/external/mesa3d/src/mesa/main/ |
H A D | texstorage.h | 30 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, 35 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, 40 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, 46 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, 51 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, 56 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
|
H A D | texstorage.c | 128 GLsizei levels, GLenum internalFormat, 137 assert(levels > 0); 146 for (level = 0; level < levels; level++) { 173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels, 180 for (level = 0; level < levels; level++) { 243 GLsizei levels, GLenum internalformat, 303 /* levels check */ 304 if (levels < 1 || height < 1 || depth < 1) { 305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)", 318 /* check levels agains 125 setup_texstorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint dims, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) argument 242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 396 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 404 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 429 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument 438 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument 448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument [all...] |
/external/jemalloc/src/ |
H A D | bitmap.c | 17 * progressively work upward through the levels until reaching a level 20 binfo->levels[0].group_offset = 0; 24 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset 28 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset 30 assert(binfo->levels[i].group_offset <= BITMAP_GROUPS_MAX); 39 return (binfo->levels[binfo->nlevels].group_offset << LG_SIZEOF_BITMAP); 64 memset(bitmap, 0xffU, binfo->levels[binfo->nlevels].group_offset << 69 bitmap[binfo->levels[ [all...] |
H A D | rtree.c | 35 rtree->levels[0].subtree = NULL; 36 rtree->levels[0].bits = (height > 1) ? RTREE_BITS_PER_LEVEL : 38 rtree->levels[0].cumbits = rtree->levels[0].bits; 39 /* Interior levels. */ 41 rtree->levels[i].subtree = NULL; 42 rtree->levels[i].bits = RTREE_BITS_PER_LEVEL; 43 rtree->levels[i].cumbits = rtree->levels[i-1].cumbits + 48 rtree->levels[heigh [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
H A D | LevelTree.java | 28 public ArrayList<Level> levels = new ArrayList<Level>(); field in class:LevelTree.LevelGroup 64 public final static ArrayList<LevelGroup> levels = new ArrayList<LevelGroup>(); field in class:LevelTree 69 return levels.get(row).levels.get(index); 77 if (levels.size() > 0 && mLoadedResource == resource) { 84 levels.clear(); 96 levels.add(currentGroup); 138 currentGroup.levels.add(currentLevel); 197 final int levelGroupCount = levels.size(); 199 final ArrayList<Level> row = levels [all...] |
H A D | LevelSelectActivity.java | 201 final int count = LevelTree.levels.size(); 205 final LevelTree.LevelGroup group = LevelTree.levels.get(x); 206 for (int y = 0; y < group.levels.size(); y++) { 207 LevelTree.Level level = group.levels.get(y); 224 final int count = LevelTree.levels.size(); 226 final LevelTree.LevelGroup group = LevelTree.levels.get(x); 227 for (int y = 0; y < group.levels.size(); y++) { 228 LevelTree.Level level = group.levels.get(y);
|
/external/valgrind/memcheck/tests/ |
H A D | mempool.c | 25 level_list *levels; member in struct:_pool 48 p->levels = NULL; 64 l->next = p->levels; 67 p->levels = l; 72 level_list *l = p->levels; 73 p->levels = l->next; 85 level_list *l = p->levels; 105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
|
H A D | mempool2.c | 28 level_list *levels; member in struct:_pool 51 p->levels = NULL; 67 l->next = p->levels; 70 p->levels = l; 75 level_list *l = p->levels; 76 p->levels = l->next; 88 level_list *l = p->levels; 108 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
|
/external/llvm/utils/ |
H A D | clang-parse-diagnostics-file | 30 levels = {'error': False, 'fatal error': False, 'ignored': False, 33 levels['error'] = True 35 levels['fatal error'] = True 37 levels['ignored'] = True 39 levels['note'] = True 41 levels['warning'] = True 74 # Get the diagnostics for the selected levels. 77 if levels[d.get('level')] or opts.all]
|
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/ |
H A D | BidiLine.java | 28 * This means that there is a Bidi object with a levels 31 * Only if the length of the text is zero, then levels==dirProps==NULL. 44 * Here, the levels array is scanned as soon as necessary, and a vector of 53 * In a further attempt to save memory, the levels array is never changed 58 * which is not reflected in the levels array. 59 * This allows a line Bidi object to use the same levels array as 63 * paragraph's levels and dirProps arrays are reused by way of setting 65 * change the now shared levels for (L1). 73 * the paragraph's levels array that we just point into. 86 byte[] levels 628 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) argument 668 reorderLogical(byte[] levels) argument 737 reorderVisual(byte[] levels) argument [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureLevelStateQueryTests.cpp | 146 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon3721::TextureGenerationSpec 419 texGen.levels.push_back(level); 440 texGen.levels.push_back(level); 461 texGen.levels.push_back(level); 488 texGen.levels.push_back(level); 512 texGen.levels.push_back(level); 535 texGen.levels.push_back(level); 555 texGen.levels.push_back(level); 575 texGen.levels.push_back(level); 642 texGen.levels [all...] |
/external/eigen/demos/opengl/ |
H A D | icosphere.h | 19 IcoSphere(unsigned int levels=1);
|
/external/icu/icu4c/source/common/ |
H A D | ubidiln.c | 39 * This means that there is a UBiDi object with a levels 42 * Only if the length of the text is zero, then levels==dirProps==NULL. 55 * Here, the levels array is scanned as soon as necessary, and a vector of 64 * In a further attempt to save memory, the levels array is never changed 69 * which is not reflected in the levels array. 70 * This allows a line UBiDi object to use the same levels array as 74 * paragraph's levels and dirProps arrays are reused by way of setting 76 * change the now shared levels for (L1). 84 * the paragraph's levels array that we just point into. 98 UBiDiLevel *levels local 193 const UBiDiLevel *levels=pLineBiDi->levels; local 287 UBiDiLevel *levels=pBiDi->levelsMemory; local 441 UBiDiLevel *levels; local 568 UBiDiLevel *levels=pBiDi->levels; local 714 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) argument 754 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument 817 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument [all...] |
/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/ |
H A D | TestReorder.java | 197 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 199 levels[i] = (byte)(i + 1); 202 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels); 224 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL]; 226 levels[i] = (byte)(i + 1); 229 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels);
|
H A D | TestCompatibility.java | 241 byte[] levels = new byte[] {0,0,0,-1,-1,-1,0,0,0,0}; 242 bidi = new Bidi(text, 3, levels, 0, 10, Bidi.DIRECTION_LEFT_TO_RIGHT); 243 jbidi = new java.text.Bidi(text, 3, levels, 0, 10, java.text.Bidi.DIRECTION_LEFT_TO_RIGHT); 246 logln("Output of Bidi(abc==(123)==>def,3,levels,0,10, LTR): " + out); 247 bidi = new Bidi(text, 3, levels, 0, 10, Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT); 248 jbidi = new java.text.Bidi(text, 3, levels, 0, 10, java.text.Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT); 251 logln("Output of Bidi(abc==(123)==>def,3,levels,0,10, DEFAULT_RTL): " + out); 256 levels = new byte[objects.length]; 259 levels[i] = myLevels[i]; 261 Bidi.reorderVisually(levels, [all...] |
H A D | TestFailureRecovery.java | 108 byte[] levels = new byte[] {6,5,4}; 110 bidi.setPara("abc", (byte)5, levels); 111 errln("setPara did not fail when called with bad levels"); 113 logln("OK: Got exception for setPara(..., levels) as expected: "
|
/external/fio/lib/ |
H A D | axmap.c | 48 struct axmap_level *levels; member in struct:axmap 66 struct axmap_level *al = &axmap->levels[i]; 82 free(axmap->levels[i].map); 84 free(axmap->levels); 91 unsigned int i, levels; local 97 levels = 1; 101 levels++; 104 axmap->nr_levels = levels; 105 axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level)); 109 struct axmap_level *al = &axmap->levels[ [all...] |
/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 132 , m_format (getGLFormat(levels[0].getFormat())) 133 , m_refTexture (getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight()) 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat()); 197 const tcu::CompressedTexture& level = levels[levelNdx]; 241 // Fill remaining levels 288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument [all...] |
H A D | gluTexture.hpp | 72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams); 213 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 226 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
|
/external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/ |
H A D | CollationKeys.java | 255 private static SortKeyLevel getSortKeyLevel(int levels, int level) { argument 256 return (levels & level) != 0 ? new SortKeyLevel() : null; 325 * the case level. Stops writing levels when callback.needToWrite(level) returns false. 326 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE. 333 // Set of levels to process and write. 334 int levels = levelMasks[CollationSettings.getStrength(options)]; 336 levels |= Collation.CASE_LEVEL_FLAG; 338 // Minus the levels below minLevel. 339 levels &= ~((1 << minLevel) - 1); 340 if (levels [all...] |
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/duration/impl/ |
H A D | Utils.java | 43 * - Units repeat in levels of 10,000, there are symbols for each level too (except 1's). 48 * - The 1000's 0 is also omitted in alternating levels, such that it is omitted in the rightmost 76 buf[--x] = zh.levels[l]; 129 // remove levels for empty blocks 189 final char[] levels; field in class:Utils.ChineseDigits 193 ChineseDigits(String digits, String units, String levels, char liang, boolean ko) { argument 196 this.levels = levels.toCharArray();
|
/external/icu/icu4c/source/test/cintltst/ |
H A D | cbiditst.h | 72 const UBiDiLevel *levels; member in struct:__anon5753
|
/external/fio/ |
H A D | log.c | 94 static const char *levels[] = { "Unknown", "Debug", "Info", "Error", local 100 return levels[level];
|
/external/vboot_reference/firmware/stub/ |
H A D | vboot_api_stub_sf.c | 38 int levels = backtrace(buffer, MAX_STACK_LEVELS); local 41 backtrace_symbols_fd(buffer + 1, levels - 1, 2);
|
/external/jemalloc/include/jemalloc/internal/ |
H A D | bitmap.h | 36 * Assuming the number of levels, number of groups required for a given number 63 /* Maximum number of levels possible. */ 81 /* Number of levels necessary for nbits. */ 85 * Only the first (nlevels+1) elements are used, and levels are ordered 86 * bottom to top (e.g. the bottom level is stored in levels[0]). 88 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s 116 unsigned rgoff = binfo->levels[binfo->nlevels].group_offset - 1; 156 gp = &bitmap[binfo->levels[i].group_offset + goff]; 178 g = bitmap[binfo->levels[i].group_offset]; 182 g = bitmap[binfo->levels[ [all...] |