/external/deqp/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 151 string fragmentShaderSource; local 166 fragmentShaderSource = fragmentTemplate.specialize(params); 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fNegativeVertexArrayApiTests.cpp | 43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderIndexingTests.cpp | 357 string fragmentShaderSource = fragTemplate.specialize(params); local 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 470 string fragmentShaderSource = fragTemplate.specialize(params); local 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 618 string fragmentShaderSource = fragTemplate.specialize(params); local 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 804 string fragmentShaderSource = fragTemplate.specialize(params); local 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 976 string fragmentShaderSource = fragTemplate.specialize(params); local 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource [all...] |
H A D | es2fShaderAlgorithmTests.cpp | 134 string fragmentShaderSource = fragTemplate.specialize(params); local 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es2fNegativeShaderApiTests.cpp | 42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderLoopTests.cpp | 461 string fragmentShaderSource = fragTemplate.specialize(params); local 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1228 string fragmentShaderSource = fragTemplate.specialize(params); local 1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 330 string fragmentShaderSource = fragTemplate.specialize(params); local 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 436 string fragmentShaderSource = fragTemplate.specialize(params); local 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 580 string fragmentShaderSource = fragTemplate.specialize(params); local 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 762 string fragmentShaderSource = fragTemplate.specialize(params); local 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 949 string fragmentShaderSource = fragTemplate.specialize(params); local 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource [all...] |
H A D | es3fNegativeVertexArrayApiTests.cpp | 48 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 250 stringstream fragmentShaderSource; local 252 fragmentShaderSource << 257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n" 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
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H A D | es3fShaderLoopTests.cpp | 433 string fragmentShaderSource = fragTemplate.specialize(params); local 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1121 string fragmentShaderSource = fragTemplate.specialize(params); local 1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es3fNegativeShaderApiTests.cpp | 50 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1721 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es3fVertexTextureTests.cpp | 1190 const char* const fragmentShaderSource = local 1206 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1530 const char* const fragmentShaderSource = local 1546 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 52 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 54 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 296 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 340 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 402 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 442 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 660 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 693 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1722 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1774 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); [all...] |
H A D | es31fLayoutBindingTests.cpp | 142 std::ostringstream fragmentShaderSource; local 143 fragmentShaderSource << "#version 310 es\n" 154 return fragmentShaderSource.str(); 158 std::ostringstream fragmentShaderSource; local 159 fragmentShaderSource << "#version 310 es\n" 172 return fragmentShaderSource.str();
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H A D | es31fTextureMultisampleTests.cpp | 335 const char* const fragmentShaderSource = "#version 310 es\n" local 345 << glu::FragmentSource(fragmentShaderSource)); 1299 static const char* const fragmentShaderSource = "#version 310 es\n" 1350 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments)));
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/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 130 const char* const fragmentShaderSource = local 159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 216 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
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H A D | teglPreservingSwapTests.cpp | 135 const char* const fragmentShaderSource = local 142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
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H A D | teglNativeColorMappingTests.cpp | 97 const char* const fragmentShaderSource = local 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
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H A D | teglNativeCoordMappingTests.cpp | 98 const char* const fragmentShaderSource = local 127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
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H A D | teglGLES2SharedRenderingPerfTests.cpp | 316 const char* fragmentShaderSource = local 326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL); 340 const char* fragmentShaderSource = local 349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
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H A D | teglGLES2SharingThreadedTests.cpp | 2695 const char* fragmentShaderSource = local 2702 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); 3133 const char* fragmentShaderSource = local 3145 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); 3220 const char* fragmentShaderSource = local 3233 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); 3327 const char* fragmentShaderSource = local 3340 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); 3470 const char* fragmentShaderSource = local 3477 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_confi 3515 const char* fragmentShaderSource = local [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 155 string fragmentShaderSource = ""; local 167 fragmentShaderSource.append("precision mediump float;\n" 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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/external/deqp/modules/glshared/ |
H A D | glsAttributeLocationTests.cpp | 278 const char* const fragmentShaderSource = local 290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); 378 const string& fragmentShaderSource, 400 log << TestLog::KernelSource(fragmentShaderSource); 416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); local 427 const char* const fragmentShaderString = fragmentShaderSource.c_str(); 450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk); 374 logShaders(TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) argument
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H A D | glsStateChangePerfTestCases.cpp | 310 string fragmentShaderSource = local 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
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