 colors[1] = SkColorSetARGB(0, 0, 0, 0);
35 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
59 SkColor colors[2]; local
63 colors[0] = SK_ColorRED;
64 colors[1] = SK_ColorBLUE;
65 SkShader* shaderA = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kClamp_TileMode);
69 colors[0] = SK_ColorBLACK;
70 colors[
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/external/skia/include/c/
H A Dsk_shader.h28 const sk_color_t colors[],
/external/skia/src/utils/
H A DSkPatchGrid.cpp32 bool SkPatchGrid::setPatch(int x, int y, const SkPoint cubics[12], const SkColor colors[4], argument
40 // setup corners and colors
61 // set optional values (colors and texture coordinates)
62 if ((fModeFlags & kColors_VertexType) && colors) {
63 fCornerColors[cornerPos] = colors[0];
64 fCornerColors[cornerPos + 1] = colors[1];
65 fCornerColors[cornerPos + (fCols + 1)] = colors[3];
66 fCornerColors[cornerPos + (fCols + 1) + 1] = colors[2];
79 bool SkPatchGrid::getPatch(int x, int y, SkPoint cubics[12], SkColor colors[4], argument
86 // set the patch by building the array of points and colors wit
174 SkColor colors[4]; local
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/external/skia/src/views/
H A DSkParsePaint.cpp23 SkColor colors[2]; local
26 colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it
28 SkParse::FindColor(str, &colors[0]) &&
30 SkParse::FindColor(str, &colors[1]) &&
39 return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode);
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
H A DTextureBlenderDDS.java47 TexturePixel[] colors = new TexturePixel[] { new TexturePixel(), new TexturePixel() };
60 colors[0].fromARGB8(col0);
61 colors[1].fromARGB8(col1);
70 // blending colors
71 for (int i = 0; i < colors.length; ++i) {
73 colors[i].negate();
75 colors[i].toRGBA(pixelColor);
77 colors[i].fromARGB8(1, resultPixel[0], resultPixel[1], resultPixel[2]);
78 int argb8 = colors[i].toARGB8();

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