Searched refs:forceClose (Results 1 - 5 of 5) sorted by relevance
/external/skia/experimental/AndroidPathRenderer/ |
H A D | AndroidPathRenderer.h | 64 static bool ConvexPathPerimeterVertices(const SkPath &path, bool forceClose,
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H A D | AndroidPathRenderer.cpp | 545 bool forceClose = style != SkStrokeRec::kStroke_Style; local 546 bool wasClosed = ConvexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX, 598 bool PathRenderer::ConvexPathPerimeterVertices(const SkPath& path, bool forceClose, argument 603 // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case. 604 SkPath::Iter iter(path, forceClose);
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/external/skia/include/core/ |
H A D | SkPath.h | 829 segments and adding close verbs where necessary. When the forceClose 837 Iter(const SkPath&, bool forceClose); 839 void setPath(const SkPath&, bool forceClose); 929 void dump(SkWStream* , bool forceClose, bool dumpAsHex) const;
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/external/skia/src/core/ |
H A D | SkPath.cpp | 115 The iterator does more cleanup, especially if forceClose == true 118 3. if we encounter Move without a preceeding Close, and forceClose is true, goto #2 1536 SkPath::Iter::Iter(const SkPath& path, bool forceClose) { argument 1537 this->setPath(path, forceClose); 1540 void SkPath::Iter::setPath(const SkPath& path, bool forceClose) { argument 1547 fForceClose = SkToU8(forceClose); 1939 void SkPath::dump(SkWStream* wStream, bool forceClose, bool dumpAsHex) const { argument 1941 Iter iter(*this, forceClose); 1946 SkDebugf("path: forceClose=%s\n", forceClose [all...] |
/external/skia/tests/ |
H A D | PathTest.cpp | 2392 const bool forceClose; member in struct:iterTestData 2452 iter.setPath(p, gIterTests[i].forceClose);
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