Searched refs:fragmentShaderSource (Results 1 - 25 of 26) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fLightAmountTest.cpp151 string fragmentShaderSource; local
166 fragmentShaderSource = fragmentTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fNegativeVertexArrayApiTests.cpp43 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderIndexingTests.cpp357 string fragmentShaderSource = fragTemplate.specialize(params); local
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
470 string fragmentShaderSource = fragTemplate.specialize(params); local
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
618 string fragmentShaderSource = fragTemplate.specialize(params); local
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
804 string fragmentShaderSource = fragTemplate.specialize(params); local
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
976 string fragmentShaderSource = fragTemplate.specialize(params); local
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource
[all...]
H A Des2fShaderAlgorithmTests.cpp134 string fragmentShaderSource = fragTemplate.specialize(params); local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fNegativeShaderApiTests.cpp42 static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderLoopTests.cpp461 string fragmentShaderSource = fragTemplate.specialize(params); local
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1228 string fragmentShaderSource = fragTemplate.specialize(params); local
1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp330 string fragmentShaderSource = fragTemplate.specialize(params); local
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
436 string fragmentShaderSource = fragTemplate.specialize(params); local
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
580 string fragmentShaderSource = fragTemplate.specialize(params); local
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
762 string fragmentShaderSource = fragTemplate.specialize(params); local
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
949 string fragmentShaderSource = fragTemplate.specialize(params); local
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource
[all...]
H A Des3fNegativeVertexArrayApiTests.cpp48 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
H A Des3fPixelBufferObjectTests.cpp250 stringstream fragmentShaderSource; local
252 fragmentShaderSource <<
257 fragmentShaderSource << "layout (location = 0) out mediump " << outtype << " o_color;\n"
263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
H A Des3fShaderLoopTests.cpp433 string fragmentShaderSource = fragTemplate.specialize(params); local
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1121 string fragmentShaderSource = fragTemplate.specialize(params); local
1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des3fNegativeShaderApiTests.cpp50 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1721 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
H A Des3fVertexTextureTests.cpp1190 const char* const fragmentShaderSource = local
1206 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1530 const char* const fragmentShaderSource = local
1546 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp52 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
H A Des31fNegativeShaderApiTests.cpp54 static const char* fragmentShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
296 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
340 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
402 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
442 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
660 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
693 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1722 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1774 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
[all...]
H A Des31fLayoutBindingTests.cpp142 std::ostringstream fragmentShaderSource; local
143 fragmentShaderSource << "#version 310 es\n"
154 return fragmentShaderSource.str();
158 std::ostringstream fragmentShaderSource; local
159 fragmentShaderSource << "#version 310 es\n"
172 return fragmentShaderSource.str();
H A Des31fTextureMultisampleTests.cpp335 const char* const fragmentShaderSource = "#version 310 es\n" local
345 << glu::FragmentSource(fragmentShaderSource));
1299 static const char* const fragmentShaderSource = "#version 310 es\n"
1350 m_samplerShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments)));
/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp130 const char* const fragmentShaderSource = local
159 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
216 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
H A DteglPreservingSwapTests.cpp135 const char* const fragmentShaderSource = local
142 return glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource);
H A DteglNativeColorMappingTests.cpp97 const char* const fragmentShaderSource = local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
H A DteglNativeCoordMappingTests.cpp98 const char* const fragmentShaderSource = local
127 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
184 log << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, fragmentShaderSource, fragmentCompileStatus != 0, fragmentInfoLog);
H A DteglGLES2SharedRenderingPerfTests.cpp316 const char* fragmentShaderSource = local
326 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
340 const char* fragmentShaderSource = local
349 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
H A DteglGLES2SharingThreadedTests.cpp2695 const char* fragmentShaderSource = local
2702 m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync));
3133 const char* fragmentShaderSource = local
3145 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3220 const char* fragmentShaderSource = local
3233 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3327 const char* fragmentShaderSource = local
3340 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync));
3470 const char* fragmentShaderSource = local
3477 m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_confi
3515 const char* fragmentShaderSource = local
[all...]
/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp155 string fragmentShaderSource = ""; local
167 fragmentShaderSource.append("precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
/external/deqp/modules/glshared/
H A DglsAttributeLocationTests.cpp278 const char* const fragmentShaderSource = local
290 const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource);
378 const string& fragmentShaderSource,
400 log << TestLog::KernelSource(fragmentShaderSource);
416 const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); local
427 const char* const fragmentShaderString = fragmentShaderSource.c_str();
450 logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk);
374 logShaders(TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) argument
H A DglsStateChangePerfTestCases.cpp310 string fragmentShaderSource = local
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));

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