Searched refs:is_complex (Results 1 - 5 of 5) sorted by relevance

/external/lldb/source/Plugins/ABI/SysV-x86_64/
H A DABISysV_x86_64.cpp580 bool is_complex; local
605 else if (clang_type.IsFloatingPointType (count, is_complex))
607 if (is_complex)
880 bool is_complex; local
933 else if (field_clang_type.IsFloatingPointType (count, is_complex))
/external/lldb/include/lldb/Symbol/
H A DClangASTType.h153 IsFloatingPointType (uint32_t &count, bool &is_complex) const;
/external/lldb/source/Plugins/ABI/MacOSX-arm/
H A DABIMacOSX_arm.cpp527 bool is_complex; local
566 else if (clang_type.IsFloatingPointType (count, is_complex))
568 if (is_complex)
/external/lldb/source/Plugins/ABI/MacOSX-i386/
H A DABIMacOSX_i386.cpp689 bool is_complex; local
728 else if (clang_type.IsFloatingPointType (count, is_complex))
730 if (is_complex)
/external/lldb/source/Symbol/
H A DClangASTType.cpp591 ClangASTType::IsFloatingPointType (uint32_t &count, bool &is_complex) const
603 is_complex = false;
609 if (ClangASTType (m_ast, CT->getElementType()).IsFloatingPointType (count, is_complex))
612 is_complex = true;
618 if (ClangASTType (m_ast, VT->getElementType()).IsFloatingPointType (count, is_complex))
621 is_complex = false;
627 is_complex = false;
5468 bool is_complex = false; local
5469 if (IsFloatingPointType (count, is_complex))

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