Searched refs:mid1 (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderAlgorithmTests.cpp175 << " mediump float mid1 = m + vsf;"
177 << " if (sextant == 0) res = vec3(v, mid1, m);"
179 << " else if (sextant == 2) res = vec3(m, v, mid1);"
181 << " else if (sextant == 4) res = vec3(mid1, m, v);"
198 float mid1 = m + vsf;
200 if (sextant == 0) rgb = Vec3(v, mid1, m);
202 else if (sextant == 2) rgb = Vec3(m, v, mid1);
204 else if (sextant == 4) rgb = Vec3(mid1, m, v);
/external/skia/src/core/
H A DSkStroke.cpp574 int mid1 = (1 + (2 >> outer2)) >> outer1;
575 SkASSERT(mid1 >= 0 && mid1 <= 2);
576 SkASSERT(outer1 != mid1 && outer2 != mid1);
577 int mid2 = outer1 ^ outer2 ^ mid1;
579 SkASSERT(mid2 != outer1 && mid2 != outer2 && mid2 != mid1);
580 SkASSERT(((1 << outer1) | (1 << outer2) | (1 << mid1) | (1 << mid2)) == 0x0f);
582 return pt_to_line(cubic[mid1], cubic[outer1], cubic[outer2]) <= lineSlop
/external/deqp/framework/referencerenderer/
H A DrrRenderer.cpp279 TriangleVertex mid1; local
286 TriangleVertex& middle = mid1;
333 // gen quad (v1) -> mid1 -> mid2 -> (v2)
335 clippedEdges.push_back(mid1);
353 TriangleVertex mid1; local
361 TriangleVertex& middle = mid1;
408 // gen triangle (v0) -> mid1 -> mid2
410 clippedEdges.push_back(mid1);
417 clippedEdges.push_back(mid1);
/external/skia/tests/
H A DPathOpsAngleIdeas.cpp784 SkDPoint mid1 = q1.ptAtT(0.5);
785 SkDVector m1 = mid1 - q1[0];

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