Searched refs:m_executor (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderPackingFunctionTests.cpp81 ShaderExecutor* m_executor; member in class:deqp::gles3::Functional::ShaderPackingFunctionCase
91 , m_executor (DE_NULL)
103 DE_ASSERT(!m_executor);
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
106 m_testCtx.getLog() << m_executor;
108 if (!m_executor->isOk())
114 delete m_executor;
115 m_executor = DE_NULL;
197 m_executor->useProgram();
198 m_executor
[all...]
H A Des3fShaderCommonFunctionTests.cpp188 ShaderExecutor* m_executor; member in class:deqp::gles3::Functional::CommonFunctionCase
195 , m_executor (DE_NULL)
207 DE_ASSERT(!m_executor);
209 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
210 m_testCtx.getLog() << m_executor;
212 if (!m_executor->isOk())
218 delete m_executor;
219 m_executor = DE_NULL;
337 m_executor->useProgram();
338 m_executor
[all...]
/external/deqp/modules/gles31/functional/
H A Des31fShaderPackingFunctionTests.cpp81 ShaderExecutor* m_executor; member in class:deqp::gles31::Functional::ShaderPackingFunctionCase
91 , m_executor (DE_NULL)
103 DE_ASSERT(!m_executor);
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
106 m_testCtx.getLog() << m_executor;
108 if (!m_executor->isOk())
114 delete m_executor;
115 m_executor = DE_NULL;
201 m_executor->useProgram();
202 m_executor
[all...]
H A Des31fShaderIntegerFunctionTests.cpp186 ShaderExecutor* m_executor; member in class:deqp::gles31::Functional::IntegerFunctionCase
193 , m_executor (DE_NULL)
205 DE_ASSERT(!m_executor);
207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
208 m_testCtx.getLog() << m_executor;
210 if (!m_executor->isOk())
216 delete m_executor;
217 m_executor = DE_NULL;
269 m_executor->useProgram();
270 m_executor
[all...]
H A Des31fShaderCommonFunctionTests.cpp261 ShaderExecutor* m_executor; member in class:deqp::gles31::Functional::CommonFunctionCase
268 , m_executor (DE_NULL)
280 DE_ASSERT(!m_executor);
282 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
283 m_testCtx.getLog() << m_executor;
285 if (!m_executor->isOk())
291 delete m_executor;
292 m_executor = DE_NULL;
410 m_executor->useProgram();
411 m_executor
[all...]

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