Searched refs:m_numLoopIterations (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/performance/
H A Des2pShaderOptimizationTests.cpp354 , m_numLoopIterations (numLoopIterations)
362 for (int i = 0; i < m_numLoopIterations; i++)
369 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n"
377 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n"
389 const int m_numLoopIterations; member in class:deqp::gles2::Performance::__anon3254::LoopInvariantCodeMotionCase
H A Des2pShaderCompilationCases.cpp547 int m_numLoopIterations;
706 int m_numLoopIterations;
2274 , m_numLoopIterations (numLoopIterations)
2291 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2292 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2294 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations);
2295 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations);
2714 , m_numLoopIterations (numLoopIterations)
2734 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity);
2735 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDept
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/external/deqp/modules/gles3/performance/
H A Des3pShaderOptimizationTests.cpp357 , m_numLoopIterations (numLoopIterations)
365 for (int i = 0; i < m_numLoopIterations; i++)
372 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n"
380 " for (int i = 0; i < " + toString(m_numLoopIterations) + "; i++)\n"
392 const int m_numLoopIterations; member in class:deqp::gles3::Performance::__anon3543::LoopInvariantCodeMotionCase
H A Des3pShaderCompilationCases.cpp547 int m_numLoopIterations;
706 int m_numLoopIterations;
2294 , m_numLoopIterations (numLoopIterations)
2311 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2312 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, SHADER_VALIDITY_VALID);
2314 result.vertexAttributes = loopShaderAttributes(nameSpec, m_type, m_numLoopIterations);
2315 result.uniforms = loopShaderUniforms(nameSpec, m_type, m_numLoopIterations);
2734 , m_numLoopIterations (numLoopIterations)
2754 result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDepth), specID, shaderValidity);
2755 result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_numLoopIterations, m_nestingDept
[all...]

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