Searched refs:depthAccess (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp992 static float findPrimitiveMinimumResolvableDifference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) argument
995 const tcu::TextureFormat format = depthAccess.raw().getFormat();
/external/deqp/modules/gles31/functional/
H A Des31fTextureBorderClampTests.cpp297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); local
298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f));

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