Searched refs:m_shaderType (Results 1 - 22 of 22) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderApiTests.cpp330 , m_shaderType (shaderType)
336 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
344 const glu::ShaderType m_shaderType; member in class:deqp::gles2::Functional::CreateShaderCase
354 , m_shaderType (shaderType)
369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
370 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
383 const glu::ShaderType m_shaderType; member in class:deqp::gles2::Functional::CompileShaderCase
532 , m_shaderType (shaderType)
538 return getSimpleShaderSource(m_shaderType);
552 if (m_shaderType
622 glu::ShaderType m_shaderType; member in class:deqp::gles2::Functional::ShaderSourceReplaceCase
748 glu::ShaderType m_shaderType; member in class:deqp::gles2::Functional::ShaderSourceSplitCase
772 const glu::ShaderType m_shaderType; member in class:deqp::gles2::Functional::ProgramStateCase
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H A Des2fShaderStateQueryTests.cpp2178 , m_shaderType (shaderType)
2202 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision);
2219 if (m_shaderType == GL_FRAGMENT_SHADER && (m_precisionType == GL_HIGH_FLOAT || m_precisionType == GL_HIGH_INT))
2270 const glw::GLenum m_shaderType;
/external/deqp/modules/gles3/functional/
H A Des3fShaderApiTests.cpp384 , m_shaderType (shaderType)
390 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
398 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::CreateShaderCase
408 , m_shaderType (shaderType)
423 const char* shaderSource = getSimpleShaderSource(m_shaderType);
424 const GLuint shaderObject = glCreateShader(glu::getGLShaderType(m_shaderType));
437 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::CompileShaderCase
586 , m_shaderType (shaderType)
592 return getSimpleShaderSource(m_shaderType);
602 if (m_shaderType
679 glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ShaderSourceReplaceCase
808 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ShaderSourceSplitCase
832 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ProgramStateCase
1406 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ProgramBinaryPersistenceCase
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H A Des3fShaderPackingFunctionTests.cpp79 glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ShaderPackingFunctionCase
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
H A Des3fShaderBuiltinVarTests.cpp99 const glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::ShaderBuiltinConstantCase
106 , m_shaderType (shaderType)
131 const de::UniquePtr<ShaderExecutor> shaderExecutor (createGetConstantExecutor(m_context.getRenderContext(), m_shaderType, m_varName));
H A Des3fShaderCommonFunctionTests.cpp181 glu::ShaderType m_shaderType; member in class:deqp::gles3::Functional::CommonFunctionCase
193 , m_shaderType (shaderType)
209 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
H A Des3fShaderStateQueryTests.cpp3534 , m_shaderType (shaderType)
3549 glGetShaderPrecisionFormat(m_shaderType, m_precisionType, range, &precision);
3628 const glw::GLenum m_shaderType;
H A Des3fShaderOperatorTests.cpp572 , m_shaderType (shaderType)
594 m_evaluatedScale = m_scale.getValue(m_gl, m_shaderType);
595 m_evaluatedBias = m_bias.getValue(m_gl, m_shaderType);
606 ShaderType m_shaderType; member in class:deqp::gles3::Functional::OperatorShaderEvaluator
/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceDefinition.hpp66 glu::ShaderType getType (void) const { return m_shaderType; }
80 const glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::ProgramInterfaceDefinition::Shader
H A Des31fShaderIntegerFunctionTests.cpp179 glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::IntegerFunctionCase
191 , m_shaderType (shaderType)
207 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
374 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
419 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
420 generateRandomInputData(rnd, m_shaderType, type, precision, in1, numValues - DE_LENGTH_OF_ARRAY(easyCases));
428 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
470 const int integerLength = getShaderUintBitCount(m_shaderType, precision);
513 generateRandomInputData(rnd, m_shaderType, type, precision, in0, numValues - DE_LENGTH_OF_ARRAY(easyCases));
514 generateRandomInputData(rnd, m_shaderType, typ
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H A Des31fOpaqueTypeIndexingTests.cpp327 const glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3586::SamplerIndexingCase
334 , m_shaderType (shaderType)
446 de::Random rnd (deInt32Hash(m_samplerType) ^ deInt32Hash(m_shaderType) ^ deInt32Hash(m_indexExprType));
473 ShaderExecutorPtr executor (createExecutor(m_context.getRenderContext(), m_shaderType, shaderSpec));
664 const ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3586::BlockArrayIndexingCase
673 , m_shaderType (shaderType)
705 gl.getIntegerv(limitPnames[m_shaderType], &maxBlocks);
781 de::Random rnd (deInt32Hash(m_shaderType) ^ deInt32Hash(m_blockType) ^ deInt32Hash(m_indexExprType));
797 ShaderExecutorPtr shaderExecutor (createExecutor(renderCtx, m_shaderType, shaderSpec));
881 const glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3586::AtomicCounterIndexingCase
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H A Des31fLayoutBindingTests.cpp232 const ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3581::LayoutBindingRenderCase
266 , m_shaderType (shaderType)
311 switch (m_shaderType)
355 if ( ((m_shaderType == SHADERTYPE_VERTEX) || (m_shaderType == SHADERTYPE_BOTH)) && (maxVertexUnits < m_numBindings) )
357 if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentUnits < m_numBindings) )
359 if ( (m_shaderType == SHADERTYPE_BOTH) && (maxCombinedUnits < m_numBindings*2) )
603 const ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3581::LayoutBindingNegativeCase
632 , m_shaderType (shaderTyp
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H A Des31fProgramInterfaceDefinition.cpp106 : m_shaderType (type)
269 if (m_shaderType == glu::SHADERTYPE_VERTEX)
290 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT)
311 else if (m_shaderType == glu::SHADERTYPE_COMPUTE)
334 else if (m_shaderType == glu::SHADERTYPE_GEOMETRY)
359 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL)
384 else if (m_shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION)
H A Des31fShaderStateQueryTests.cpp363 const glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::__anon3692::ShaderLogCase
368 , m_shaderType (shaderType)
374 switch (m_shaderType)
411 shader = gl.glCreateShader(glu::getGLShaderType(m_shaderType));
H A Des31fProgramInterfaceQueryTestCase.cpp1140 const glu::ShaderType m_shaderType;
1146 , m_shaderType (shaderType)
1148 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST);
1165 << "Verifying referenced by " << glu::getShaderTypeName(m_shaderType) << " shader, expecting "
1171 m_testCtx.getLog() << tcu::TestLog::Message << "\tError, invalid referenced_by_" << glu::getShaderTypeName(m_shaderType) << ", got " << propValue << tcu::TestLog::EndMessage;
1172 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid");
1265 const glu::ShaderType m_shaderType;
1271 , m_shaderType (shaderType)
1273 DE_ASSERT(m_shaderType < glu::SHADERTYPE_LAST);
1305 << "Verifying referenced by " << glu::getShaderTypeName(m_shaderType) << " shade
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H A Des31fSeparateShaderTests.cpp631 , m_shaderType (shaderType)
641 ShaderType m_shaderType;
648 qpShaderType qpType = glu::getLogShaderType(m_shaderType);
H A Des31fShaderPackingFunctionTests.cpp79 glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::ShaderPackingFunctionCase
90 , m_shaderType (shaderType)
105 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
H A Des31fShaderCommonFunctionTests.cpp254 glu::ShaderType m_shaderType; member in class:deqp::gles31::Functional::CommonFunctionCase
266 , m_shaderType (shaderType)
282 m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
1797 const bool transitSupportsSignedZero = (m_shaderType != glu::SHADERTYPE_FRAGMENT); // executor cannot reliably transit negative zero to fragment stage
/external/deqp/modules/gles3/stress/
H A Des3sLongShaderTests.cpp361 const glu::ShaderType m_shaderType;
369 , m_shaderType (caseSpec.shaderType)
374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT);
389 const glu::ShaderType otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHADERTYPE_VERTEX;
/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp788 GLenum m_shaderType; member in class:deqp::egl::GLES2ShaderSharingTest
799 , m_shaderType (shaderType)
823 m_shader = m_gl.createShader(m_shaderType);
826 switch (m_shaderType)
852 switch (m_shaderType)
903 switch (m_shaderType)
933 switch (m_shaderType)
/external/deqp/modules/glshared/
H A DglsLifetimeTests.cpp579 , m_shaderType (ctx)
587 , m_shaderAtt (ctx, m_shaderType, m_programType)
592 &m_bufferType, &m_textureType, &m_rboType, &m_fboType, &m_shaderType, &m_programType
H A DglsLifetimeTests.hpp368 ShaderType m_shaderType; member in class:deqp::gls::LifetimeTests::details::ES2Types

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