Searched refs:m_caseShaderType (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderOptimizationTests.cpp | 170 , m_caseShaderType (caseShaderType) 188 const CaseShaderType m_caseShaderType; member in class:deqp::gles2::Performance::__anon3254::ShaderOptimizationCase 281 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; 282 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; 283 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; 324 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); 366 const string precision = getShaderPrecision(m_caseShaderType); 385 return defaultProgramData(m_caseShaderType, statements); 404 const string precision = getShaderPrecision(m_caseShaderType); [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderOptimizationTests.cpp | 173 , m_caseShaderType (caseShaderType) 191 const CaseShaderType m_caseShaderType; member in class:deqp::gles3::Performance::__anon3543::ShaderOptimizationCase 284 const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimizedResult.megaVertPerSec : m_unoptimizedResult.megaFragPerSec; 285 const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedResult.megaVertPerSec : m_optimizedResult.megaFragPerSec; 286 const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" : "fragment"; 327 return defaultProgramData(m_caseShaderType, "\t" + getShaderPrecision(m_caseShaderType) + " vec4 valueOrig = value;\n" + repetition); 369 const string precision = getShaderPrecision(m_caseShaderType); 388 return defaultProgramData(m_caseShaderType, statements); 407 const string precision = getShaderPrecision(m_caseShaderType); [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 932 const CaseShaderType m_caseShaderType; member in class:deqp::gles31::Functional::UniformCase 944 , m_caseShaderType (caseShaderType) 953 , m_caseShaderType (caseShaderType) 962 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; 963 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; 1163 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; 1190 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fUniformApiTests.cpp | 907 const CaseShaderType m_caseShaderType; member in class:deqp::UniformCase 946 , m_caseShaderType (caseShaderType) 955 , m_caseShaderType (caseShaderType) 964 , m_caseShaderType (randomCaseShaderType(seed)) 973 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; 974 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; 1157 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; 1183 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fUniformApiTests.cpp | 1076 const CaseShaderType m_caseShaderType; member in class:deqp::UniformCase 1117 , m_caseShaderType (caseShaderType) 1126 , m_caseShaderType (caseShaderType) 1135 , m_caseShaderType (randomCaseShaderType(seed)) 1144 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0; 1145 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0; 1347 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH; 1374 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType [all...] |
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