Searched refs:iy1 (Results 1 - 6 of 6) sorted by relevance
/external/opencv/cvaux/src/ |
H A D | decomppoly.cpp | 151 int ix0, iy0, ix1, iy1, ix2, iy2; 202 iy1 = y3 - y1; 217 det = ix2 * iy1 - ix1 * iy2; 224 det2 = ix1 * iy0 - ix0 * iy1;
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/external/skia/src/core/ |
H A D | SkScan_Hairline.cpp | 130 int iy1 = SkFDot6Round(y1); 131 if (iy0 == iy1) { // too short to draw 138 vertline(iy0, iy1, startX, slope, blitter);
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 700 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); local 711 //printf("(%d,%d) -> (%f..%f, %f..%f) (%d..%d, %d..%d)\n", x, y, sx0, sx1, sy0, sy1, ix0, ix1, iy0, iy1); 713 for (int iy = iy0; iy < iy1; iy++)
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_setup_tri.c | 668 int iy1 = trimmed_box.y1 / TILE_SIZE; local 691 for (y = iy0; y <= iy1; y++)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 343 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); local 345 for (int iy = iy0; iy < iy1; iy++)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 439 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); local 441 for (int iy = iy0; iy < iy1; iy++)
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