Searched refs:levels (Results 1 - 25 of 131) sorted by relevance

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/external/mesa3d/src/mesa/main/
H A Dtexstorage.h30 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
35 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
40 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
46 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
51 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
56 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
H A Dtexstorage.c128 GLsizei levels, GLenum internalFormat,
137 assert(levels > 0);
146 for (level = 0; level < levels; level++) {
173 if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
180 for (level = 0; level < levels; level++) {
243 GLsizei levels, GLenum internalformat,
303 /* levels check */
304 if (levels < 1 || height < 1 || depth < 1) {
305 _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
318 /* check levels agains
125 setup_texstorage(struct gl_context *ctx, struct gl_texture_object *texObj, GLuint dims, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) argument
242 tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
356 texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
396 _mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument
404 _mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument
412 _mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
429 _mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) argument
438 _mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) argument
448 _mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument
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/external/jemalloc/src/
H A Dbitmap.c17 * progressively work upward through the levels until reaching a level
20 binfo->levels[0].group_offset = 0;
24 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset
28 binfo->levels[i].group_offset = binfo->levels[i-1].group_offset
30 assert(binfo->levels[i].group_offset <= BITMAP_GROUPS_MAX);
39 return (binfo->levels[binfo->nlevels].group_offset << LG_SIZEOF_BITMAP);
64 memset(bitmap, 0xffU, binfo->levels[binfo->nlevels].group_offset <<
69 bitmap[binfo->levels[
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H A Drtree.c35 rtree->levels[0].subtree = NULL;
36 rtree->levels[0].bits = (height > 1) ? RTREE_BITS_PER_LEVEL :
38 rtree->levels[0].cumbits = rtree->levels[0].bits;
39 /* Interior levels. */
41 rtree->levels[i].subtree = NULL;
42 rtree->levels[i].bits = RTREE_BITS_PER_LEVEL;
43 rtree->levels[i].cumbits = rtree->levels[i-1].cumbits +
48 rtree->levels[heigh
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/external/replicaisland/src/com/replica/replicaisland/
H A DLevelTree.java28 public ArrayList<Level> levels = new ArrayList<Level>(); field in class:LevelTree.LevelGroup
64 public final static ArrayList<LevelGroup> levels = new ArrayList<LevelGroup>(); field in class:LevelTree
69 return levels.get(row).levels.get(index);
77 if (levels.size() > 0 && mLoadedResource == resource) {
84 levels.clear();
96 levels.add(currentGroup);
138 currentGroup.levels.add(currentLevel);
197 final int levelGroupCount = levels.size();
199 final ArrayList<Level> row = levels
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H A DLevelSelectActivity.java201 final int count = LevelTree.levels.size();
205 final LevelTree.LevelGroup group = LevelTree.levels.get(x);
206 for (int y = 0; y < group.levels.size(); y++) {
207 LevelTree.Level level = group.levels.get(y);
224 final int count = LevelTree.levels.size();
226 final LevelTree.LevelGroup group = LevelTree.levels.get(x);
227 for (int y = 0; y < group.levels.size(); y++) {
228 LevelTree.Level level = group.levels.get(y);
/external/valgrind/memcheck/tests/
H A Dmempool.c25 level_list *levels; member in struct:_pool
48 p->levels = NULL;
64 l->next = p->levels;
67 p->levels = l;
72 level_list *l = p->levels;
73 p->levels = l->next;
85 level_list *l = p->levels;
105 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
H A Dmempool2.c28 level_list *levels; member in struct:_pool
51 p->levels = NULL;
67 l->next = p->levels;
70 p->levels = l;
75 level_list *l = p->levels;
76 p->levels = l->next;
88 level_list *l = p->levels;
108 VALGRIND_MEMPOOL_ALLOC(p->levels->where, where, size);
/external/llvm/utils/
H A Dclang-parse-diagnostics-file30 levels = {'error': False, 'fatal error': False, 'ignored': False,
33 levels['error'] = True
35 levels['fatal error'] = True
37 levels['ignored'] = True
39 levels['note'] = True
41 levels['warning'] = True
74 # Get the diagnostics for the selected levels.
77 if levels[d.get('level')] or opts.all]
/external/icu/icu4j/main/classes/core/src/com/ibm/icu/text/
H A DBidiLine.java28 * This means that there is a Bidi object with a levels
31 * Only if the length of the text is zero, then levels==dirProps==NULL.
44 * Here, the levels array is scanned as soon as necessary, and a vector of
53 * In a further attempt to save memory, the levels array is never changed
58 * which is not reflected in the levels array.
59 * This allows a line Bidi object to use the same levels array as
63 * paragraph's levels and dirProps arrays are reused by way of setting
65 * change the now shared levels for (L1).
73 * the paragraph's levels array that we just point into.
86 byte[] levels
628 prepareReorder(byte[] levels, byte[] pMinLevel, byte[] pMaxLevel) argument
668 reorderLogical(byte[] levels) argument
737 reorderVisual(byte[] levels) argument
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/external/deqp/modules/gles31/functional/
H A Des31fTextureLevelStateQueryTests.cpp146 std::vector<TextureLevelSpec> levels; member in struct:deqp::gles31::Functional::__anon3721::TextureGenerationSpec
419 texGen.levels.push_back(level);
440 texGen.levels.push_back(level);
461 texGen.levels.push_back(level);
488 texGen.levels.push_back(level);
512 texGen.levels.push_back(level);
535 texGen.levels.push_back(level);
555 texGen.levels.push_back(level);
575 texGen.levels.push_back(level);
642 texGen.levels
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/external/eigen/demos/opengl/
H A Dicosphere.h19 IcoSphere(unsigned int levels=1);
/external/icu/icu4c/source/common/
H A Dubidiln.c39 * This means that there is a UBiDi object with a levels
42 * Only if the length of the text is zero, then levels==dirProps==NULL.
55 * Here, the levels array is scanned as soon as necessary, and a vector of
64 * In a further attempt to save memory, the levels array is never changed
69 * which is not reflected in the levels array.
70 * This allows a line UBiDi object to use the same levels array as
74 * paragraph's levels and dirProps arrays are reused by way of setting
76 * change the now shared levels for (L1).
84 * the paragraph's levels array that we just point into.
98 UBiDiLevel *levels local
193 const UBiDiLevel *levels=pLineBiDi->levels; local
287 UBiDiLevel *levels=pBiDi->levelsMemory; local
441 UBiDiLevel *levels; local
568 UBiDiLevel *levels=pBiDi->levels; local
714 prepareReorder(const UBiDiLevel *levels, int32_t length, int32_t *indexMap, UBiDiLevel *pMinLevel, UBiDiLevel *pMaxLevel) argument
754 ubidi_reorderLogical(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument
817 ubidi_reorderVisual(const UBiDiLevel *levels, int32_t length, int32_t *indexMap) argument
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/external/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/bidi/
H A DTestReorder.java197 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL];
199 levels[i] = (byte)(i + 1);
202 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels);
224 byte[] levels = new byte[Bidi.MAX_EXPLICIT_LEVEL];
226 levels[i] = (byte)(i + 1);
229 bidi.setPara(srcU16, Bidi.LEVEL_DEFAULT_LTR, levels);
H A DTestCompatibility.java241 byte[] levels = new byte[] {0,0,0,-1,-1,-1,0,0,0,0};
242 bidi = new Bidi(text, 3, levels, 0, 10, Bidi.DIRECTION_LEFT_TO_RIGHT);
243 jbidi = new java.text.Bidi(text, 3, levels, 0, 10, java.text.Bidi.DIRECTION_LEFT_TO_RIGHT);
246 logln("Output of Bidi(abc==(123)==>def,3,levels,0,10, LTR): " + out);
247 bidi = new Bidi(text, 3, levels, 0, 10, Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT);
248 jbidi = new java.text.Bidi(text, 3, levels, 0, 10, java.text.Bidi.DIRECTION_DEFAULT_RIGHT_TO_LEFT);
251 logln("Output of Bidi(abc==(123)==>def,3,levels,0,10, DEFAULT_RTL): " + out);
256 levels = new byte[objects.length];
259 levels[i] = myLevels[i];
261 Bidi.reorderVisually(levels,
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H A DTestFailureRecovery.java108 byte[] levels = new byte[] {6,5,4};
110 bidi.setPara("abc", (byte)5, levels);
111 errln("setPara did not fail when called with bad levels");
113 logln("OK: Got exception for setPara(..., levels) as expected: "
/external/fio/lib/
H A Daxmap.c48 struct axmap_level *levels; member in struct:axmap
66 struct axmap_level *al = &axmap->levels[i];
82 free(axmap->levels[i].map);
84 free(axmap->levels);
91 unsigned int i, levels; local
97 levels = 1;
101 levels++;
104 axmap->nr_levels = levels;
105 axmap->levels = malloc(axmap->nr_levels * sizeof(struct axmap_level));
109 struct axmap_level *al = &axmap->levels[
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/external/deqp/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
132 , m_format (getGLFormat(levels[0].getFormat()))
133 , m_refTexture (getUncompressedFormat(levels[0].getFormat()), levels[0].getWidth(), levels[0].getHeight())
146 loadCompressed(numLevels, levels, decompressionParams);
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
190 deUint32 compressedFormat = getGLFormat(levels[0].getFormat());
197 const tcu::CompressedTexture& level = levels[levelNdx];
241 // Fill remaining levels
288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
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H A DgluTexture.hpp72 Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
91 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
130 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
150 Texture2DArray (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
163 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
213 Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams());
226 void loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams);
/external/icu/icu4j/main/classes/collate/src/com/ibm/icu/impl/coll/
H A DCollationKeys.java255 private static SortKeyLevel getSortKeyLevel(int levels, int level) { argument
256 return (levels & level) != 0 ? new SortKeyLevel() : null;
325 * the case level. Stops writing levels when callback.needToWrite(level) returns false.
326 * Separates levels with the LEVEL_SEPARATOR_BYTE but does not write a TERMINATOR_BYTE.
333 // Set of levels to process and write.
334 int levels = levelMasks[CollationSettings.getStrength(options)];
336 levels |= Collation.CASE_LEVEL_FLAG;
338 // Minus the levels below minLevel.
339 levels &= ~((1 << minLevel) - 1);
340 if (levels
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/external/icu/icu4j/main/classes/core/src/com/ibm/icu/impl/duration/impl/
H A DUtils.java43 * - Units repeat in levels of 10,000, there are symbols for each level too (except 1's).
48 * - The 1000's 0 is also omitted in alternating levels, such that it is omitted in the rightmost
76 buf[--x] = zh.levels[l];
129 // remove levels for empty blocks
189 final char[] levels; field in class:Utils.ChineseDigits
193 ChineseDigits(String digits, String units, String levels, char liang, boolean ko) { argument
196 this.levels = levels.toCharArray();
/external/icu/icu4c/source/test/cintltst/
H A Dcbiditst.h72 const UBiDiLevel *levels; member in struct:__anon5753
/external/fio/
H A Dlog.c94 static const char *levels[] = { "Unknown", "Debug", "Info", "Error", local
100 return levels[level];
/external/vboot_reference/firmware/stub/
H A Dvboot_api_stub_sf.c38 int levels = backtrace(buffer, MAX_STACK_LEVELS); local
41 backtrace_symbols_fd(buffer + 1, levels - 1, 2);
/external/jemalloc/include/jemalloc/internal/
H A Dbitmap.h36 * Assuming the number of levels, number of groups required for a given number
63 /* Maximum number of levels possible. */
81 /* Number of levels necessary for nbits. */
85 * Only the first (nlevels+1) elements are used, and levels are ordered
86 * bottom to top (e.g. the bottom level is stored in levels[0]).
88 bitmap_level_t levels[BITMAP_MAX_LEVELS+1]; member in struct:bitmap_info_s
116 unsigned rgoff = binfo->levels[binfo->nlevels].group_offset - 1;
156 gp = &bitmap[binfo->levels[i].group_offset + goff];
178 g = bitmap[binfo->levels[i].group_offset];
182 g = bitmap[binfo->levels[
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