Searched refs:mid1 (Results 1 - 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderAlgorithmTests.cpp | 175 << " mediump float mid1 = m + vsf;" 177 << " if (sextant == 0) res = vec3(v, mid1, m);" 179 << " else if (sextant == 2) res = vec3(m, v, mid1);" 181 << " else if (sextant == 4) res = vec3(mid1, m, v);" 198 float mid1 = m + vsf; 200 if (sextant == 0) rgb = Vec3(v, mid1, m); 202 else if (sextant == 2) rgb = Vec3(m, v, mid1); 204 else if (sextant == 4) rgb = Vec3(mid1, m, v);
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/external/skia/src/core/ |
H A D | SkStroke.cpp | 574 int mid1 = (1 + (2 >> outer2)) >> outer1; 575 SkASSERT(mid1 >= 0 && mid1 <= 2); 576 SkASSERT(outer1 != mid1 && outer2 != mid1); 577 int mid2 = outer1 ^ outer2 ^ mid1; 579 SkASSERT(mid2 != outer1 && mid2 != outer2 && mid2 != mid1); 580 SkASSERT(((1 << outer1) | (1 << outer2) | (1 << mid1) | (1 << mid2)) == 0x0f); 582 return pt_to_line(cubic[mid1], cubic[outer1], cubic[outer2]) <= lineSlop
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/external/deqp/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 279 TriangleVertex mid1; local 286 TriangleVertex& middle = mid1; 333 // gen quad (v1) -> mid1 -> mid2 -> (v2) 335 clippedEdges.push_back(mid1); 353 TriangleVertex mid1; local 361 TriangleVertex& middle = mid1; 408 // gen triangle (v0) -> mid1 -> mid2 410 clippedEdges.push_back(mid1); 417 clippedEdges.push_back(mid1);
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/external/skia/tests/ |
H A D | PathOpsAngleIdeas.cpp | 784 SkDPoint mid1 = q1.ptAtT(0.5); 785 SkDVector m1 = mid1 - q1[0];
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