/external/deqp/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 103 glAttachShader(shaderProg, shaderVert); 104 glAttachShader(shaderProg, shaderFrag); 280 glAttachShader(m_program, shaderVert); 281 glAttachShader(m_program, shaderFrag);
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H A D | es3fShaderStateQueryTests.cpp | 936 glAttachShader(shaderProg, shaderVert); 937 glAttachShader(shaderProg, shaderFrag); 1243 glAttachShader(program, shaderVert); 1244 glAttachShader(program, shaderFrag); 1344 glAttachShader(program, shaderVert); 1345 glAttachShader(program, shaderFrag); 1375 glAttachShader(program, shaderVert); 1376 glAttachShader(program, shaderFrag); 1423 glAttachShader(program, shaderVert); 1427 glAttachShader(progra [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 187 ES3F_ADD_API_CASE(attach_shader, "Invalid glAttachShader() usage", 194 glAttachShader(shader1, shader1); 199 glAttachShader(program, program); 201 glAttachShader(shader1, program); 206 glAttachShader(program, -1); 208 glAttachShader(-1, shader1); 210 glAttachShader(-1, -1); 215 glAttachShader(program, shader1); 217 glAttachShader(program, shader1); 222 glAttachShader(progra [all...] |
H A D | es3fBooleanStateQueryTests.cpp | 604 glAttachShader(shaderProg, shaderVert); 605 glAttachShader(shaderProg, shaderFrag);
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H A D | es3fShaderApiTests.cpp | 486 glAttachShader(program, m_vertShader); 487 glAttachShader(program, m_fragShader);
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H A D | es3fIntegerStateQueryTests.cpp | 1985 gl.glAttachShader(shaderProg, shaderVert); 1986 gl.glAttachShader(shaderProg, shaderFrag); 2090 gl.glAttachShader(shaderProg, shaderVert); 2091 gl.glAttachShader(shaderProg, shaderFrag);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramStateQueryTests.cpp | 131 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); 132 gl.glAttachShader(program.getProgram(), frgShader.getShader()); 151 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); 152 gl.glAttachShader(program.getProgram(), frgShader.getShader());
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H A D | es31fNegativeShaderApiTests.cpp | 207 ctx.glAttachShader(shader1, shader1); 212 ctx.glAttachShader(program, program); 214 ctx.glAttachShader(shader1, program); 219 ctx.glAttachShader(program, -1); 221 ctx.glAttachShader(-1, shader1); 223 ctx.glAttachShader(-1, -1); 228 ctx.glAttachShader(program, shader1); 230 ctx.glAttachShader(program, shader1); 235 ctx.glAttachShader(program, shader2); 2008 {attach_shader, "attach_shader", "Invalid glAttachShader() usag [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeShaderApiTests.cpp | 192 ES2F_ADD_API_CASE(attach_shader, "Invalid glAttachShader() usage", 199 glAttachShader(shader1, shader1); 204 glAttachShader(program, program); 206 glAttachShader(shader1, program); 211 glAttachShader(program, -1); 213 glAttachShader(-1, shader1); 215 glAttachShader(-1, -1); 220 glAttachShader(program, shader1); 222 glAttachShader(program, shader1); 224 glAttachShader(progra [all...] |
H A D | es2fShaderStateQueryTests.cpp | 774 glAttachShader(shaderProg, shaderVert); 775 glAttachShader(shaderProg, shaderFrag); 986 glAttachShader(program, shaderVert); 987 glAttachShader(program, shaderFrag); 1054 glAttachShader(program, shaderVert); 1055 glAttachShader(program, shaderFrag); 1085 glAttachShader(program, shaderVert); 1086 glAttachShader(program, shaderFrag); 1133 glAttachShader(program, shaderVert); 1137 glAttachShader(progra [all...] |
H A D | es2fShaderApiTests.cpp | 432 glAttachShader(program, m_vertShader); 433 glAttachShader(program, m_fragShader);
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H A D | es2fIntegerStateQueryTests.cpp | 1661 gl.glAttachShader(shaderProg, shaderVert); 1662 gl.glAttachShader(shaderProg, shaderFrag);
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/external/deqp/framework/egl/ |
H A D | egluStaticES20Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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H A D | egluStaticES30Library.inl | 7 { "glAttachShader", (deFunctionPtr)glAttachShader },
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES20Direct.inl | 7 gl->attachShader = &glAttachShader;
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H A D | glwInitES30Direct.inl | 7 gl->attachShader = &glAttachShader;
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H A D | glwInitES31Direct.inl | 8 gl->attachShader = &glAttachShader;
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/external/eigen/unsupported/test/ |
H A D | openglsupport.cpp | 95 glAttachShader(prg_id, vtx_id); 96 glAttachShader(prg_id, frg_id);
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/external/skia/src/gpu/gl/android/ |
H A D | GrGLCreateNativeInterface_android.cpp | 23 } else if (0 == strcmp("glAttachShader", name)) { 24 return (GrGLFuncPtr) glAttachShader;
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/external/drm_hwcomposer/ |
H A D | glworker.cpp | 270 glAttachShader(program.get(), vertex_shader.get()); 271 glAttachShader(program.get(), fragment_shader.get());
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/external/deqp/modules/glshared/ |
H A D | glsLongStressCase.cpp | 715 glAttachShader(m_programGL, m_vertShaderGL); 716 glAttachShader(m_programGL, m_fragShaderGL);
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H A D | glsLifetimeTests.cpp | 446 glAttachShader(program, shader),
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 49 void glAttachShader (deUint32 program, deUint32 shader);
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/external/mesa3d/include/GLES2/ |
H A D | gl2.h | 475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextInitFuncs.inl | 8 gl->attachShader = glAttachShader;
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